lang: rename signed integer types sN -> iN
Surface rename of the signed integer family: s1..s64 become i1..i64
(u1..u64, usize, isize unchanged). 'string' keeps the s-prefix arm in
name classification; width parsing moves to the i-prefix arm next to
isize.
Internal TypeId tags follow the surface (.s8/.s16/.s32/.s64 ->
.i8/.i16/.i32/.i64), as do mono-key mangle fragments (ptr_i64,
tu_i64_bool) and all display/diagnostic formatting (i{d}).
Migrated in the same sweep: stdlib + examples + issue repros + FFI C
companions (shared symbol names like ffi_id_i64), expected
stdout/stderr/ir snapshots, specs.md, readme.md, CLAUDE.md/AGENTS.md,
implementation_plan.md, docs/, issue writeups. Vendored stb_image and
historical flow state left untouched.
zig build test: 426/426; examples suite: 595/595.
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@@ -96,9 +96,9 @@ main :: () {
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program := create_program(VERT_SHADER_SRC, FRAG_SHADER_SRC);
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glUseProgram(program);
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mvp_loc : s32 = glGetUniformLocation(program, "uMVP");
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light_loc : s32 = glGetUniformLocation(program, "uLightDir");
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wire_loc : s32 = glGetUniformLocation(program, "uWire");
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mvp_loc : i32 = glGetUniformLocation(program, "uMVP");
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light_loc : i32 = glGetUniformLocation(program, "uLightDir");
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wire_loc : i32 = glGetUniformLocation(program, "uWire");
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// Cube vertices: pos(vec4 w=1) + normal(vec4 w=0), 36 vertices × 2 vec4s = 72
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vertices : []Vector(4, f32) = .[
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