Commit Graph

9 Commits

Author SHA1 Message Date
agra
60f3ffed46 ffi 2D: migrate android.sx safe-insets to declarative #jni_class blocks
The four foreign-class declarations move into a new sub-module
`library/modules/platform/android_jni.sx`, imported under a named
namespace from `android.sx`:

    Jni :: #import "modules/platform/android_jni.sx";

This keeps the bare class names (`Activity`, `Window`, `View`,
`WindowInsets`) out of the top level — consumers that flat-import
`modules/platform/android.sx` no longer see `View` collide with
`modules/ui/view.sx`'s protocol of the same name (chess hit this
on the first build attempt).

Compiler-side change: `scanDecls`/`lowerDecls` now also iterate any
`namespace_decl` they encounter and register the contained
`foreign_class_decl`s under their qualified name (`Jni.Activity`).
The recursive scan continues to register the bare names too, so
cross-class refs inside method signatures (e.g. `getWindow ::
(self: *Self) -> *Window`) still resolve through the bare key.
Receiver types like `*Jni.Activity` now route through
`getStructTypeName` → "Jni.Activity" → `foreign_class_map` lookup.

`sx_query_safe_insets_jni`'s param signature changes from
`activity: *Activity` to `activity: *Jni.Activity`; the caller in
`AndroidPlatform.safe_insets` casts via `xx`.

Verified on-device — chess APK built with the new sx, installed via
`adb install -r`, launched on the Pixel. Screencap shows the board
rendering with correct status-bar clearance (time + battery icons
visible above the board, board sized below them) — safe insets are
being queried via the new declarative dispatch and produce the same
values as the pre-migration hand-rolled #jni_call chain.

129/129 examples + cross_compile 3/3 + on-device chess all green.
2026-05-20 12:19:15 +03:00
agra
c9db2a8dc0 ffi 2D: migrate android.sx safe-insets to declarative #jni_class blocks
`sx_query_safe_insets_jni`'s body — previously seven hand-rolled
`#jni_call` sites with verbose JNI descriptor literals — now uses
four `#jni_class` declarations and the DSL method-call form inside
a `#jni_env(env) { ... }` scope. The new shape:

```
WindowInsets :: #jni_class("android/view/WindowInsets") {
    getSystemWindowInsetTop :: (self: *Self) -> s32;
    ...
}
... Activity / Window / View ...

#jni_env(env) {
    window := activity.getWindow();
    decor := window.getDecorView();
    insets := decor.getRootWindowInsets();
    top.* = insets.getSystemWindowInsetTop();
    ...
}
```

Descriptor derivation happens at lower time (jni_descriptor.zig);
slot interning + vtable dispatch shape match the Phase 1C hand-rolled
form byte-for-byte. The function param signature changes from
`activity: *void` to `activity: *Activity` so the DSL can resolve
method names through `foreign_class_map`; the AndroidPlatform.safe_insets
caller adds an `xx` cast at the call site.

Net body shrinks from 14 dispatch lines to 12 (slightly shorter but
the win is type safety + readability — the foreign descriptor
strings are gone). On-device chess regression is the remaining
verification step (Pixel device with safe-area-driven board layout).

Verified locally: zig build, run_examples (129/129), cross_compile
(3/3 — incl. examples/99-android-egl-clear.sx cross-compile to
android target succeeds and produces a valid .o).

Naming caveat: `Activity` / `Window` / `View` / `WindowInsets` are
now top-level names exported by `modules/platform/android.sx`. User
code that imports this module shouldn't redefine these aliases.
2026-05-20 11:34:04 +03:00
agra
4ddee931b5 ffi 1.29: retire the C sx_android_query_safe_insets body
Closes the Phase 1D migration for the safe-insets JNI chain. The C
function and its `#foreign` declaration in `android.sx` are gone;
all dispatch now goes through the sx-side `#jni_call` machinery
plus the JavaVM helpers landed in 1.26.

What's gone from `library/vendors/sx_android_jni/sx_android_jni.c`:
- `#include <android/native_activity.h>` and `<jni.h>` (no longer
  needed without the JNI body).
- `sx_android_query_safe_insets` — 55 lines of `(*env)->Foo` chain
  with manual `goto done` early-exit. Migrated to
  `library/modules/platform/android.sx::sx_query_safe_insets_jni`
  in 1.25 (15 lines of `#jni_call`).

What stays:
- `sx_android_install_input_handler` — non-JNI; struct-field
  assignment against `struct android_app`'s `onInputEvent` slot.
  No sx equivalent yet (would need to either land a `#android_app`-
  style intrinsic or hand-roll the offset, neither of which is
  Phase 1 scope).
- `<android/input.h>` and the `struct sx_android_app_min` mirror
  needed by the input-handler installer.

Net diff: -55 lines in the .c file, -1 line `#foreign` decl in
android.sx. Phase 2 (declarative JNI imports) will revisit whether
the .c file can be deleted entirely (the input-handler hop may
move into a different shape).

