Commit Graph

9 Commits

Author SHA1 Message Date
agra
12bf61a9fc std: restructure step 3 — ffi/ moves, build.sx, math dir spelling, fixtures
- objc.sx, objc_block.sx (from std/) + sdl3/opengl/raylib/stb/stb_truetype/
  wasm vendor bindings (from modules/ root) -> modules/ffi/
- std/uikit.sx deleted: platform/uikit.sx already declares UIApplicationMain
  and imports objc; '#framework "UIKit"' cannot live in a file imported on
  macOS targets (unconditional link directive, UIKit is iOS-only), so the
  three iOS-only examples carry the 3-line glue inline. 1607/1608/1616 also
  un-rotted (dead ns_string -> 'xx "..."' Into conversions, callconv(.c)
  msgSend fn-ptrs) — all three build for ios-sim/ios again.
- math/math.sx -> math/scalar.sx; one spelling '#import "modules/math"'
  everywhere (4 pinned IR snapshots regenerated: dir import adds Vec2/Mat4
  to the type tables).
- compiler.sx -> build.sx (imports, CLAUDE.md bundling table, specs.md).
- testpkg/ + test_c.sx -> tests/fixtures/ (resolve CWD-relative from repo
  root, same as vendors/).
- library-internal imports use full modules/... paths (std.sx tail,
  platform/bundle.sx, fixtures).
2026-06-11 08:37:22 +03:00
agra
59f0aa7716 std: restructure — std/ modules, namespace tail, std/xml.sx
allocators/fs/process/socket/log/trace/test move under modules/std/
(allocators.sx becomes std/mem.sx; the Allocator protocol moves into
the std.sx prelude, impls stay in mem.sx). New std/xml.sx holds
xml_escape as xml.escape. std.sx gains the carried namespace tail —
flat-importing std.sx now also provides mem./xml./log. — with the
remaining modules (fs/process/socket/json/cli/hash/test) deferred from
the tail until the global last-wins maps are fully own-wins (pulling
them into every closure collides bare names corpus-wide; they stay
direct imports: modules/std/fs.sx etc.). log.sx's internal emit
renamed log_emit (it clobbered consumer fns named emit program-wide).
bundle.sx uses xml.escape via the carried alias. Consumer import paths
swept mechanically; .ir snapshots recaptured for the larger std
closure. m3te + game build unchanged.
2026-06-11 06:10:59 +03:00
agra
33a6f5c650 wip(E4): partial source-pin + non-transitive flip [stdlib E4 attempt-1 WIP checkpoint]
Incomplete WIP from a worker killed at the 55-min wall (large blast radius:
core source-pin + ~8 example migrations + ~10 library module migrations).
Committed so the resumed session continues on a clean tree. May not build.
2026-06-08 11:12:08 +03:00
agra
bdd0e96d78 feat(lang): block value requires no trailing ; (Rust-style)
A block's value is now its last statement ONLY when that statement is a
trailing expression with no `;`. A trailing `;` discards the value,
leaving the block void. This makes value-vs-statement explicit and lets
the compiler reject "this block was supposed to produce a value".

Compiler:
- Parser records `Block.produces_value` (last stmt is a no-`;` trailing
  expression) + `Block.discarded_semi` (the `;` that discarded a value),
  via `expectSemicolonAfter`. A trailing expression before `}` may now
  omit its `;` (previously a parse error). Match-arm and else-arm bodies
  are built value-producing regardless of the arm `;` (arms are exempt —
  the `;` is an arm terminator).
- Lowering: `lowerBlockValue` / the block-expr path / `inferExprType`
  respect `produces_value`. A value-position block that discards its value
  is a hard error (`lowerValueBody` for function bodies; the value-context
  `.block` path for if/else branches, `catch` bodies, value bindings,
  match arms). Pure-failable `-> !` bodies (value rides the error channel)
  and a value-if whose branches are void are handled without false errors.
- `defer`/`onfail` cleanup bodies lower as statements (void), so a
  trailing `;` there is fine.

Migration (behavior-preserving — output unchanged):
- stdlib + ~210 examples: dropped the trailing `;` on value-position last
  expressions. `format` now ends with an explicit `#insert "return
  result;"` (it relied on `#insert`-as-block-value, which `;` discards).
- Two `main :: () -> s32` examples that relied on the old silent
  default-return got an explicit trailing `0`.
- Rejection snapshots 0412 / 1013 regenerated (their quoted source lines
  lost a `;`); the diagnostics themselves are unchanged.

