The JNI/runtime-class path (Decision 5, Runtime* family). Coordinated across the hook boundary so the BuildOptions accessor + its registered hook string stay in sync: - src/: RuntimeClassDecl.foreign_path→runtime_path, splitForeignPath→splitRuntimePath, foreignPathToJavaName→runtimePathToJavaName, jni_main_foreign_paths→ jni_main_runtime_paths, hookJniMainForeignPathAt→hookJniMainRuntimePathAt, and the hook string 'BuildOptions.jni_main_foreign_path_at'→'…runtime_path_at'. - library/: build.sx accessor jni_main_foreign_path_at→jni_main_runtime_path_at + bundle.sx call sites + the local var → runtime_path + a comment. - specs.md: the accessor name + <foreign_path_with_dots> doc refs. - Regenerated 37 .ir snapshots: every program importing build declares the renamed @BuildOptions.jni_main_runtime_path_at hook stub — symbol-name change only (verified the .ir diff is ONLY this rename; reverted orthogonal empty-file normalization). Suite green (646 corpus / 444 unit, 0 failed).
95 lines
4.7 KiB
Plaintext
95 lines
4.7 KiB
Plaintext
OperatingSystem :: enum { macos; linux; windows; wasm; ios; android; unknown; }
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Architecture :: enum { aarch64; x86_64; wasm32; wasm64; unknown; }
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OS : OperatingSystem = .unknown;
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ARCH : Architecture = .unknown;
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POINTER_SIZE : i64 = 8;
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BuildOptions :: struct #compiler {
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add_link_flag :: (self: BuildOptions, flag: [:0]u8);
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add_framework :: (self: BuildOptions, name: [:0]u8);
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set_output_path :: (self: BuildOptions, path: [:0]u8);
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set_wasm_shell :: (self: BuildOptions, path: [:0]u8);
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// Register a directory of runtime assets to bundle alongside the
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// binary. `src` is the path on disk (relative to the CWD at build
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// time); `dest` is the relative location inside the bundle / APK.
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// Apple .app: copied to `<bundle>/<dest>/`. Android APK (Week 7):
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// zipped under `<dest>/` at the APK root. Idiomatic chess form is
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// `opts.add_asset_dir("assets", "assets")`.
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add_asset_dir :: (self: BuildOptions, src: [:0]u8, dest: [:0]u8);
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asset_dir_count :: (self: BuildOptions) -> i64;
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asset_dir_src_at :: (self: BuildOptions, i: i64) -> string;
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asset_dir_dest_at :: (self: BuildOptions, i: i64) -> string;
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// Post-link callback. Registers a sx function the compiler will
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// invoke after `target.link()` returns. Used by the sx-side
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// bundler (`platform.bundle.bundle_main`) and by user programs
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// that want custom post-build steps. Return `false` to fail the build.
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set_post_link_callback :: (self: BuildOptions, cb: () -> bool);
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// Name-based alternative to `set_post_link_callback`. The
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// compiler resolves `<module_name>.bundle_main` after linking.
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set_post_link_module :: (self: BuildOptions, module_name: [:0]u8);
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// Path of the freshly-linked binary, only meaningful while a
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// post-link callback is running. Returns "" before linking.
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binary_path :: (self: BuildOptions) -> string;
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// Apple `.app` / Android `.apk` bundling parameters. Accessors
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// return "" when unset so the bundler can use a single string
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// type. macOS bundling needs `bundle_path` and `bundle_id`;
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// codesign / provisioning are iOS-device-only.
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set_bundle_path :: (self: BuildOptions, path: [:0]u8);
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set_bundle_id :: (self: BuildOptions, id: [:0]u8);
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set_codesign_identity :: (self: BuildOptions, identity: [:0]u8);
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set_provisioning_profile :: (self: BuildOptions, path: [:0]u8);
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bundle_path :: (self: BuildOptions) -> string;
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bundle_id :: (self: BuildOptions) -> string;
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codesign_identity :: (self: BuildOptions) -> string;
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provisioning_profile :: (self: BuildOptions) -> string;
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// Target accessors. Empty triple before linking; predicates mirror
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// TargetConfig.is{MacOS,IOS,IOSDevice,IOSSimulator}() on the Zig
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// side. Used by the sx bundler to switch Info.plist shape and
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// codesigning ceremony per platform.
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target_triple :: (self: BuildOptions) -> string;
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is_macos :: (self: BuildOptions) -> bool;
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is_ios :: (self: BuildOptions) -> bool;
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is_ios_device :: (self: BuildOptions) -> bool;
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is_ios_simulator :: (self: BuildOptions) -> bool;
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is_android :: (self: BuildOptions) -> bool;
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// Framework list accessors. The bundler walks `framework_count() *
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// framework_at(i)` to find each `-framework` name and recursively
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// copies its `<Name>.framework` directory from one of
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// `framework_path_at(0..framework_path_count())` into
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// `<bundle>/Frameworks/`. Slice returns aren't natively expressible
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// through the compiler-hook bridge yet, hence the indexed form.
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framework_count :: (self: BuildOptions) -> i64;
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framework_at :: (self: BuildOptions, i: i64) -> string;
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framework_path_count :: (self: BuildOptions) -> i64;
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framework_path_at :: (self: BuildOptions, i: i64) -> string;
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// Android APK bundling parameters. `manifest_path` overrides the
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// bundler's auto-generated AndroidManifest.xml; `keystore_path`
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// overrides the default `$HOME/.android/debug.keystore`. Accessors
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// return "" when unset.
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set_manifest_path :: (self: BuildOptions, path: [:0]u8);
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set_keystore_path :: (self: BuildOptions, path: [:0]u8);
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manifest_path :: (self: BuildOptions) -> string;
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keystore_path :: (self: BuildOptions) -> string;
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// `#jni_main #jni_class("path") { ... }` decls collected during
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// lowering. The Android bundler walks `0..jni_main_count()` and
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// for each entry writes a `.java` file at
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// `<stage>/java/<runtime_path>.java`, compiles via javac + d8, and
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// bundles the resulting classes.dex into the APK.
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jni_main_count :: (self: BuildOptions) -> i64;
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jni_main_runtime_path_at :: (self: BuildOptions, i: i64) -> string;
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jni_main_java_source_at :: (self: BuildOptions, i: i64) -> string;
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}
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build_options :: () -> BuildOptions #compiler;
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