clean
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@@ -190,7 +190,7 @@ void main() {
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}
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GLSL;
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program : u32 = create_program(vert_src, frag_src);
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program := create_program(vert_src, frag_src);
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glUseProgram(program);
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mvp_loc : s32 = glGetUniformLocation(program, "uMVP");
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@@ -200,7 +200,7 @@ GLSL;
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// Cube vertices: pos(vec4 w=1) + normal(vec4 w=0), 36 vertices × 2 vec4s = 72
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vertices : []Vector(4, f32) = .[
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// Front face (z = +0.5)
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vec4(-0.5, -0.5, 0.5, 1.0), vec4( 0.0, 0.0, 1.0, 0.0),
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.[-0.5, -0.5, 0.5, 1.0], vec4( 0.0, 0.0, 1.0, 0.0),
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vec4( 0.5, -0.5, 0.5, 1.0), vec4( 0.0, 0.0, 1.0, 0.0),
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vec4( 0.5, 0.5, 0.5, 1.0), vec4( 0.0, 0.0, 1.0, 0.0),
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vec4(-0.5, -0.5, 0.5, 1.0), vec4( 0.0, 0.0, 1.0, 0.0),
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@@ -246,6 +246,7 @@ GLSL;
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// Create VAO and VBO
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vao : u32 = 0;
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vbo : u32 = 0;
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glGenVertexArrays(1, vao);
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glGenBuffers(1, vbo);
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@@ -276,6 +277,7 @@ GLSL;
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case .key_up: (e) {
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if e.key == {
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case .escape: running = false;
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//case .
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}
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}
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case .window_exposed: (e) {
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