comptime compiler-API: Phase 1 foundation + Phase 2.1 weld plan
Introduce the welded comptime `compiler` library (`#library "compiler"` +
`abi(.zig) extern compiler`), per design/comptime-compiler-api.md, and unify
`callconv(...)` into the new `abi(...)` annotation.
abi(...) replaces callconv(...):
- New ABI enum { default, c, zig, pure }; `abi(.c|.zig|.pure)` parses in the
postfix slot before extern/export (and standalone). `kw_callconv` -> `kw_abi`.
- Migrated 52 sx files, the call-convention-mismatch diagnostic, and docs
(readme/specs) from `callconv(.c)` to `abi(.c)`.
Phase 1 — welded compiler library (parse -> registry -> validation -> bridge):
- `abi(.zig) extern compiler` parses on fn decls (carries abi/extern_lib) and
struct decls (StructDecl.abi/extern_lib).
- `#library "compiler"` is the comptime-only internal surface — never dlopen'd.
- src/ir/compiler_lib.zig: the binding registry (the safety boundary). `Field`
welded to StructInfo.Field with layout baked from the real Zig type
(@offsetOf/@sizeOf); `findType`/`findFn`. Welded structs are layout-validated
at registration (field set + total size) as a header checked against the impl.
- Host-call bridge: a `fn abi(.zig) extern compiler` dispatches under the
comptime interp to its registered Zig handler (intern/text_of round-trip),
never dlsym. IR Function.compiler_welded; validated in declareFunction.
- Comptime-only enforcement: a runtime call to a welded fn is a clean
build-gating error (emitCall), not an undefined-symbol link failure.
Phase 2.1 — byte-layout weld foundation:
- Decision: full byte-layout weld (sx struct laid out byte-identically to the
bound Zig type). Registered StructInfo (first non-natural / Zig-reordered
layout). `computeWeldPlan` — pure offset-ordered element plan + padding +
sx-field->LLVM-element remap; unit-tested. Emit/interp wiring is the next
sub-step (2.2+, see current/CHECKPOINT-COMPILER-API.md).
Examples: 0625/0626 (welded struct + fn round-trip), 1183/1184/1185
(layout-mismatch, unexported-fn, runtime-call diagnostics).
This commit is contained in:
@@ -25,39 +25,39 @@ GL_LINE :u32: 0x1B01;
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GL_FILL :u32: 0x1B02;
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// Function pointer variables (mutable, loaded at runtime)
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glClearColor : (f32, f32, f32, f32) -> void callconv(.c) = ---;
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glClear : (u32) -> void callconv(.c) = ---;
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glEnable : (u32) -> void callconv(.c) = ---;
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glDisable : (u32) -> void callconv(.c) = ---;
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glViewport : (i32, i32, i32, i32) -> void callconv(.c) = ---;
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glFlush : () -> void callconv(.c) = ---;
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glDrawArrays : (u32, i32, i32) -> void callconv(.c) = ---;
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glPolygonMode : (u32, u32) -> void callconv(.c) = ---;
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glLineWidth : (f32) -> void callconv(.c) = ---;
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glCreateShader : (u32) -> u32 callconv(.c) = ---;
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glShaderSource : (u32, i32, *[:0]u8, *i32) -> void callconv(.c) = ---;
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glCompileShader : (u32) -> void callconv(.c) = ---;
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glGetShaderiv : (u32, u32, *i32) -> void callconv(.c) = ---;
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glGetShaderInfoLog : (u32, i32, *i32, [*]u8) -> void callconv(.c) = ---;
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glCreateProgram : () -> u32 callconv(.c) = ---;
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glAttachShader : (u32, u32) -> void callconv(.c) = ---;
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glLinkProgram : (u32) -> void callconv(.c) = ---;
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glGetProgramiv : (u32, u32, *i32) -> void callconv(.c) = ---;
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glGetProgramInfoLog : (u32, i32, *i32, [*]u8) -> void callconv(.c) = ---;
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glUseProgram : (u32) -> void callconv(.c) = ---;
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glDeleteShader : (u32) -> void callconv(.c) = ---;
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glGenVertexArrays : (i32, *u32) -> void callconv(.c) = ---;
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glGenBuffers : (i32, *u32) -> void callconv(.c) = ---;
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glBindVertexArray : (u32) -> void callconv(.c) = ---;
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glBindBuffer : (u32, u32) -> void callconv(.c) = ---;
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glBufferData : (u32, isize, *void, u32) -> void callconv(.c) = ---;
