Commit Graph

33 Commits

Author SHA1 Message Date
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f9ecf9d00e iOS lock step keyboard + metal 2026-05-18 17:40:10 +03:00
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63565e41ff abi: pass >16B aggregates by ptr-in-next-reg (Apple ARM64 ABI) + Path B for fn-ptr casts
Three stacked compiler bugs were causing iOS-sim chess to crash inside
[MTLTexture replaceRegion:...]. Fixing them lets every replaceRegion call
site succeed (1×1 RGBA8, 1MB R8 atlas, 440×440 chess pieces).

Path B for callconv(.c) fn-pointer casts:
- FunctionInfo now carries call_conv: CallConv (TypeInfo.CallConv) so
  function-type interning distinguishes sx-CC from C-CC. Inst.zig's
  Function.CallingConvention aliases the same enum.
- Parser accepts an optional `callconv(.c)` suffix on fn-pointer type
  spellings (factored into parseOptionalCallConv() shared with parseFnDecl
  and parseLambda).
- resolveFunctionType passes the parsed CC through functionTypeCC().
- .call_indirect reads fp.call_conv == .c and applies the C-ABI
  alloca+materialize for >16B aggregate args (Path A's behaviour at .call).

Apple ARM64 ABI (drop LLVM byval):
- Side-by-side asm diff vs clang's emission for the equivalent C call site
  showed LLVM's `byval` attribute lowers Apple-arm64 byval on the stack,
  while clang passes the struct via a pointer in the next int register
  (x2 for replaceRegion:). The runtime objc_msgSend dispatch path expects
  clang's convention.
- Dropped the byval attribute from the function-signature emission and
  from both call sites (.call and .call_indirect). The materialize-into-
  alloca + pass-plain-ptr pattern stays — the call site now matches
  clang's `mov x2, sp` exactly.
- Path A's sx-to-sx case continues to work since both ends use plain ptr
  (caller does alloca+store+pass, callee loads from the ptr in prologue).

Protocol dispatch (emitProtocolDispatch):
- Untargeted `null` lowers as const_null with type .void (per
  target_type orelse .void). The "wrap-value-in-alloca-pass-pointer"
  branch alloca'd a void slot, which LLVM's IRBuilder asserts on —
  EXC_BREAKPOINT in getTypeSizeInBits, manifesting as exit 133 / SIGTRAP
  when building the chess game. Fixed by re-emitting as
  constNull(void_ptr) when arg_ty == .void && expected_ty == void_ptr.
- is_pointer_ty only recognized .pointer, so [*]T (many_pointer) was
  alloca-wrapped — the heap pixels pointer from stbi_load was stored
  into a stack slot and the slot's address was passed as the *void arg.
  Fixed by extending the check to `.pointer or .many_pointer`.

metal.sx call sites + lifecycle guards:
- msg_replace (replaceRegion:, MTLRegion = 48B) and the two setScissorRect:
  sites (MTLScissorRect = 32B) now spell their fn-pointer types with
  by-value params + callconv(.c) — the *MTLRegion/@local workaround is
  gone.
- metal_begin_frame_ios bails before nextDrawable when pixel_w/h are 0
  (drawableSize 0×0 makes nextDrawable abort via XPC).
- metal_init_ios only sets drawableSize when dims are positive.
- begin_frame's encoder/cmd_buffer failure paths now clear self.drawable
  so a partial failure doesn't leak a drawable back into the pool.

Examples + tests:
- examples/86-callconv-c-fnptr-large-aggregate.sx — new, covers Path B
  with C-CC fn-ptr cast.
- examples/87-fnptr-cast-large-aggregate.sx — renamed from issue-0025.sx,
  covers Path B with default sx-CC (the negative case).
- examples/85-cc-c-large-aggregate.sx — from Session 60, covers Path A.
- examples/issue-0014.sx, issue-0024.sx, issue-0025.sx — removed
  (resolved earlier this work).

71 regression tests pass, 0 failed. Chess game builds clean for iOS sim
and reaches its frame loop without aborting. Runtime: chess UI still
doesn't render — remaining issue is in the UIKit lifecycle / CAMetalLayer
setup (legacy-app vs scene-API hybrid), not a compiler bug. See
current/CHECKPOINT.md "Next step" for the diagnosis + options.
2026-05-18 00:11:23 +03:00
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1c32d54e01 ios + ir cleanup
- ios: --target ios/ios-sim shorthands, iOS SDK auto-discovery,
  #framework directive + BuildOptions.add_framework hook,
  .app bundle + Info.plist + codesign (ad-hoc and real),
  --codesign-identity/--provisioning-profile/--entitlements flags,
  modules/std/{objc,uikit}.sx, dynamic class registration,
  typed objc_msgSend cast pattern, UIApplicationMain handoff,
  UIWindow scene attach. Runs on iPhone hardware.
- ir: silent .s64 defaults → loud diagnostics,
  resolveReturnType infers from body, sub-byte int sizes match LLVM,
  tuple type interning includes names, compile errors exit 1
- issue-NNNN convention: resolved bugs rename to focused features
- 50 regression tests passing
2026-05-17 13:19:08 +03:00
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f9dda972d2 fixes 2026-03-05 16:20:36 +02:00
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004aff5f67 wasm shell + destructuring 2026-03-03 13:21:54 +02:00
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03074472e5 build options #compiler 2026-03-03 09:35:50 +02:00
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bbb5426777 sm 2026-03-02 21:00:55 +02:00
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2f4f898d54 asm... 2026-03-02 17:19:41 +02:00
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f0569a8a3e dot-shorthand and more 2026-02-25 15:51:22 +02:00
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4abc7abb54 auto type erasure for protocols & struct literal init bloc 2026-02-25 12:25:06 +02:00
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b98711a1d3 imports 2026-02-24 13:37:27 +02:00
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170e236764 vtables, protocol 2026-02-24 06:20:38 +02:00
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0cc7b69441 closures 2026-02-23 13:45:44 +02:00
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1cc67f9b5a optionals 2026-02-22 22:16:30 +02:00
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d3e574eae5 import c 2026-02-22 17:24:04 +02:00
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1ecac79642 bit ops 2026-02-20 12:12:51 +02:00
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e0e655cd36 tuples 2026-02-19 01:26:04 +02:00
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188ffed5af arena 2026-02-18 15:59:49 +02:00
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4fd87309d9 http server 2026-02-17 16:57:12 +02:00
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58e2a5bdb1 multiple assign 2026-02-16 01:13:34 +02:00
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fb60818424 for arr: (it) {} 2026-02-16 00:55:03 +02:00
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7da3ecfa7c smoke tests 2026-02-15 19:44:20 +02:00
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0e777e9d2e ... 2026-02-14 19:33:33 +02:00
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d61c6488f3 @ enum type 2026-02-14 14:52:39 +02:00
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fe7efeadb0 flags 2026-02-14 14:03:22 +02:00
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025b790411 enum, union 2026-02-14 13:17:22 +02:00
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dab162bfe4 strings 2026-02-12 16:23:42 +02:00
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1087bd1977 sdl phase 1 2026-02-12 12:27:35 +02:00
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9d96f05d3b graphics 2026-02-11 20:41:43 +02:00
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70435d3c85 pointers 2026-02-10 22:47:43 +02:00
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ef14144d49 ... 2026-02-10 21:03:56 +02:00
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3fde080092 quick sort 2026-02-10 18:58:04 +02:00
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55fc5790e4 so... jai :D 2026-02-09 18:07:41 +02:00