=== 1. Literals === decimal: 42 hex: 255 binary: 10 float: 3.140000 f64: 2.718281 true: true false: false escapes: hello world multiline: line1 line2 heredoc: raw heredoc undef-then-set: 77 enum-lit: .green null-ptr: null string-len: 5 empty-string: 0 === 2. Operators === add: 7 sub: 7 mul: 42 div: 5 mod: 2 neg: -5 eq: true neq: true lt: true gt: true le: true ge: true chain: true chain-gt: true chain-mixed: true eq-chain: true eq-chain-f: false band: 15 bor: 7 band-var: 15 bor-var: 7 mod-var: 2 and: true and-false: false or: true or-false: false short-and: false short-or: true ca+=: 15 ca-=: 12 ca*=: 24 ca/=: 4 prec1: 14 prec2: 20 xx-cast: 200 widen-u8-s64: 200 widen-s32-f64: 42.000000 widen-f32-f64: 1.500000 widen-u8-s16: 100 xx-s64-s32: 12345 xx-f64-f32: 1.500000 xx-f64-s32: 7 === 3. Types === s8: 127 s16: 32000 s32: 100000 u8: 255 u16: 65000 u32: 4000000 alias: 1.500000 struct-pos: Point{x: 1, y: 2} struct-prefix: Point{x: 3, y: 4} struct-named: Point{x: 20, y: 10} struct-shorthand: Point{x: 5, y: 6} defaults: a=0 b=99 field-assign: Point{x: 42, y: 99} enum: .red enum-eq: true enum-neq: true backing: .err tagged: .circle(3.140000) payload: 3.140000 void-variant: .none reassign: .circle(1.000000) reassign2: .rect(Shape.rect{w: 5.000000, h: 3.000000}) enum-prefix: .circle(2.500000) match: rect match-expr: 10 match-expr-else: 99 capture: 9.500000 capture-arrow: 7.500000 else-match: other int-match: two int-match-else: unknown bool-match-t: yes bool-match-f: no bool: true union-f: 3.140000 union-i: 1078523331 promoted-x: 1.000000 promoted-data0: 1.000000 arr[2]: 30 arr.len: 5 arr-assign: [1, 99, 3] sl[0]: 1 sl.len: 5 sl-assign: [10, 55, 0] sub: [20, 30, 40] head: [10, 20, 30] tail: [30, 40, 50] slice-of-slice: [20, 30] strsub: world str-prefix: hello str-suffix: world deref: Point{x: 10, y: 20} auto-deref: 10 mp[0]: 10 mp[3]: 40 mp-write: 99 vec-construct: [1.000000, 3.000000, 2.000000] vec-add: [5.000000, 7.000000, 9.000000] vec-sub: [4.000000, 3.000000, 2.000000] vec-mul: [2.000000, 6.000000, 12.000000] vec-div: [5.000000, 3.000000, 2.000000] vec-scalar: [2.000000, 6.000000, 4.000000] vec-neg: [-1.000000, -3.000000, -2.000000] vec-x: 10.000000 vec-y: 20.000000 vec-z: 30.000000 vec-idx: 20.000000 === 4. Control Flow === ite: 1 ite-both: 10 20 if-block: yes if-no-else: after nested-if: deep if-else-if: second if-block-expr: 15 while: 5 while-false: skipped while-break: 7 while-continue: 25 while-sum: 55 nested-while: 9 nested-break: 2 2 for: 10 20 30 40 for-print: 10 20 30 40 for-idx: 0 1 2 3 for-2arg: 10@0 20@1 30@2 40@3 for-break: 10 20 for-continue: 10 30 40 for-slice: 10 20 30 for-slice-idx: 0:10 1:20 2:30 for-nested: (0,0) (0,1) (1,0) (1,1) for-break-idx: 2 multi: 1 2 3 === 5. Functions === const: 42 typed-const: 3.140000 default-init: 0 implicit-ret: 42 early-ret: 5 early-ret2: 99 void-return: ok generic-s32: 42 generic-f32: 1.500000 generic-bool: true generic-multi: 30 lambda: 14 lambda-ret: 5.000000 local-fn: 7 fn-nested: 26 varargs: 15 spread: 60 fp: 7 fp-reassign: 12 fp-apply: 30 === 6. Scoping === inner: 200 outer: 100 shadow-type: 42 shadow-type: 3.140000 nest3: 3 nest2: 2 nest1: 1 scope-isolate: 100 scope-reuse: 1 scope-reuse: 2 scope-reuse: 1 defer-a defer-b defer-c d4 d3 d2 d1 inner-defer outer-defer defer-in-if: body defer-in-if: deferred === 7. Builtins === out-ok sqrt: 3.000000 sqrt-f64: 4.000000 sizeof-s32: 4 sizeof-f64: 8 sizeof-struct: 8 typeof: int typeof-float: float typeof-string: string typeof-bool: bool typeof-struct: struct typeof-enum: enum typename: Point fieldcount: 2 fieldcount-enum: 3 fieldname0: x fieldname1: y fieldname-enum0: red fieldname-enum2: blue fieldval0: 11 fieldval1: 22 fieldidx: 1 fieldidx-tagged: 0 fieldidx-tagged2: 2 cast: 3 cast-int-f64: 42.000000 === 8. Comptime === run-const: 25 run-expr: 42 run-chain: 30 insert-ok insert-gen: 42 === 9. Flags === flags: .read | .write has-read: yes flags-neg: no-read flags-single: .execute flags-all: .read | .write | .execute flags-raw: 3 flags-explicit: .vsync | .resizable flags-explicit-raw: 68 --- swap --- var swap: 20 10 arr swap: 3 1 3-way: 3 1 2 === 15. Foreign === foreign-rename: 42 === 16. Compound Assign === f64+=f32: 13.000000 s64-=s32: 93 === 17. Slice Ptr === sl-ptr[0]: 20 sl-ptr[1]: 30 === 18. Array of Structs === arr-struct-x: 3 for-struct: Point{x: 1, y: 2} for-struct: Point{x: 3, y: 4} === 19. Local Fn Return === local-struct: 42 99 local-enum: .circle(2.500000) === 20. UFCS Return Type === direct: 7 ufcs: 7 === 21. Type-Named Vars === s2: 42 s2+1: 43 === 22. If-Struct === if-struct: 10 20 else-struct: 30 40 === 23. Nested Arrays === m[0][0]: 1 m[0][2]: 3 m[1][0]: 4 m[1][2]: 6 === 24. String Comparison === str-eq: true str-neq: true str-diff: false empty-eq: true === 25. Array Loop Mutation === loop-fill: 1 2 3 4 compound: 13 === 26. #using === using-x: 1 using-y: 2 using-z: 3 pkt-id: 10 pkt-ver: 42 pkt-pay: 99 sprite-px: 10 sprite-r: 255 sprite-scale: 1 say: hello (len=5) n=42 === DONE ===