#import "modules/std.sx"; Vec2 :: struct { x, y: f32; } set_x :: (p: *Vec2, val: f32) { p.x = val; } main :: () { v := Vec2.{ 1.0, 2.0 }; print("before: {}\n", v); set_x(@v, 99.0); print("after: {}\n", v); ptr := @v; copy := ptr.*; print("copy: {}\n", copy); // null pointer np : *Vec2 = null; // many-pointer indexing arr : [5]s32 = .[10, 20, 30, 40, 50]; mp : [*]s32 = @arr[0]; print("mp[0] = {}\n", mp[0]); print("mp[2] = {}\n", mp[2]); }