// FFI struct-marshalling baselines covering four aggregate ABI slots: // Vec2 — 8 B, two f32 — register-pair (float) path // Vec4f — 16 B, four f32 — HFA (homogeneous float aggregate) // Pair64 — 16 B, two s64 — 9..16 B int ABI ([2 x i64] coercion) // Quad32 — 16 B, four s32 — 9..16 B int ABI ([2 x i64] coercion) // Declared here so the .c has a header to include; sx side imports // via `#source` only and re-declares the structs natively (c_import // rewrites struct-typed params/returns to *void). typedef struct { float x; float y; } Vec2; typedef struct { float x; float y; float z; float w; } Vec4f; typedef struct { long long a; long long b; } Pair64; typedef struct { int a; int b; int c; int d; } Quad32; Vec2 ffi_vec2_make (float x, float y); Vec2 ffi_vec2_swap (Vec2 v); float ffi_vec2_sum (Vec2 v); Vec4f ffi_vec4f_make (float x, float y, float z, float w); Vec4f ffi_vec4f_reverse(Vec4f v); float ffi_vec4f_sum (Vec4f v); Pair64 ffi_pair64_make (long long a, long long b); Pair64 ffi_pair64_swap (Pair64 p); long long ffi_pair64_sum (Pair64 p); Quad32 ffi_quad32_make (int a, int b, int c, int d); Quad32 ffi_quad32_reverse(Quad32 q); int ffi_quad32_sum (Quad32 q);