examples: un-rot 1606-platform-metal-clear
ShaderHandle lives in modules/gpu/types.sx; bare-type visibility is non-transitive (0763), so the example imports it directly. Builds for ios-sim again.
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@@ -21,6 +21,7 @@
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#import "modules/build.sx";
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#import "modules/platform/api.sx";
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#import "modules/platform/uikit.sx";
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#import "modules/gpu/types.sx";
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#import "modules/gpu/api.sx";
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#import "modules/gpu/metal.sx";
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