lang: rename signed integer types sN -> iN

Surface rename of the signed integer family: s1..s64 become i1..i64
(u1..u64, usize, isize unchanged). 'string' keeps the s-prefix arm in
name classification; width parsing moves to the i-prefix arm next to
isize.

Internal TypeId tags follow the surface (.s8/.s16/.s32/.s64 ->
.i8/.i16/.i32/.i64), as do mono-key mangle fragments (ptr_i64,
tu_i64_bool) and all display/diagnostic formatting (i{d}).

Migrated in the same sweep: stdlib + examples + issue repros + FFI C
companions (shared symbol names like ffi_id_i64), expected
stdout/stderr/ir snapshots, specs.md, readme.md, CLAUDE.md/AGENTS.md,
implementation_plan.md, docs/, issue writeups. Vendored stb_image and
historical flow state left untouched.

zig build test: 426/426; examples suite: 595/595.
This commit is contained in:
agra
2026-06-12 09:31:53 +03:00
parent 515ecebea7
commit d8076b9333
1054 changed files with 6836 additions and 6839 deletions

View File

@@ -1,7 +1,7 @@
// Resolver E1 lock: the bare-type-leaf cutover to the source-aware
// `selectNominalLeaf` must NOT touch the NON-leaf type heads. A generic-struct
// instantiation (`Box(s32)`), a `Vector(N, T)` builtin, and a type-returning
// function (`Make(3, s64)`) are all resolved by `resolveTypeWithBindings`
// instantiation (`Box(i32)`), a `Vector(N, T)` builtin, and a type-returning
// function (`Make(3, i64)`) are all resolved by `resolveTypeWithBindings`
// ABOVE the bare-name leaf switch (`resolveParameterizedWithBindings` /
// `resolveTypeCallWithBindings` / the `Vector` builtin path), so they stay on
// the legacy resolution and never reach `selectNominalLeaf`. Parameterized
@@ -19,13 +19,13 @@ Make :: ($K: u32, $T: Type) -> Type { return [K]T; }
N :: 3;
main :: () {
b : Box(s32) = .{ value = 42 };
b : Box(i32) = .{ value = 42 };
print("box: {}\n", b.value);
v : Vector(4, f32) = .[1, 2, 3, 4];
print("vec: {} {}\n", v.x, v.w);
a : Make(N, s64) = ---;
a : Make(N, i64) = ---;
a[0] = 10; a[2] = 30;
print("typefn: len={} a0={} a2={}\n", a.len, a[0], a[2]);
}