lang: rename signed integer types sN -> iN
Surface rename of the signed integer family: s1..s64 become i1..i64
(u1..u64, usize, isize unchanged). 'string' keeps the s-prefix arm in
name classification; width parsing moves to the i-prefix arm next to
isize.
Internal TypeId tags follow the surface (.s8/.s16/.s32/.s64 ->
.i8/.i16/.i32/.i64), as do mono-key mangle fragments (ptr_i64,
tu_i64_bool) and all display/diagnostic formatting (i{d}).
Migrated in the same sweep: stdlib + examples + issue repros + FFI C
companions (shared symbol names like ffi_id_i64), expected
stdout/stderr/ir snapshots, specs.md, readme.md, CLAUDE.md/AGENTS.md,
implementation_plan.md, docs/, issue writeups. Vendored stb_image and
historical flow state left untouched.
zig build test: 426/426; examples suite: 595/595.
This commit is contained in:
@@ -9,19 +9,19 @@ SDL_WINDOW_RESIZABLE :u64: 0x20;
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SDL_WINDOW_HIGH_PIXEL_DENSITY :u64: 0x2000;
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// SDL_GLAttr (enum starting at 0)
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SDL_GL_DOUBLEBUFFER :s32: 5;
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SDL_GL_DEPTH_SIZE :s32: 6;
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SDL_GL_CONTEXT_MAJOR_VERSION :s32: 17;
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SDL_GL_CONTEXT_MINOR_VERSION :s32: 18;
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SDL_GL_CONTEXT_FLAGS :s32: 19;
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SDL_GL_CONTEXT_PROFILE_MASK :s32: 20;
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SDL_GL_DOUBLEBUFFER :i32: 5;
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SDL_GL_DEPTH_SIZE :i32: 6;
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SDL_GL_CONTEXT_MAJOR_VERSION :i32: 17;
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SDL_GL_CONTEXT_MINOR_VERSION :i32: 18;
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SDL_GL_CONTEXT_FLAGS :i32: 19;
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SDL_GL_CONTEXT_PROFILE_MASK :i32: 20;
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// SDL_GLProfile
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SDL_GL_CONTEXT_PROFILE_CORE :s32: 0x1;
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SDL_GL_CONTEXT_PROFILE_ES :s32: 0x4;
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SDL_GL_CONTEXT_PROFILE_CORE :i32: 0x1;
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SDL_GL_CONTEXT_PROFILE_ES :i32: 0x4;
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// SDL_GLContextFlag
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SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG :s32: 0x2;
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SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG :i32: 0x2;
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// SDL_Keycode — virtual key codes (layout-dependent)
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SDL_Keycode :: enum u32 {
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@@ -220,8 +220,8 @@ SDL_Keycode :: enum u32 {
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SDL_WindowData :: struct {
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timestamp: u64; // event time in nanoseconds
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window_id: u32;
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data1: s32; // event-dependent: x position for moved, width for resized
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data2: s32; // event-dependent: y position for moved, height for resized
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data1: i32; // event-dependent: x position for moved, width for resized
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data2: i32; // event-dependent: y position for moved, height for resized
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}
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SDL_Keymod :: enum flags u16 {
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@@ -322,14 +322,14 @@ SDL_Event :: enum struct { tag: u32; _: u32; payload: [30]u32; } {
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// Functions
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SDL_Init :: (flags: u32) -> bool #foreign;
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SDL_Quit :: () -> void #foreign;
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SDL_CreateWindow :: (title: [:0]u8, w: s32, h: s32, flags: u64) -> *void #foreign;
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SDL_CreateWindow :: (title: [:0]u8, w: i32, h: i32, flags: u64) -> *void #foreign;
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SDL_DestroyWindow :: (window: *void) -> void #foreign;
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SDL_GL_SetAttribute :: (attr: s32, value: s32) -> bool #foreign;
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SDL_GL_SetAttribute :: (attr: i32, value: i32) -> bool #foreign;
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SDL_GL_CreateContext :: (window: *void) -> *void #foreign;
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SDL_GL_DestroyContext :: (context: *void) -> bool #foreign;
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SDL_GL_MakeCurrent :: (window: *void, context: *void) -> bool #foreign;
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SDL_GL_SwapWindow :: (window: *void) -> bool #foreign;
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SDL_GL_SetSwapInterval :: (interval: s32) -> bool #foreign;
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SDL_GL_SetSwapInterval :: (interval: i32) -> bool #foreign;
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SDL_GL_GetProcAddress :: (proc: [:0]u8) -> *void #foreign;
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SDL_PollEvent :: (event: *SDL_Event) -> bool #foreign;
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SDL_AddEventWatch :: (filter: *void, userdata: *void) -> bool #foreign;
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@@ -338,15 +338,15 @@ SDL_GetPerformanceCounter :: () -> u64 #foreign;
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SDL_GetPerformanceFrequency :: () -> u64 #foreign;
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SDL_Delay :: (ms: u32) -> void #foreign;
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SDL_GetWindowDisplayScale :: (window: *void) -> f32 #foreign;
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SDL_GetWindowSize :: (window: *void, w: *s32, h: *s32) -> bool #foreign;
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SDL_SetWindowSize :: (window: *void, w: s32, h: s32) -> bool #foreign;
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SDL_GetWindowSizeInPixels :: (window: *void, w: *s32, h: *s32) -> bool #foreign;
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SDL_GetWindowSize :: (window: *void, w: *i32, h: *i32) -> bool #foreign;
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SDL_SetWindowSize :: (window: *void, w: i32, h: i32) -> bool #foreign;
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SDL_GetWindowSizeInPixels :: (window: *void, w: *i32, h: *i32) -> bool #foreign;
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SDL_Rect :: struct {
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x: s32;
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y: s32;
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w: s32;
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h: s32;
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x: i32;
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y: i32;
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w: i32;
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h: i32;
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}
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SDL_GetPrimaryDisplay :: () -> u32 #foreign;
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