Migrates SxSceneDelegate from the hand-rolled
objc_allocateClassPair + class_addMethod + class_addProtocol
sequence to the declarative form:
SxSceneDelegate :: #objc_class("SxSceneDelegate") {
#extends UIResponder;
#implements UISceneDelegate;
#implements UIWindowSceneDelegate;
scene_willConnectToSession_options :: (self, scene, session, options) { ... }
window :: (self) -> *void { ... }
setWindow :: (self, w) { ... }
}
emit_llvm now honors '#implements' in the class-pair init
constructor — for each #implements ProtocolAlias on the cache
entry's AST, emit before objc_registerClassPair:
proto = objc_getProtocol("ProtocolName")
class_addProtocol(cls, proto)
iOS checks 'class_conformsToProtocol' when instantiating scene
delegates; without the conformance the runtime silently rejects
the class and a default scene with no delegate gets created
instead. The protocol-getter returns null on dead-strip /
runtime mismatch (rare but possible) — the runtime treats
class_addProtocol(cls, null) as a no-op, so no explicit null
check needed.
Method bodies forward to the existing legacy free IMP functions
(uikit_scene_will_connect, uikit_window_getter,
uikit_window_setter) so we don't have to inline the scene-
connect setup logic (~80 lines).
uikit_register_classes is now tiny — just the two remaining
view-class helpers (M3.3 SxGLView + M3.4 SxMetalView). M3.5
deletes the function entirely once those land.
Chess on iOS-sim: board renders, scene delegate fires, touch
events route correctly. 183 example tests + zig build test
green.