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glVertexAttribPointer : (u32, i32, u32, u8, i32, *void) -> void callconv(.c) = ---;
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glEnableVertexAttribArray : (u32) -> void callconv(.c) = ---;
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glGetUniformLocation : (u32, [*]u8) -> i32 callconv(.c) = ---;
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glUniformMatrix4fv : (i32, i32, u8, [*]f32) -> void callconv(.c) = ---;
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glUniform3f : (i32, f32, f32, f32) -> void callconv(.c) = ---;
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glDepthFunc : (u32) -> void callconv(.c) = ---;
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glUniform1f : (i32, f32) -> void callconv(.c) = ---;
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glClearColor : (f32, f32, f32, f32) -> void abi(.c) = ---;
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glClear : (u32) -> void abi(.c) = ---;
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glEnable : (u32) -> void abi(.c) = ---;
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glDisable : (u32) -> void abi(.c) = ---;
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glViewport : (i32, i32, i32, i32) -> void abi(.c) = ---;
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glFlush : () -> void abi(.c) = ---;
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glDrawArrays : (u32, i32, i32) -> void abi(.c) = ---;
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glPolygonMode : (u32, u32) -> void abi(.c) = ---;
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glLineWidth : (f32) -> void abi(.c) = ---;
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glCreateShader : (u32) -> u32 abi(.c) = ---;
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glShaderSource : (u32, i32, *[:0]u8, *i32) -> void abi(.c) = ---;
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glCompileShader : (u32) -> void abi(.c) = ---;
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glGetShaderiv : (u32, u32, *i32) -> void abi(.c) = ---;
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glGetShaderInfoLog : (u32, i32, *i32, [*]u8) -> void abi(.c) = ---;
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glCreateProgram : () -> u32 abi(.c) = ---;
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glAttachShader : (u32, u32) -> void abi(.c) = ---;
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glLinkProgram : (u32) -> void abi(.c) = ---;
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glGetProgramiv : (u32, u32, *i32) -> void abi(.c) = ---;
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glGetProgramInfoLog : (u32, i32, *i32, [*]u8) -> void abi(.c) = ---;
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glUseProgram : (u32) -> void abi(.c) = ---;
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glDeleteShader : (u32) -> void abi(.c) = ---;
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glGenVertexArrays : (i32, *u32) -> void abi(.c) = ---;
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glGenBuffers : (i32, *u32) -> void abi(.c) = ---;
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glBindVertexArray : (u32) -> void abi(.c) = ---;
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glBindBuffer : (u32, u32) -> void abi(.c) = ---;
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glBufferData : (u32, isize, *void, u32) -> void abi(.c) = ---;
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glVertexAttribPointer : (u32, i32, u32, u8, i32, *void) -> void abi(.c) = ---;
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glEnableVertexAttribArray : (u32) -> void abi(.c) = ---;
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glGetUniformLocation : (u32, [*]u8) -> i32 abi(.c) = ---;
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glUniformMatrix4fv : (i32, i32, u8, [*]f32) -> void abi(.c) = ---;
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glUniform3f : (i32, f32, f32, f32) -> void abi(.c) = ---;
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glDepthFunc : (u32) -> void abi(.c) = ---;
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glUniform1f : (i32, f32) -> void abi(.c) = ---;
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GL_LESS :u32: 0x0201;
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GL_LEQUAL :u32: 0x0203;
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GL_SCISSOR_TEST :u32: 0x0C11;
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@@ -76,27 +76,27 @@ GL_RED :u32: 0x1903;
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GL_R8 :u32: 0x8229;
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GL_UNPACK_ALIGNMENT :u32: 0x0CF5;
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glScissor : (i32, i32, i32, i32) -> void callconv(.c) = ---;
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glBufferSubData : (u32, isize, isize, *void) -> void callconv(.c) = ---;
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glGenTextures : (i32, *u32) -> void callconv(.c) = ---;
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glBindTexture : (u32, u32) -> void callconv(.c) = ---;
