std :: #import "modules/std.sx"; vec3 :: (x:f32, y:f32, z:f32) -> std.Vector(3, f32) { .[x,y,z] } main :: () { v1 := vec3(1,0,0); v2 := vec3(0,0,1); s := 0.5; sum := (v1 - v2);// math.cross(v1, v2); std.print("{}\n", sum); }