lang: rename signed integer types sN -> iN

Surface rename of the signed integer family: s1..s64 become i1..i64
(u1..u64, usize, isize unchanged). 'string' keeps the s-prefix arm in
name classification; width parsing moves to the i-prefix arm next to
isize.

Internal TypeId tags follow the surface (.s8/.s16/.s32/.s64 ->
.i8/.i16/.i32/.i64), as do mono-key mangle fragments (ptr_i64,
tu_i64_bool) and all display/diagnostic formatting (i{d}).

Migrated in the same sweep: stdlib + examples + issue repros + FFI C
companions (shared symbol names like ffi_id_i64), expected
stdout/stderr/ir snapshots, specs.md, readme.md, CLAUDE.md/AGENTS.md,
implementation_plan.md, docs/, issue writeups. Vendored stb_image and
historical flow state left untouched.

zig build test: 426/426; examples suite: 595/595.
This commit is contained in:
agra
2026-06-12 09:31:53 +03:00
parent 515ecebea7
commit d8076b9333
1054 changed files with 6836 additions and 6839 deletions

View File

@@ -35,12 +35,12 @@ RenderNode :: struct {
// Opacity
opacity: f32;
depth: s64;
depth: i64;
}
RenderTree :: struct {
nodes: List(RenderNode);
generation: s64;
generation: i64;
init :: () -> RenderTree {
RenderTree.{ generation = 0 }
@@ -51,7 +51,7 @@ RenderTree :: struct {
self.generation += 1;
}
add :: (self: *RenderTree, node: RenderNode) -> s64 {
add :: (self: *RenderTree, node: RenderNode) -> i64 {
idx := self.nodes.len;
self.nodes.append(node);
idx
@@ -62,9 +62,9 @@ RenderTree :: struct {
RenderContext :: struct {
tree: *RenderTree;
clip_depth: s64;
clip_depth: i64;
opacity: f32;
depth: s64;
depth: i64;
init :: (tree: *RenderTree) -> RenderContext {
RenderContext.{