// `List` (for the default build script) + the compiler-API build primitives // (`emit_object`/`link`/`c_object_paths`/…). The std↔build import cycle (std's // tail imports cli.sx which imports this file) is handled by the resolver. #import "modules/std.sx"; #import "modules/compiler.sx"; OperatingSystem :: enum { macos; linux; windows; wasm; ios; android; unknown; } Architecture :: enum { aarch64; x86_64; wasm32; wasm64; unknown; } OS : OperatingSystem = .unknown; ARCH : Architecture = .unknown; POINTER_SIZE : i64 = 8; BuildOptions :: struct #compiler { add_link_flag :: (self: BuildOptions, flag: [:0]u8); add_framework :: (self: BuildOptions, name: [:0]u8); set_output_path :: (self: BuildOptions, path: [:0]u8); set_wasm_shell :: (self: BuildOptions, path: [:0]u8); // Register a directory of runtime assets to bundle alongside the // binary. `src` is the path on disk (relative to the CWD at build // time); `dest` is the relative location inside the bundle / APK. // Apple .app: copied to `//`. Android APK (Week 7): // zipped under `/` at the APK root. Idiomatic chess form is // `opts.add_asset_dir("assets", "assets")`. add_asset_dir :: (self: BuildOptions, src: [:0]u8, dest: [:0]u8); asset_dir_count :: (self: BuildOptions) -> i64; asset_dir_src_at :: (self: BuildOptions, i: i64) -> string; asset_dir_dest_at :: (self: BuildOptions, i: i64) -> string; // Name-based alternative to `set_post_link_callback`. The // compiler resolves `.bundle_main` after linking. set_post_link_module :: (self: BuildOptions, module_name: [:0]u8); // Path of the freshly-linked binary, only meaningful while a // post-link callback is running. Returns "" before linking. binary_path :: (self: BuildOptions) -> string; // Apple `.app` / Android `.apk` bundling parameters. Accessors // return "" when unset so the bundler can use a single string // type. macOS bundling needs `bundle_path` and `bundle_id`; // codesign / provisioning are iOS-device-only. set_bundle_path :: (self: BuildOptions, path: [:0]u8); set_bundle_id :: (self: BuildOptions, id: [:0]u8); set_codesign_identity :: (self: BuildOptions, identity: [:0]u8); set_provisioning_profile :: (self: BuildOptions, path: [:0]u8); bundle_path :: (self: BuildOptions) -> string; bundle_id :: (self: BuildOptions) -> string; codesign_identity :: (self: BuildOptions) -> string; provisioning_profile :: (self: BuildOptions) -> string; // Target accessors. Empty triple before linking; predicates mirror // TargetConfig.is{MacOS,IOS,IOSDevice,IOSSimulator}() on the Zig // side. Used by the sx bundler to switch Info.plist shape and // codesigning ceremony per platform. target_triple :: (self: BuildOptions) -> string; is_macos :: (self: BuildOptions) -> bool; is_ios :: (self: BuildOptions) -> bool; is_ios_device :: (self: BuildOptions) -> bool; is_ios_simulator :: (self: BuildOptions) -> bool; is_android :: (self: BuildOptions) -> bool; // Framework list accessors. The bundler walks `framework_count() * // framework_at(i)` to find each `-framework` name and recursively // copies its `.framework` directory from one of // `framework_path_at(0..framework_path_count())` into // `/Frameworks/`. Slice returns aren't natively expressible // through the compiler-hook bridge yet, hence the indexed form. framework_count :: (self: BuildOptions) -> i64; framework_at :: (self: BuildOptions, i: i64) -> string; framework_path_count :: (self: BuildOptions) -> i64; framework_path_at :: (self: BuildOptions, i: i64) -> string; // Android APK bundling parameters. `manifest_path` overrides the // bundler's auto-generated AndroidManifest.xml; `keystore_path` // overrides the default `$HOME/.android/debug.keystore`. Accessors // return "" when unset. set_manifest_path :: (self: BuildOptions, path: [:0]u8); set_keystore_path :: (self: BuildOptions, path: [:0]u8); manifest_path :: (self: BuildOptions) -> string; keystore_path :: (self: BuildOptions) -> string; // `#jni_main #jni_class("path") { ... }` decls collected during // lowering. The Android bundler walks `0..jni_main_count()` and // for each entry writes a `.java` file at // `/java/.java`, compiles via javac + d8, and // bundles the resulting classes.dex into the APK. jni_main_count :: (self: BuildOptions) -> i64; jni_main_runtime_path_at :: (self: BuildOptions, i: i64) -> string; jni_main_java_source_at :: (self: BuildOptions, i: i64) -> string; } build_options :: () -> BuildOptions abi(.compiler); // The build callback registrar (Phase 5). Registers the sx function that drives // the build — the compiler invokes it after codegen with the `BuildOptions` // handle. `#run on_build(build);` (from inside a `#run` block) is the override // form, where `build :: (opt: BuildOptions) -> bool abi(.compiler) { … }`; the // last registration wins. With no override the compiler auto-invokes the stdlib // `default_pipeline` (below). This is the sole post-build callback mechanism. on_build :: (cb: (opt: BuildOptions) -> bool abi(.compiler)) abi(.compiler); // ── The default build script ──────────────────────────────────────────────── // // `default_pipeline` is the stdlib build driver: the compiler invokes it after // codegen (everything is sx-driven — there is no auto-emit/auto-link). It emits // the sx object, gathers the C companion objects, and links them into the output // with the build's libraries / frameworks / flags / target. A user overrides the // whole pipeline with their own `#run on_build(custom);` in main.sx (last-wins). // The compiler FORCE-LOWERS this well-known name and auto-invokes it after // codegen when no `#run on_build(custom);` override was registered (no library // `#run` needed). A user override takes over entirely. default_pipeline :: (opt: BuildOptions) -> bool abi(.compiler) { obj := emit_object(); objs := c_object_paths(); objs.append(obj); link(objs, build_output(), link_libraries(), build_frameworks(), build_flags(), build_target()); return true; }