imports
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@@ -70,45 +70,6 @@ mat4_translate :: (tx: f32, ty: f32, tz: f32) -> Matrix44 {
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m;
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}
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// ---- Shader helpers ----
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compile_shader :: (shader_type: u32, source: [:0]u8) -> u32 {
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shader : u32 = glCreateShader(shader_type);
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glShaderSource(shader, 1, source, null);
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glCompileShader(shader);
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status : s32 = 0;
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glGetShaderiv(shader, GL_COMPILE_STATUS, status);
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if status == GL_FALSE {
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log_buf : [512]u8 = ---;
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glGetShaderInfoLog(shader, 512, null, log_buf);
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print("Shader compile error\n");
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}
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shader;
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}
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create_program :: (vert_src: [:0]u8, frag_src: [:0]u8) -> u32 {
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vs : u32 = compile_shader(GL_VERTEX_SHADER, vert_src);
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fs : u32 = compile_shader(GL_FRAGMENT_SHADER, frag_src);
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prog : u32 = glCreateProgram();
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glAttachShader(prog, vs);
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glAttachShader(prog, fs);
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glLinkProgram(prog);
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status : s32 = 0;
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glGetProgramiv(prog, GL_LINK_STATUS, status);
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if status == GL_FALSE {
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log_buf : [512]u8 = ---;
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glGetProgramInfoLog(prog, 512, null, log_buf);
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print("Program link error\n");
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}
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glDeleteShader(vs);
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glDeleteShader(fs);
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prog;
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}
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// ---- Main ----
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main :: () {
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