Docs/tests: specs.md "Block values" section; examples 0040 (rules) + 0041
(rejection); 3 parser unit tests. Filed issue 0066 (pre-existing
match-arm negated-literal phi-width quirk, surfaced not caused here).

Gates: zig build, zig build test, run_examples.sh -> 343 passed,
cross_compile.sh -> 7 passed (also refreshed its stale example names).
2026-06-02 09:23:50 +03:00
agra
72593db953 mem: List(T) mutations gain optional alloc: Allocator = context.allocator
The chess panel-text regression (text vanished after the first move on
macOS) had a single root cause: GlyphCache's entries List, hash table,
and shaped_buf grew through `context.allocator` — which during render
is the per-frame arena. On the next arena reset the backing died, and
subsequent glyph lookups read garbage / wrote into freshly-allocated
view-tree memory.

Fix is shaped as the user proposed: `List(T)`'s mutations take an
optional trailing `alloc: Allocator = context.allocator` argument. No
allocator stored on the container, no init ceremony, every existing
`list.append(item)` callsite keeps working unchanged. Long-lived
owners now write `list.append(item, self.parent_allocator)` and the
arena-leak bug becomes impossible to write accidentally.

Default-arg substitution previously only fired for identifier callees
(`expandCallDefaults` at lower.zig:7978). Extended to the generic
struct-method dispatch path (`list.append(...)` lands here) via a new
`appendDefaultArgs` helper that lowers fd.params[i].default_expr in
the caller's scope and appends to the lowered args slice.

Long-lived owners updated to capture `parent_allocator: Allocator` at
init and use it for every internal growth:

- GlyphCache (the chess bug) — entries, shaped_buf, hash_keys,
  hash_vals, atlas bitmap.
- DockInteraction — drops the existing `push Context` workaround in
  `ensure_capacity` for the explicit-arg form.
- StateStore — entries list + per-entry data buffer.
- Gles3Gpu, MetalGPU — shaders, buffers, textures (atlas-grow during
  render would otherwise leak resources into the frame arena).

Also kept: an operator-precedence fix in pipeline.sx
(`(self.frame_index & 1) == 0` instead of
`self.frame_index & 1 == 0`, which parses as
`self.frame_index & (1 == 0)` = always 0). That was a stealth
single-arena-only bug that masked the GlyphCache one for a long time.

Docs:
- specs.md §11 documents `param: T = expr` default parameter values.
  The parser already supported it — formalised in the spec now.
- current/CHECKPOINT-MEM.md logs the change.
- CLAUDE.md REJECTED PATTERNS gains a "Long-lived containers growing
  through context.allocator" section with the `parent_allocator`
  capture template and the list of existing examples to mirror.

155/155 example tests pass — zero-diff against snapshots since every
existing callsite still resolves to `context.allocator`.
2026-05-25 14:41:17 +03:00
agra
619d524bac ffi #jni_main R.5: retire legacy NativeActivity surface
Deletes the entire NativeActivity / native_app_glue / ALooper stack
that the previous Android entry path was built around:

  - `examples/99-android-egl-clear.sx` — the demo of the legacy path.
  - `library/modules/platform/android.sx` — `AndroidPlatform.init`,
    `run_frame_loop`, `sx_android_bootstrap`, `g_android_app`, plus
    the ALooper / AInputEvent / ANativeActivity / AConfiguration
    foreign decls that fed them. The JNI helpers (`sx_load_javavm_fn`,
    `sx_android_get_env`, `sx_query_safe_insets_jni`, the
    `ANATIVEACTIVITY_*` offsets) were tied to the ANativeActivity*
    delivered to `android_main` — they're stale now that the OS hands
    sx code a Java Activity directly via `onCreate(JNIEnv*, jobject)`.
  - `library/vendors/sx_android_jni/sx_android_jni.c` — the input-
    handler installer (`sx_android_install_input_handler`), which
    poked NDK app-pointer field offsets that no longer exist.

`library/modules/platform/android_jni.sx` (the `Activity`/`Window`/
`View`/`WindowInsets` `#jni_class` registry used for safe-insets
dispatch) survives — it's standalone declarative bindings useful from
any `#jni_main` onCreate body. Docstring updated to drop the
"imported from android.sx" framing.

131 host / 4 cross / zig build test all green. End-to-end smoke APK
still produces the expected JNI-mangled symbol +
SxApp-extends-Activity dex.

