Files
sx/examples/0033-basic-if-struct.sx
agra 12bf61a9fc std: restructure step 3 — ffi/ moves, build.sx, math dir spelling, fixtures
- objc.sx, objc_block.sx (from std/) + sdl3/opengl/raylib/stb/stb_truetype/
  wasm vendor bindings (from modules/ root) -> modules/ffi/
- std/uikit.sx deleted: platform/uikit.sx already declares UIApplicationMain
  and imports objc; '#framework "UIKit"' cannot live in a file imported on
  macOS targets (unconditional link directive, UIKit is iOS-only), so the
  three iOS-only examples carry the 3-line glue inline. 1607/1608/1616 also
  un-rotted (dead ns_string -> 'xx "..."' Into conversions, callconv(.c)
  msgSend fn-ptrs) — all three build for ios-sim/ios again.
- math/math.sx -> math/scalar.sx; one spelling '#import "modules/math"'
  everywhere (4 pinned IR snapshots regenerated: dir import adds Vec2/Mat4
  to the type tables).
- compiler.sx -> build.sx (imports, CLAUDE.md bundling table, specs.md).
- testpkg/ + test_c.sx -> tests/fixtures/ (resolve CWD-relative from repo
  root, same as vendors/).
- library-internal imports use full modules/... paths (std.sx tail,
  platform/bundle.sx, fixtures).
2026-06-11 08:37:22 +03:00

23 lines
668 B
Plaintext

#import "modules/std.sx";
#import "modules/math";
#import "modules/build.sx";
#import "modules/std/test.sx";
pkg :: #import "tests/fixtures/testpkg";
Point :: struct { x, y: s32; }
main :: () {
// ========================================================
// 22. IF-EXPRESSION RETURNING STRUCT
// ========================================================
print("=== 22. If-Struct ===\n");
{
flag := true;
p := if flag { Point.{10, 20} } else { Point.{30, 40} };
print("if-struct: {} {}\n", p.x, p.y);
q := if !flag { Point.{10, 20} } else { Point.{30, 40} };
print("else-struct: {} {}\n", q.x, q.y);
}
}