New `hash_jni_class` token + lexer entry, `JniClassDecl` AST node
(alias + java path; body deferred to 2.2+), `parseJniClassDecl`
consuming `("...") { }` and rejecting non-empty bodies for now.
Sema registers the alias as a type_alias symbol; LSP classifies
the directive as a keyword. The 2.0 xfail snapshot flips to
`parse-only ok`, exit 0.
120/120 examples green; zig test clean.
98/98 regression tests pass; ffi-objc-call-01-parse flips from
parse-error xfail to passing.
Shape: `#<intrinsic>(ReturnT)(args...)`. The return-type generic
sits in the first parens, the actual call args in the second. All
three intrinsics share the same parse rule; only the kind tag and
the downstream lowering differ.
token.zig | three new hash_* tags
lexer.zig | matches the directive keywords with the same
isIdentContinue boundary check as the rest
ast.zig | FfiIntrinsicCall node with `kind`, `return_type`,
and `args` fields; FfiIntrinsicKind enum
parser.zig | parseFfiIntrinsicCall — same call-arg loop shape
as Call, with the leading return-type slot
sema.zig | analyzeNode + findNodeAtOffset arms walk the args
+ return-type child nodes
lsp/server.zig | classify the new tokens as ST.keyword
Codegen for the new intrinsic isn't wired yet — examples that
reach the body of a non-suppressed call would fail at lowering.
The current parse test uses `inline if false { ... }` to suppress
the dead branch, so sema/codegen don't see the node. Phase 1.3+
adds the lowering and the gate comes off.
Chess Android + iOS-sim builds clean — no regression on the
existing `objc_msgSend` cast pattern or the JNI helper.
Three stacked compiler bugs were causing iOS-sim chess to crash inside
[MTLTexture replaceRegion:...]. Fixing them lets every replaceRegion call
site succeed (1×1 RGBA8, 1MB R8 atlas, 440×440 chess pieces).
Path B for callconv(.c) fn-pointer casts:
- FunctionInfo now carries call_conv: CallConv (TypeInfo.CallConv) so
function-type interning distinguishes sx-CC from C-CC. Inst.zig's
Function.CallingConvention aliases the same enum.
- Parser accepts an optional `callconv(.c)` suffix on fn-pointer type
spellings (factored into parseOptionalCallConv() shared with parseFnDecl
and parseLambda).
- resolveFunctionType passes the parsed CC through functionTypeCC().
- .call_indirect reads fp.call_conv == .c and applies the C-ABI
alloca+materialize for >16B aggregate args (Path A's behaviour at .call).
Apple ARM64 ABI (drop LLVM byval):
- Side-by-side asm diff vs clang's emission for the equivalent C call site
showed LLVM's `byval` attribute lowers Apple-arm64 byval on the stack,
while clang passes the struct via a pointer in the next int register
(x2 for replaceRegion:). The runtime objc_msgSend dispatch path expects
clang's convention.
- Dropped the byval attribute from the function-signature emission and
from both call sites (.call and .call_indirect). The materialize-into-
alloca + pass-plain-ptr pattern stays — the call site now matches
clang's `mov x2, sp` exactly.
- Path A's sx-to-sx case continues to work since both ends use plain ptr
(caller does alloca+store+pass, callee loads from the ptr in prologue).
Protocol dispatch (emitProtocolDispatch):
- Untargeted `null` lowers as const_null with type .void (per
target_type orelse .void). The "wrap-value-in-alloca-pass-pointer"
branch alloca'd a void slot, which LLVM's IRBuilder asserts on —
EXC_BREAKPOINT in getTypeSizeInBits, manifesting as exit 133 / SIGTRAP
when building the chess game. Fixed by re-emitting as
constNull(void_ptr) when arg_ty == .void && expected_ty == void_ptr.
- is_pointer_ty only recognized .pointer, so [*]T (many_pointer) was
alloca-wrapped — the heap pixels pointer from stbi_load was stored
into a stack slot and the slot's address was passed as the *void arg.
Fixed by extending the check to `.pointer or .many_pointer`.
metal.sx call sites + lifecycle guards:
- msg_replace (replaceRegion:, MTLRegion = 48B) and the two setScissorRect:
sites (MTLScissorRect = 32B) now spell their fn-pointer types with
by-value params + callconv(.c) — the *MTLRegion/@local workaround is
gone.
- metal_begin_frame_ios bails before nextDrawable when pixel_w/h are 0
(drawableSize 0×0 makes nextDrawable abort via XPC).
- metal_init_ios only sets drawableSize when dims are positive.
- begin_frame's encoder/cmd_buffer failure paths now clear self.drawable
so a partial failure doesn't leak a drawable back into the pool.
Examples + tests:
- examples/86-callconv-c-fnptr-large-aggregate.sx — new, covers Path B
with C-CC fn-ptr cast.
- examples/87-fnptr-cast-large-aggregate.sx — renamed from issue-0025.sx,
covers Path B with default sx-CC (the negative case).
- examples/85-cc-c-large-aggregate.sx — from Session 60, covers Path A.
- examples/issue-0014.sx, issue-0024.sx, issue-0025.sx — removed
(resolved earlier this work).
71 regression tests pass, 0 failed. Chess game builds clean for iOS sim
and reaches its frame loop without aborting. Runtime: chess UI still
doesn't render — remaining issue is in the UIKit lifecycle / CAMetalLayer
setup (legacy-app vs scene-API hybrid), not a compiler bug. See
current/CHECKPOINT.md "Next step" for the diagnosis + options.