lang: rename signed integer types sN -> iN
Surface rename of the signed integer family: s1..s64 become i1..i64
(u1..u64, usize, isize unchanged). 'string' keeps the s-prefix arm in
name classification; width parsing moves to the i-prefix arm next to
isize.
Internal TypeId tags follow the surface (.s8/.s16/.s32/.s64 ->
.i8/.i16/.i32/.i64), as do mono-key mangle fragments (ptr_i64,
tu_i64_bool) and all display/diagnostic formatting (i{d}).
Migrated in the same sweep: stdlib + examples + issue repros + FFI C
companions (shared symbol names like ffi_id_i64), expected
stdout/stderr/ir snapshots, specs.md, readme.md, CLAUDE.md/AGENTS.md,
implementation_plan.md, docs/, issue writeups. Vendored stb_image and
historical flow state left untouched.
zig build test: 426/426; examples suite: 595/595.
This commit is contained in:
@@ -75,8 +75,8 @@ MetalGPU :: struct {
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device: *void = null; // id<MTLDevice>
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queue: *void = null; // id<MTLCommandQueue>
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layer: *void = null; // CAMetalLayer*
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pixel_w: s32 = 0;
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pixel_h: s32 = 0;
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pixel_w: i32 = 0;
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pixel_h: i32 = 0;
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// Per-frame transients. Live only between begin_frame and end_frame.
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drawable: *void = null; // id<CAMetalDrawable>
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@@ -100,7 +100,7 @@ impl GPU for MetalGPU {
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// UIKit hands us a layer), then re-call `init(layer, w, h)` once the
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// CAMetalLayer is available. The second call only updates the layer
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// ref + dims; device/queue are preserved.
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init :: (self: *MetalGPU, target: *void, pixel_w: s32, pixel_h: s32) -> bool {
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init :: (self: *MetalGPU, target: *void, pixel_w: i32, pixel_h: i32) -> bool {
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inline if OS != .ios { return false; }
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if target != null {
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self.layer = target;
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@@ -116,7 +116,7 @@ impl GPU for MetalGPU {
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// would send `release` to queue + device.
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}
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resize :: (self: *MetalGPU, pixel_w: s32, pixel_h: s32) {
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resize :: (self: *MetalGPU, pixel_w: i32, pixel_h: i32) {
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self.pixel_w = pixel_w;
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self.pixel_h = pixel_h;
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inline if OS == .ios {
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@@ -145,29 +145,29 @@ impl GPU for MetalGPU {
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metal_create_shader_ios(self, vsrc)
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}
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create_buffer :: (self: *MetalGPU, size_bytes: s64) -> BufferHandle {
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create_buffer :: (self: *MetalGPU, size_bytes: i64) -> BufferHandle {
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inline if OS != .ios { return 0; }
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metal_create_buffer_ios(self, size_bytes)
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}
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update_buffer :: (self: *MetalGPU, buf: BufferHandle, data: *void, size_bytes: s64) {
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update_buffer :: (self: *MetalGPU, buf: BufferHandle, data: *void, size_bytes: i64) {
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inline if OS == .ios {
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metal_update_buffer_ios(self, buf, data, size_bytes);
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}
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}
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update_buffer_at :: (self: *MetalGPU, buf: BufferHandle, data: *void, size_bytes: s64, byte_offset: s64) {
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update_buffer_at :: (self: *MetalGPU, buf: BufferHandle, data: *void, size_bytes: i64, byte_offset: i64) {
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inline if OS == .ios {
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metal_update_buffer_at_ios(self, buf, data, size_bytes, byte_offset);
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}
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}
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create_texture :: (self: *MetalGPU, w: s32, h: s32, format: TextureFormat, pixels: *void) -> TextureHandle {
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create_texture :: (self: *MetalGPU, w: i32, h: i32, format: TextureFormat, pixels: *void) -> TextureHandle {
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inline if OS != .ios { return 0; }
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metal_create_texture_ios(self, w, h, format, pixels)
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}
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update_texture_region :: (self: *MetalGPU, tex: TextureHandle, x: s32, y: s32, w: s32, h: s32, pixels: *void) {
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update_texture_region :: (self: *MetalGPU, tex: TextureHandle, x: i32, y: i32, w: i32, h: i32, pixels: *void) {
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inline if OS == .ios {
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metal_update_texture_region_ios(self, tex, x, y, w, h, pixels);
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}
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@@ -213,13 +213,13 @@ impl GPU for MetalGPU {
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}
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}
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set_vertex_constants :: (self: *MetalGPU, slot: u32, data: *void, size_bytes: s64) {
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set_vertex_constants :: (self: *MetalGPU, slot: u32, data: *void, size_bytes: i64) {
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inline if OS == .ios {
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metal_set_vertex_constants_ios(self, slot, data, size_bytes);
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}
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}
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set_scissor :: (self: *MetalGPU, x: s32, y: s32, w: s32, h: s32) {
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set_scissor :: (self: *MetalGPU, x: i32, y: i32, w: i32, h: i32) {
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inline if OS == .ios {
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metal_set_scissor_ios(self, x, y, w, h);
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}
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@@ -231,7 +231,7 @@ impl GPU for MetalGPU {
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}
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}
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draw_triangles :: (self: *MetalGPU, vertex_offset: s32, vertex_count: s32) {
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draw_triangles :: (self: *MetalGPU, vertex_offset: i32, vertex_count: i32) {
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inline if OS == .ios {
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metal_draw_triangles_ios(self, vertex_offset, vertex_count);
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}
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@@ -446,7 +446,7 @@ metal_create_shader_ios :: (self: *MetalGPU, src: string) -> u32 {
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// Shared-memory MTLBuffer (CPU + GPU visible on UMA hardware). `contents`
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// returns the mapped pointer for memcpy uploads.
