#import "modules/std.sx"; Point :: struct { x, y: s32; } Color :: struct { r, g, b: s32; } main :: () { p := Point.{10, 20}; c := Color.{255, 128, 0}; pc := @p; print("p: {}\n", p); print("c: {}\n", c); print("n: {}\n", 42); print("s: {}\n", "hello"); print("b: {}\n", true); print("&p: {}\n", pc); print("&p: {}\n", @p); }