Verification:
- zig build + zig test + run_examples + cross_compile all green.
  Notable: the previously-failing `ffi-objc-call-12-rect-u64-returns`
  also passes now — looks like the working-tree `#import c` work
  was tidied up alongside.
- chess Android APK rebuilt + reinstalled + launched on Pixel
  device; safe-insets behavior unchanged (board top edge sits below
  the status bar correctly, all pieces in starting positions, no
  status-bar overlap).
2026-05-19 23:13:51 +03:00
agra
6e65324f44 ffi 1.27: switch safe-insets call site to sx-side JNI implementation
`AndroidPlatform.safe_insets` now reaches into the JVM through the
sx helpers from 1.25 + 1.26 instead of the C `sx_android_query_safe_insets`
foreign call:

  attached := false;
  env := sx_android_get_env(g_android_activity, @attached);
  if env != null {
      clazz := sx_android_activity_clazz(g_android_activity);
      sx_query_safe_insets_jni(env, clazz, @t, @l, @b, @r);
      if attached { sx_android_detach_env(g_android_activity); }
  }

Chess Android IR now includes the seven `(@SX_JNI_CLS_*, @SX_JNI_MID_*)`
slot pairs (one per unique literal `(name, sig)` pair: getWindow,
getDecorView, getRootWindowInsets, getSystemWindowInset{Top,Left,
Bottom,Right}). First call populates each; subsequent calls hit the
cached jmethodID via the 1.17 lazy-init branch.

The C `sx_android_query_safe_insets` body is now unused; left in place
per the plan ("leave the file in place until Phase 2 deletes it").
Chess Android + iOS-sim both compile clean; host 118/119;
cross-compile 3/3.

On-device chess regression is the next checkpoint — the safe-area
behavior is visible: board must sit below the status bar with
correct top inset on a Pixel 7 Pro with notch. Deferred to the next
session (requires APK build + adb install + screencap).
2026-05-19 23:01:23 +03:00
agra
885b4239c9 ffi 1.26: hand-roll JavaVM dispatch in sx for env attach
Adds the JavaVM-side vtable indirection to `library/modules/platform/
android.sx` so the sx caller of `sx_query_safe_insets_jni` (1.25)
can obtain a `JNIEnv*` without the C wrapper. `#jni_call` only
dispatches through `JNIEnv*`'s vtable (a different table from
`JavaVM*`'s), so the JavaVM hop is hand-rolled here.

New decls:
- `JNI_VERSION_1_6` (0x00010006) and the `ANATIVEACTIVITY_*` byte
  offsets (8, 24 on 64-bit Android — vm, clazz respectively).
- `sx_load_ptr_at(base, offset)` — load a `*void` field at a raw
  byte offset. Used for both ANativeActivity fields and the JavaVM
  vtable load.
- `sx_load_javavm_fn(vm, slot)` — load function pointer at the
  given vtable slot. `vm` is `JavaVM*` which points to
  `JNIInvokeInterface*`; the indirection is `*vm + slot * 8`.
- `sx_android_get_env(activity, out_attached)` — calls `GetEnv`
  (slot 6); on `JNI_EDETACHED` falls through to
  `AttachCurrentThread` (slot 4), sets `out_attached = true` so
  caller can balance with `sx_android_detach_env` (slot 5).
- `sx_android_activity_clazz(activity)` — reads the jobject at byte
  offset 24.

Chess Android + iOS-sim builds still clean; cross-compile 3/3
green; host 118/119. The new functions dead-strip until step 1.27
wires them into the safe-insets call site in
`android.sx::AndroidPlatform.safe_insets`.
2026-05-19 22:58:29 +03:00
agra
ba0a1a13e3 ffi 1.25: sx-side reimplementation of safe-insets JNI chain
Phase 1D for `library/vendors/sx_android_jni/sx_android_jni.c` starts
here. Adds `sx_query_safe_insets_jni` to `library/modules/platform/
android.sx` — a sx-side implementation of the JNI dispatch chain
that lives inside the C `sx_android_query_safe_insets` helper.

The C version is ~50 lines of `(*env)->GetMethodID` + `CallObjectMethod`
+ `CallIntMethod` boilerplate with manual `goto done` early-exit
plumbing on every step. The sx version collapses to four
`#jni_call(*void)` chain steps + four `#jni_call(s32)` reads at the
end — each #jni_call internally handles GetObjectClass + GetMethodID
+ Call<Type>Method via the slot interning from 1.17.

Signature differences from the C version:
- The sx version takes `env: *void` directly. The C version derives
  it from `ANativeActivity*` via JavaVM's GetEnv/AttachCurrentThread.
  Bridging that gap (sx-side JavaVM dispatch OR a tiny C shim that
  returns the env) is the next Phase 1D step.
- The activity arg here is the jobject (`ANativeActivity*.clazz`)
  rather than the activity pointer itself.

