feat(lang): block value requires no trailing ; (Rust-style)
A block's value is now its last statement ONLY when that statement is a trailing expression with no `;`. A trailing `;` discards the value, leaving the block void. This makes value-vs-statement explicit and lets the compiler reject "this block was supposed to produce a value". Compiler: - Parser records `Block.produces_value` (last stmt is a no-`;` trailing expression) + `Block.discarded_semi` (the `;` that discarded a value), via `expectSemicolonAfter`. A trailing expression before `}` may now omit its `;` (previously a parse error). Match-arm and else-arm bodies are built value-producing regardless of the arm `;` (arms are exempt — the `;` is an arm terminator). - Lowering: `lowerBlockValue` / the block-expr path / `inferExprType` respect `produces_value`. A value-position block that discards its value is a hard error (`lowerValueBody` for function bodies; the value-context `.block` path for if/else branches, `catch` bodies, value bindings, match arms). Pure-failable `-> !` bodies (value rides the error channel) and a value-if whose branches are void are handled without false errors. - `defer`/`onfail` cleanup bodies lower as statements (void), so a trailing `;` there is fine. Migration (behavior-preserving — output unchanged): - stdlib + ~210 examples: dropped the trailing `;` on value-position last expressions. `format` now ends with an explicit `#insert "return result;"` (it relied on `#insert`-as-block-value, which `;` discards). - Two `main :: () -> s32` examples that relied on the old silent default-return got an explicit trailing `0`. - Rejection snapshots 0412 / 1013 regenerated (their quoted source lines lost a `;`); the diagnostics themselves are unchanged. Docs/tests: specs.md "Block values" section; examples 0040 (rules) + 0041 (rejection); 3 parser unit tests. Filed issue 0066 (pre-existing match-arm negated-literal phi-width quirk, surfaced not caused here). Gates: zig build, zig build test, run_examples.sh -> 343 passed, cross_compile.sh -> 7 passed (also refreshed its stale example names).
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@@ -9,14 +9,14 @@ Lerpable :: protocol #inline {
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// --- Easing Functions ---
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ease_linear :: (t: f32) -> f32 { t; }
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ease_in_quad :: (t: f32) -> f32 { t * t; }
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ease_out_quad :: (t: f32) -> f32 { t * (2.0 - t); }
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ease_linear :: (t: f32) -> f32 { t }
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ease_in_quad :: (t: f32) -> f32 { t * t }
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ease_out_quad :: (t: f32) -> f32 { t * (2.0 - t) }
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ease_in_out_quad :: (t: f32) -> f32 {
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if t < 0.5 then 2.0 * t * t
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else -1.0 + (4.0 - 2.0 * t) * t;
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else -1.0 + (4.0 - 2.0 * t) * t
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}
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ease_out_cubic :: (t: f32) -> f32 { u := t - 1.0; u * u * u + 1.0; }
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ease_out_cubic :: (t: f32) -> f32 { u := t - 1.0; u * u * u + 1.0 }
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// --- AnimatedFloat — duration-based ---
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@@ -38,7 +38,7 @@ AnimatedFloat :: struct {
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duration = 0.0,
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easing = null,
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active = false
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};
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}
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}
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animate_to :: (self: *AnimatedFloat, target: f32, dur: f32, ease: Closure(f32) -> f32) {
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@@ -54,7 +54,7 @@ AnimatedFloat :: struct {
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if !self.active { return; }
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self.elapsed += dt;
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t := clamp(self.elapsed / self.duration, 0.0, 1.0);
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eased := if ease := self.easing { ease(t); } else { t; };
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eased := if ease := self.easing { ease(t) } else { t };
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self.current = self.from + (self.to - self.from) * eased;
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if t >= 1.0 {
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self.current = self.to;
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@@ -83,7 +83,7 @@ SpringFloat :: struct {
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damping = 20.0,
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mass = 1.0,
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threshold = 0.01
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};
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}
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}
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snappy :: (value: f32) -> SpringFloat {
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@@ -95,7 +95,7 @@ SpringFloat :: struct {
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damping = 25.0,
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mass = 1.0,
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threshold = 0.01
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};
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}
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}
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tick :: (self: *SpringFloat, dt: f32) {
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@@ -109,7 +109,7 @@ SpringFloat :: struct {
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is_settled :: (self: *SpringFloat) -> bool {
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abs(self.current - self.target) < self.threshold
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and abs(self.velocity) < self.threshold;
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and abs(self.velocity) < self.threshold
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}
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}
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@@ -131,7 +131,7 @@ Animated :: struct ($T: Lerpable) {
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elapsed = 0.0,
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duration = 0.0,
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active = false
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};
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}
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}
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// Jump immediately to value (no animation). Used to avoid animating from zero on first layout.
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@@ -163,5 +163,5 @@ Animated :: struct ($T: Lerpable) {
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}
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}
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is_animating :: (self: *Animated(T)) -> bool { self.active; }
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is_animating :: (self: *Animated(T)) -> bool { self.active }
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}
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