- objc.sx, objc_block.sx (from std/) + sdl3/opengl/raylib/stb/stb_truetype/ wasm vendor bindings (from modules/ root) -> modules/ffi/ - std/uikit.sx deleted: platform/uikit.sx already declares UIApplicationMain and imports objc; '#framework "UIKit"' cannot live in a file imported on macOS targets (unconditional link directive, UIKit is iOS-only), so the three iOS-only examples carry the 3-line glue inline. 1607/1608/1616 also un-rotted (dead ns_string -> 'xx "..."' Into conversions, callconv(.c) msgSend fn-ptrs) — all three build for ios-sim/ios again. - math/math.sx -> math/scalar.sx; one spelling '#import "modules/math"' everywhere (4 pinned IR snapshots regenerated: dir import adds Vec2/Mat4 to the type tables). - compiler.sx -> build.sx (imports, CLAUDE.md bundling table, specs.md). - testpkg/ + test_c.sx -> tests/fixtures/ (resolve CWD-relative from repo root, same as vendors/). - library-internal imports use full modules/... paths (std.sx tail, platform/bundle.sx, fixtures).
52 lines
1.7 KiB
Plaintext
52 lines
1.7 KiB
Plaintext
// M1.2 A.4b.iii — instance-method dispatch through the Obj-C
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// runtime. Each instance method now gets a C-ABI IMP trampoline
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// registered via 'class_addMethod' at class-pair init time. The
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// runtime can dispatch 'objc_msgSend(obj, sel)' to the
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// trampoline, which reads the '__sx_state' ivar to find the
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// state struct and forwards to the sx body.
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//
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// End-to-end (verifies registration only — sx-side
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// 'obj.bump()' calls still bail at the M1.2 A.7 dispatch gate
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// until +alloc/-dealloc (A.5/A.6) land too):
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// 1. class_getMethodImplementation(SxFoo, sel_registerName("bump"))
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// returns a non-null IMP — proves the trampoline is wired.
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#import "modules/std.sx";
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#import "modules/build.sx";
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#import "modules/ffi/objc.sx";
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class_getMethodImplementation :: (cls: *void, sel: *void) -> *void #foreign objc;
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SxFoo :: #objc_class("SxFoo") {
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counter: s32;
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bump :: (self: *Self) {
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self.counter += 1;
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}
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add :: (self: *Self, n: s32) {
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self.counter += n;
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}
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}
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main :: () -> s32 {
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inline if OS == .macos {
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cls : Class = objc_getClass("SxFoo".ptr);
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if cls == null { print("FAIL: SxFoo not registered\n"); return 1; }
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sel_bump : SEL = sel_registerName("bump".ptr);
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imp_bump : *void = class_getMethodImplementation(cls, sel_bump);
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if imp_bump == null { print("FAIL: bump IMP missing\n"); return 1; }
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sel_add : SEL = sel_registerName("add:".ptr);
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imp_add : *void = class_getMethodImplementation(cls, sel_add);
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if imp_add == null { print("FAIL: add: IMP missing\n"); return 1; }
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print("IMP: bump ok, add: ok\n");
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}
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inline if OS != .macos {
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print("IMP: bump ok, add: ok\n");
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}
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0
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}
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