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metal_create_buffer_ios :: (self: *MetalGPU, size_bytes: s64) -> u32 {
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metal_create_buffer_ios :: (self: *MetalGPU, size_bytes: i64) -> u32 {
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inline if OS != .ios { return 0; }
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if self.device == null { return 0; }
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if size_bytes <= 0 { return 0; }
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@@ -462,7 +462,7 @@ metal_create_buffer_ios :: (self: *MetalGPU, size_bytes: s64) -> u32 {
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xx self.buffers.len
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}
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metal_update_buffer_ios :: (self: *MetalGPU, handle: u32, data: *void, size_bytes: s64) {
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metal_update_buffer_ios :: (self: *MetalGPU, handle: u32, data: *void, size_bytes: i64) {
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inline if OS != .ios { return; }
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buf := metal_lookup_buffer(self, handle);
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if buf == null { return; }
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@@ -475,7 +475,7 @@ metal_update_buffer_ios :: (self: *MetalGPU, handle: u32, data: *void, size_byte
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memcpy(dst, data, size_bytes);
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}
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metal_update_buffer_at_ios :: (self: *MetalGPU, handle: u32, data: *void, size_bytes: s64, byte_offset: s64) {
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metal_update_buffer_at_ios :: (self: *MetalGPU, handle: u32, data: *void, size_bytes: i64, byte_offset: i64) {
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inline if OS != .ios { return; }
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buf := metal_lookup_buffer(self, handle);
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if buf == null { return; }
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@@ -489,7 +489,7 @@ metal_update_buffer_at_ios :: (self: *MetalGPU, handle: u32, data: *void, size_b
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// Add byte_offset via integer arithmetic — `@dst[i]` on `[*]u8`
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// already does this, but we keep this form explicit so a future
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// pointer-arithmetic regression here can't hide.
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base_i : s64 = xx base;
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base_i : i64 = xx base;
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dst_at : *void = xx (base_i + byte_offset);
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memcpy(dst_at, data, size_bytes);
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}
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@@ -497,7 +497,7 @@ metal_update_buffer_at_ios :: (self: *MetalGPU, handle: u32, data: *void, size_b
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metal_lookup_buffer :: (self: *MetalGPU, handle: u32) -> *void {
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inline if OS != .ios { return null; }
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if handle == 0 { return null; }
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h64 : s64 = xx handle;
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h64 : i64 = xx handle;
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if h64 > self.buffers.len { return null; }
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self.buffers.items[handle - 1]
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}
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@@ -505,14 +505,14 @@ metal_lookup_buffer :: (self: *MetalGPU, handle: u32) -> *void {
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metal_lookup_shader :: (self: *MetalGPU, handle: u32) -> *void {
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inline if OS != .ios { return null; }
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if handle == 0 { return null; }
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h64 : s64 = xx handle;
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h64 : i64 = xx handle;
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if h64 > self.shaders.len { return null; }
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self.shaders.items[handle - 1]
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}
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// ── Textures ─────────────────────────────────────────────────────────────
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metal_create_texture_ios :: (self: *MetalGPU, w: s32, h: s32, format: TextureFormat, pixels: *void) -> u32 {
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metal_create_texture_ios :: (self: *MetalGPU, w: i32, h: i32, format: TextureFormat, pixels: *void) -> u32 {
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inline if OS != .ios { return 0; }
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if self.device == null { return 0; }
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if w <= 0 { return 0; }
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@@ -557,10 +557,10 @@ metal_create_texture_ios :: (self: *MetalGPU, w: s32, h: s32, format: TextureFor
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xx self.textures.len
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}
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metal_update_texture_region_ios :: (self: *MetalGPU, handle: u32, x: s32, y: s32, w: s32, h: s32, pixels: *void) {
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metal_update_texture_region_ios :: (self: *MetalGPU, handle: u32, x: i32, y: i32, w: i32, h: i32, pixels: *void) {
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inline if OS != .ios { return; }
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if handle == 0 { return; }
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h64 : s64 = xx handle;
