library: vendors/kb_text_shape + vendors/file_utils; modules/ffi/stb_truetype.sx retired

kb_text_shape (v2.10, JimmyLefevre) had been LOST from the sx tree —
ffi/stb_truetype.sx referenced repo paths that no longer existed (and
nothing runs glyph_cache, so the dangling unit never fired). The
trimmed copy returns from the m3te project as a proper vendor:
curated c/kbts_api.h decls over the full upstream header, README with
provenance, and examples/1627 pinning context + font creation so the
unit compiles and runs in-suite. file_utils (in-house asset-read
helper with the Android AAssetManager hook) gets the same unit shape.

modules/ffi/stb_truetype.sx is gone: glyph_cache imports the three
vendored units (stb_truetype, kb_text_shape, file_utils) directly.
This commit is contained in:
agra
2026-06-12 17:58:23 +03:00
parent 58af806b7a
commit b06776d6e9
15 changed files with 30919 additions and 14 deletions

View File

@@ -0,0 +1,55 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifdef __ANDROID__
#include <android/asset_manager.h>
// Caller-installed AAssetManager pointer. Chess's android_main extracts
// it from `app->activity->assetManager` (via sx-side platform module's
// `g_android_asset_manager` global) and feeds it here once at startup.
// Until the setter has been called, Android falls through to fopen —
// gives a predictable "file not found" rather than a NULL-deref.
static AAssetManager* g_aam = NULL;
void sx_android_set_asset_manager(void* m) {
g_aam = (AAssetManager*)m;
}
#endif
unsigned char* read_file_bytes(const char* path, int* out_size) {
#ifdef __ANDROID__
if (g_aam != NULL) {
// AAssetManager paths are relative to the APK's `assets/`
// directory. Strip a leading "assets/" so callers can use the
// same paths across iOS/macOS/Android (those platforms read
// assets via `assets/...` rooted in the bundle or CWD).
const char* lookup = path;
if (strncmp(path, "assets/", 7) == 0) {
lookup = path + 7;
}
AAsset* a = AAssetManager_open(g_aam, lookup, AASSET_MODE_BUFFER);
if (a != NULL) {
off_t n = AAsset_getLength(a);
*out_size = (int)n;
unsigned char* buf = (unsigned char*)malloc((size_t)n);
if (buf != NULL) {
memcpy(buf, AAsset_getBuffer(a), (size_t)n);
}
AAsset_close(a);
return buf;
}
// Falls through to fopen — useful when assets land in the data
// dir via extraction or app updates.
}
#endif
FILE* f = fopen(path, "rb");
if (!f) return 0;
fseek(f, 0, SEEK_END);
*out_size = (int)ftell(f);
fseek(f, 0, SEEK_SET);
unsigned char* buf = (unsigned char*)malloc(*out_size);
fread(buf, 1, *out_size, f);
fclose(f);
return buf;
}