OperatingSystem :: enum { macos; linux; windows; wasm; ios; android; unknown; } Architecture :: enum { aarch64; x86_64; wasm32; wasm64; unknown; } OS : OperatingSystem = .unknown; ARCH : Architecture = .unknown; POINTER_SIZE : i64 = 8; BuildOptions :: struct #compiler { add_link_flag :: (self: BuildOptions, flag: [:0]u8); add_framework :: (self: BuildOptions, name: [:0]u8); set_output_path :: (self: BuildOptions, path: [:0]u8); set_wasm_shell :: (self: BuildOptions, path: [:0]u8); // Register a directory of runtime assets to bundle alongside the // binary. `src` is the path on disk (relative to the CWD at build // time); `dest` is the relative location inside the bundle / APK. // Apple .app: copied to `//`. Android APK (Week 7): // zipped under `/` at the APK root. Idiomatic chess form is // `opts.add_asset_dir("assets", "assets")`. add_asset_dir :: (self: BuildOptions, src: [:0]u8, dest: [:0]u8); asset_dir_count :: (self: BuildOptions) -> i64; asset_dir_src_at :: (self: BuildOptions, i: i64) -> string; asset_dir_dest_at :: (self: BuildOptions, i: i64) -> string; // Post-link callback. Registers a sx function the compiler will // invoke after `target.link()` returns. Used by the sx-side // bundler (`platform.bundle.bundle_main`) and by user programs // that want custom post-build steps. Return `false` to fail the build. set_post_link_callback :: (self: BuildOptions, cb: () -> bool); // Name-based alternative to `set_post_link_callback`. The // compiler resolves `.bundle_main` after linking. set_post_link_module :: (self: BuildOptions, module_name: [:0]u8); // Path of the freshly-linked binary, only meaningful while a // post-link callback is running. Returns "" before linking. binary_path :: (self: BuildOptions) -> string; // Apple `.app` / Android `.apk` bundling parameters. Accessors // return "" when unset so the bundler can use a single string // type. macOS bundling needs `bundle_path` and `bundle_id`; // codesign / provisioning are iOS-device-only. set_bundle_path :: (self: BuildOptions, path: [:0]u8); set_bundle_id :: (self: BuildOptions, id: [:0]u8); set_codesign_identity :: (self: BuildOptions, identity: [:0]u8); set_provisioning_profile :: (self: BuildOptions, path: [:0]u8); bundle_path :: (self: BuildOptions) -> string; bundle_id :: (self: BuildOptions) -> string; codesign_identity :: (self: BuildOptions) -> string; provisioning_profile :: (self: BuildOptions) -> string; // Target accessors. Empty triple before linking; predicates mirror // TargetConfig.is{MacOS,IOS,IOSDevice,IOSSimulator}() on the Zig // side. Used by the sx bundler to switch Info.plist shape and // codesigning ceremony per platform. target_triple :: (self: BuildOptions) -> string; is_macos :: (self: BuildOptions) -> bool; is_ios :: (self: BuildOptions) -> bool; is_ios_device :: (self: BuildOptions) -> bool; is_ios_simulator :: (self: BuildOptions) -> bool; is_android :: (self: BuildOptions) -> bool; // Framework list accessors. The bundler walks `framework_count() * // framework_at(i)` to find each `-framework` name and recursively // copies its `.framework` directory from one of // `framework_path_at(0..framework_path_count())` into // `/Frameworks/`. Slice returns aren't natively expressible // through the compiler-hook bridge yet, hence the indexed form. framework_count :: (self: BuildOptions) -> i64; framework_at :: (self: BuildOptions, i: i64) -> string; framework_path_count :: (self: BuildOptions) -> i64; framework_path_at :: (self: BuildOptions, i: i64) -> string; // Android APK bundling parameters. `manifest_path` overrides the // bundler's auto-generated AndroidManifest.xml; `keystore_path` // overrides the default `$HOME/.android/debug.keystore`. Accessors // return "" when unset. set_manifest_path :: (self: BuildOptions, path: [:0]u8); set_keystore_path :: (self: BuildOptions, path: [:0]u8); manifest_path :: (self: BuildOptions) -> string; keystore_path :: (self: BuildOptions) -> string; // `#jni_main #jni_class("path") { ... }` decls collected during // lowering. The Android bundler walks `0..jni_main_count()` and // for each entry writes a `.java` file at // `/java/.java`, compiles via javac + d8, and // bundles the resulting classes.dex into the APK. jni_main_count :: (self: BuildOptions) -> i64; jni_main_foreign_path_at :: (self: BuildOptions, i: i64) -> string; jni_main_java_source_at :: (self: BuildOptions, i: i64) -> string; } build_options :: () -> BuildOptions #compiler;