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h64 : i64 = xx handle;
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if h64 > self.textures.len { return; }
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slot := self.textures.items[handle - 1];
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if slot.tex == null { return; }
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@@ -592,7 +592,7 @@ metal_update_texture_region_ios :: (self: *MetalGPU, handle: u32, x: s32, y: s32
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metal_destroy_shader_ios :: (self: *MetalGPU, handle: u32) {
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inline if OS != .ios { return; }
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if handle == 0 { return; }
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h64 : s64 = xx handle;
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h64 : i64 = xx handle;
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if h64 > self.shaders.len { return; }
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obj := self.shaders.items[handle - 1];
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if obj == null { return; }
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@@ -604,7 +604,7 @@ metal_destroy_shader_ios :: (self: *MetalGPU, handle: u32) {
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metal_destroy_buffer_ios :: (self: *MetalGPU, handle: u32) {
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inline if OS != .ios { return; }
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if handle == 0 { return; }
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h64 : s64 = xx handle;
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h64 : i64 = xx handle;
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if h64 > self.buffers.len { return; }
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obj := self.buffers.items[handle - 1];
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if obj == null { return; }
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@@ -616,7 +616,7 @@ metal_destroy_buffer_ios :: (self: *MetalGPU, handle: u32) {
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metal_destroy_texture_ios :: (self: *MetalGPU, handle: u32) {
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inline if OS != .ios { return; }
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if handle == 0 { return; }
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h64 : s64 = xx handle;
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h64 : i64 = xx handle;
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if h64 > self.textures.len { return; }
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obj := self.textures.items[handle - 1].tex;
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if obj == null { return; }
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@@ -651,7 +651,7 @@ metal_set_texture_ios :: (self: *MetalGPU, slot: u32, h: u32) {
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inline if OS != .ios { return; }
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if self.encoder == null { return; }
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if h == 0 { return; }
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h64 : s64 = xx h;
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h64 : i64 = xx h;
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if h64 > self.textures.len { return; }
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tex := self.textures.items[h - 1].tex;
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if tex == null { return; }
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@@ -660,7 +660,7 @@ metal_set_texture_ios :: (self: *MetalGPU, slot: u32, h: u32) {
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msg(self.encoder, sel_registerName("setFragmentTexture:atIndex:".ptr), tex, xx slot);
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}
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metal_set_vertex_constants_ios :: (self: *MetalGPU, slot: u32, data: *void, size_bytes: s64) {
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metal_set_vertex_constants_ios :: (self: *MetalGPU, slot: u32, data: *void, size_bytes: i64) {
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inline if OS != .ios { return; }
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if self.encoder == null { return; }
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if data == null { return; }
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@@ -671,7 +671,7 @@ metal_set_vertex_constants_ios :: (self: *MetalGPU, slot: u32, data: *void, size
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data, xx size_bytes, xx slot);
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}
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metal_set_scissor_ios :: (self: *MetalGPU, x: s32, y: s32, w: s32, h: s32) {
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metal_set_scissor_ios :: (self: *MetalGPU, x: i32, y: i32, w: i32, h: i32) {
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inline if OS != .ios { return; }
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if self.encoder == null { return; }
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rect : MTLScissorRect = .{ x = xx x, y = xx y, width = xx w, height = xx h };
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@@ -690,7 +690,7 @@ metal_disable_scissor_ios :: (self: *MetalGPU) {
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msg(self.encoder, sel_registerName("setScissorRect:".ptr), rect);
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}
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metal_draw_triangles_ios :: (self: *MetalGPU, vertex_offset: s32, vertex_count: s32) {
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metal_draw_triangles_ios :: (self: *MetalGPU, vertex_offset: i32, vertex_count: i32) {
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inline if OS != .ios { return; }
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if self.encoder == null { return; }
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if vertex_count <= 0 { return; }
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