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glTexImage2D : (u32, i32, i32, i32, i32, i32, u32, u32, *void) -> void callconv(.c) = ---;
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glTexParameteri : (u32, u32, i32) -> void callconv(.c) = ---;
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glBlendFunc : (u32, u32) -> void callconv(.c) = ---;
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glReadPixels : (i32, i32, i32, i32, u32, u32, *void) -> void callconv(.c) = ---;
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glActiveTexture : (u32) -> void callconv(.c) = ---;
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glUniform1i : (i32, i32) -> void callconv(.c) = ---;
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glPixelStorei : (u32, i32) -> void callconv(.c) = ---;
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glTexSubImage2D : (u32, i32, i32, i32, i32, i32, u32, u32, *void) -> void callconv(.c) = ---;
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glDeleteTextures : (i32, *u32) -> void callconv(.c) = ---;
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glScissor : (i32, i32, i32, i32) -> void abi(.c) = ---;
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glBufferSubData : (u32, isize, isize, *void) -> void abi(.c) = ---;
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glGenTextures : (i32, *u32) -> void abi(.c) = ---;
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glBindTexture : (u32, u32) -> void abi(.c) = ---;
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glTexImage2D : (u32, i32, i32, i32, i32, i32, u32, u32, *void) -> void abi(.c) = ---;
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glTexParameteri : (u32, u32, i32) -> void abi(.c) = ---;
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glBlendFunc : (u32, u32) -> void abi(.c) = ---;
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glReadPixels : (i32, i32, i32, i32, u32, u32, *void) -> void abi(.c) = ---;
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glActiveTexture : (u32) -> void abi(.c) = ---;
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glUniform1i : (i32, i32) -> void abi(.c) = ---;
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glPixelStorei : (u32, i32) -> void abi(.c) = ---;
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glTexSubImage2D : (u32, i32, i32, i32, i32, i32, u32, u32, *void) -> void abi(.c) = ---;
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glDeleteTextures : (i32, *u32) -> void abi(.c) = ---;
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glGenFramebuffers : (i32, *u32) -> void callconv(.c) = ---;
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glGenRenderbuffers : (i32, *u32) -> void callconv(.c) = ---;
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glBindFramebuffer : (u32, u32) -> void callconv(.c) = ---;
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glBindRenderbuffer : (u32, u32) -> void callconv(.c) = ---;
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glFramebufferRenderbuffer : (u32, u32, u32, u32) -> void callconv(.c) = ---;
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glGetRenderbufferParameteriv : (u32, u32, *i32) -> void callconv(.c) = ---;
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glCheckFramebufferStatus : (u32) -> u32 callconv(.c) = ---;
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glGenFramebuffers : (i32, *u32) -> void abi(.c) = ---;
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glGenRenderbuffers : (i32, *u32) -> void abi(.c) = ---;
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glBindFramebuffer : (u32, u32) -> void abi(.c) = ---;
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glBindRenderbuffer : (u32, u32) -> void abi(.c) = ---;
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glFramebufferRenderbuffer : (u32, u32, u32, u32) -> void abi(.c) = ---;
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glGetRenderbufferParameteriv : (u32, u32, *i32) -> void abi(.c) = ---;
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glCheckFramebufferStatus : (u32) -> u32 abi(.c) = ---;
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GL_TEXTURE_WRAP_S :u32: 0x2802;
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GL_TEXTURE_WRAP_T :u32: 0x2803;
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@@ -104,7 +104,7 @@ GL_CLAMP_TO_EDGE :u32: 0x812F;
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// Loader: call once after creating GL context
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// Pass in a proc loader (e.g. SDL_GL_GetProcAddress)
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load_gl :: (get_proc: ([*]u8) -> *void callconv(.c)) {
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load_gl :: (get_proc: ([*]u8) -> *void abi(.c)) {
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glClearColor = xx get_proc("glClearColor");
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glClear = xx get_proc("glClear");
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glEnable = xx get_proc("glEnable");
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