- library/modules/platform/sdl3.sx: SdlPlatform impl wrapping SDL3 init,
GL context, event pump, swap. run_frame_loop owns the loop: while loop
on desktop, emscripten_set_main_loop on WASM. Registers an event-watch
that re-invokes the frame closure during macOS modal resize-drag so
content keeps rendering at the new size. safe_insets / keyboard /
show_keyboard / hide_keyboard are no-ops (these targets have no soft
keyboard).
Two compiler bug repros uncovered during the refactor:
- examples/issue-0020.sx: global `Foo = .{}` zero-initializes, ignoring
struct field defaults. Local `Foo = .{}` correctly applies defaults.
Workaround: set fields explicitly in an init method or heap-allocate
the value.
- examples/issue-0021.sx: an enclosing function's return type bleeds
into `xx`'s target type inside an `if-then-else` expression on the
RHS of a struct-field assignment. The same expression in a `-> void`
function produces the right value; in a `-> bool` function it
silently produces 0. Bit the SX Chess game's dpi_scale calc inside
`SdlPlatform.init` (returns bool), making all text labels render
invisibly on retina. Workaround: hoist each `xx` cast into its own
f32 local.
Regression gate: 50/50 examples pass, macOS chess game runs at ~2700fps
(close to the pre-refactor 2900 baseline), WASM build still emits a
working .html/.js/.wasm/.data quad.
First commit of the Phase 8 platform abstraction (see current/PLATFORM_PLAN.md):
- `library/modules/platform/types.sx` — `FrameContext` (viewport_w/h,
pixel_w/h, dpi_scale, delta_time) and `KeyboardState` (visible, height
+ `zero()`). `EdgeInsets`/`Point`/`Size` and `Event` are reused from
`modules/ui/types.sx` / `modules/ui/events.sx`.
- `library/modules/platform/api.sx` — `Platform :: protocol { init,
run_frame_loop, poll_events, begin_frame, end_frame, safe_insets,
keyboard, show_keyboard, hide_keyboard, shutdown }`. Protocol bodies
omit `self` (matches the `View`/`Allocator` convention).
- `run_frame_loop` takes `Closure()` so backends own the run loop:
SDL drives a `while !quit`, UIKit hands it to a `CADisplayLink` tick,
Emscripten hands it to `emscripten_set_main_loop`.
No backend yet. Regression suite still 50/50; game build still green.