External consumers (chess) will need to migrate their entry from the
`AndroidPlatform.run_frame_loop` model to the `#jni_main` model
(Java-side Activity drives lifecycle; onSurfaceChanged / Choreographer
drive frames via JNI callbacks). That migration is downstream work.
2026-05-20 15:17:24 +03:00
agra
4849cfb904 android: dpi_scale, scissor, JNI safe-insets, touch input
Four Android UX wins landing together; all verified end-to-end on a
Pixel 7 Pro (board fills width, info-panel text renders, status bar
inset honored, tap-to-select + tap-to-move plays 1. e4).

- AndroidPlatform.init reads density via AConfiguration_getDensity
  (app->config at offset 32) and sets dpi_scale = density / 160. The
  hardcoded 1.0 had been making every logical unit equal one physical
  pixel; ChessBoardView's 520-default size_that_fits fallback then
  rendered at ~half the framebuffer width on the device, and glyphs
  rasterized at literal 11-13 physical pixels were essentially invisible
  on a 2340-tall display.
- gles3.sx set_scissor un-stubbed; with dpi_scale right the renderer
  feeds in valid pixel bounds and the Y-flip math lands inside the
  framebuffer.
- New library/vendors/sx_android_jni/sx_android_jni.c walks
  activity -> window -> decorView -> rootWindowInsets via JNI and
  publishes the system-bar insets. safe_insets() lazy-queries the
  first call after EGL is up (decor view isn't attached at bootstrap).
- sx_android_install_input_handler sets app->onInputEvent; sx-side
  sx_android_input_event translates AMotionEvent DOWN/MOVE/UP/CANCEL
  into existing mouse_down/mouse_moved/mouse_up Events so the chess
  board's tap-to-select + ScrollView drag path Just Works. Coordinates
  divided by dpi_scale so layout-side hit tests match. poll_events
  drains its slice after returning (mirrors the SDL pattern).
- src/imports.zig now routes #import c { #source / #include } paths
  through the same chain as #import (importing dir -> CWD -> stdlib
  search paths). Lets library-owned C helpers like the JNI bridge
  live in sx/library/vendors/ without forcing consumers to vendor a
  copy. Existing CWD-relative consumer layouts (chess's vendors/...)
  still resolve first, so no regression.

86/86 regression tests pass.
2026-05-19 11:09:41 +03:00
agra
b5bf789b7b android: AAssetManager bootstrap + APK asset bundling + scissor TODO
platform/android.sx: `sx_android_bootstrap(app)` now also reads the
ANativeActivity's `assetManager` (offset 64) and `internalDataPath`
(offset 32) into module globals so consumers can route file I/O
through the APK's bundled `assets/` tree.

target.zig (`createApk`): also zips the project's `./assets/`
directory into the APK alongside `lib/<arch>/`. Resolves relative
to the user's CWD at invoke time — matches the convention chess
uses (assets/ next to main.sx).

gles3.sx: scissor is currently a no-op on Android. The renderer's
ScrollView clip_push path feeds bounds that land outside the
framebuffer (clipping everything off-screen). With scissor disabled
the chess board + pieces render correctly. TODO recorded in the
file to fix the bounds path properly.
2026-05-19 10:09:30 +03:00
agra
5c41e9c180 gpu: Gles3Gpu — GLES3 implementation of the GPU protocol
Mirror of metal.sx, talks to GLES3 via opengl.sx's runtime-loaded
fn-pointer variables. EGL bootstrap is owned by AndroidPlatform; this
module just calls `load_gl(@eglGetProcAddress)` once during `init` to
populate the pointers, then drives raw draw/state from there.

The renderer's vertex layout (12 floats: pos2/uv2/color4/params4 = 48
bytes, attribute locations 0-3) is hardcoded in a single shared VAO
the Gles3Gpu owns — `set_vertex_buffer` rebinds the active VBO against
it. `set_vertex_constants(slot=1, data, 64)` is treated as the 4x4
projection matrix; `set_texture(slot=0, ...)` binds texture unit 0 and
sets `uniform sampler2D uTex` — both match renderer.sx's shader
contract.

A subtle gotcha caught + recorded in the file header: declaring the
same GL name as a `#foreign` function while opengl.sx also declares it
as an fn-pointer global silently lets the global win, and calling
through the uninitialized variable jumps to PC=0. Solution: don't
re-declare; use opengl.sx's pointers and `load_gl` them.

renderer.sx: the GPU-protocol shader-source branch now passes
(UI_VERT_SRC_ES, UI_FRAG_SRC_ES) on Android (separate vert+frag) vs.
the combined MSL library on iOS. Both gated with `inline if OS == X`.
2026-05-19 09:32:09 +03:00