No call sites switched yet. Chess Android still uses the foreign C
function. Cross-compile + chess both targets all clean — verifies
the new function typechecks and lowers, but on-device runtime
verification is deferred to the integration commit.
2026-05-19 22:54:24 +03:00
agra
4849cfb904 android: dpi_scale, scissor, JNI safe-insets, touch input
Four Android UX wins landing together; all verified end-to-end on a
Pixel 7 Pro (board fills width, info-panel text renders, status bar
inset honored, tap-to-select + tap-to-move plays 1. e4).

- AndroidPlatform.init reads density via AConfiguration_getDensity
  (app->config at offset 32) and sets dpi_scale = density / 160. The
  hardcoded 1.0 had been making every logical unit equal one physical
  pixel; ChessBoardView's 520-default size_that_fits fallback then
  rendered at ~half the framebuffer width on the device, and glyphs
  rasterized at literal 11-13 physical pixels were essentially invisible
  on a 2340-tall display.
- gles3.sx set_scissor un-stubbed; with dpi_scale right the renderer
  feeds in valid pixel bounds and the Y-flip math lands inside the
  framebuffer.
- New library/vendors/sx_android_jni/sx_android_jni.c walks
  activity -> window -> decorView -> rootWindowInsets via JNI and
  publishes the system-bar insets. safe_insets() lazy-queries the
  first call after EGL is up (decor view isn't attached at bootstrap).
- sx_android_install_input_handler sets app->onInputEvent; sx-side
  sx_android_input_event translates AMotionEvent DOWN/MOVE/UP/CANCEL
  into existing mouse_down/mouse_moved/mouse_up Events so the chess
  board's tap-to-select + ScrollView drag path Just Works. Coordinates
  divided by dpi_scale so layout-side hit tests match. poll_events
  drains its slice after returning (mirrors the SDL pattern).
- src/imports.zig now routes #import c { #source / #include } paths
  through the same chain as #import (importing dir -> CWD -> stdlib
  search paths). Lets library-owned C helpers like the JNI bridge
  live in sx/library/vendors/ without forcing consumers to vendor a
  copy. Existing CWD-relative consumer layouts (chess's vendors/...)
  still resolve first, so no regression.

86/86 regression tests pass.
2026-05-19 11:09:41 +03:00
agra
b5bf789b7b android: AAssetManager bootstrap + APK asset bundling + scissor TODO
platform/android.sx: `sx_android_bootstrap(app)` now also reads the
ANativeActivity's `assetManager` (offset 64) and `internalDataPath`
(offset 32) into module globals so consumers can route file I/O
through the APK's bundled `assets/` tree.

target.zig (`createApk`): also zips the project's `./assets/`
directory into the APK alongside `lib/<arch>/`. Resolves relative
to the user's CWD at invoke time — matches the convention chess
uses (assets/ next to main.sx).

gles3.sx: scissor is currently a no-op on Android. The renderer's
ScrollView clip_push path feeds bounds that land outside the
framebuffer (clipping everything off-screen). With scissor disabled
the chess board + pieces render correctly. TODO recorded in the
file to fix the bounds path properly.
2026-05-19 10:09:30 +03:00
agra
561ad03a7c android: Platform-owned entry bridge + .android OS enum variant
User writes BOTH `main` and a 3-line `android_main(app)` trampoline.
The library provides `sx_android_bootstrap(app)` (stashes the NDK app
pointer into a platform-owned global) and `AndroidPlatform` impl of
the Platform protocol. The library NEVER references `main` — the OS-
shape entry symbol lives in user code where the other entry symbols
already live. iOS / SDL3 keep their existing shape; only Android adds
the trampoline.

Cross-cutting bits this commit ships:

  library/modules/compiler.sx
    Add `android` variant to `OperatingSystem`.

  src/ir/lower.zig
    - injectComptimeConstants: map TargetConfig.isAndroid() → .android.
    - New Pass 4 `checkRequiredEntryPoints`: emit a clean diagnostic
      when `--target android` is requested but `android_main` isn't
      defined, instead of letting the user crash on a dlopen-time
      missing-symbol error.

  library/modules/platform/android.sx
    AndroidPlatform impl of the Platform protocol — EGL bringup on
    `APP_CMD_INIT_WINDOW`, ALooper(0) polling, dispatches the user's
    frame closure each ~16 ms tick. `sx_android_bootstrap(app)` is the
    only function exposed for the entry trampoline.

  examples/99-android-egl-clear.sx
    Rewritten to use the new pattern: minimum `main` + `android_main`
    pair, AndroidPlatform-driven render loop. Doubles as the usage
    reference users hand off to the compiler diagnostic.

Verified on Pixel 7 Pro: purple clear-color frame, periodic
`rendered 60 frames` logcat lines. iOS-sim chess + 86/86 regression
tests pass.
2026-05-19 00:23:33 +03:00