Files
sx/tools/verify-step.sh
agra 29784c22a8 mem: implicit-context foundation + many compiler fixes
The session-long set of changes that lay the groundwork for the
Jai-literal implicit-Context-parameter refactor. Lots of accumulated
work; the new arrival is the implicit-ctx foundation (steps 1+2 of
the plan in current/CHECKPOINT-MEM.md):

  Step 1 — `CAllocator :: struct {}` stateless allocator in
    library/modules/allocators.sx, delegating directly to
    libc_malloc/libc_free. `ConstantValue` in src/ir/inst.zig gains a
    `func_ref: FuncId` leaf so nested aggregates can carry function
    pointers (the inline Allocator value's fn-ptr fields). Switch
    sites updated in emit_llvm.zig, print.zig, interp.zig.

  Step 2 — `emitDefaultContextGlobal` in src/ir/lower.zig synthesises
    a static `__sx_default_context` global with a nested-aggregate
    init_val pointing at the CAllocator → Allocator thunks. The
    second-pass `initVtableGlobals` in emit_llvm.zig is generalised
    to handle `.aggregate` init_vals (re-emits after func_map is
    populated so func_ref leaves resolve to real symbols).

Also folded in from earlier work this session:

  - Phase 1.1: `xx value` heap-copy in `buildProtocolValue` routes
    through `context.allocator` via the new `allocViaContext` helper.
  - interp.zig: `marshalForeignArg` double-offset bug fixed —
    `heapSlice` already adds `hp.offset` to the slice ptr, so the
    extra `+ hp.offset` was scribbling memcpy/memset into adjacent
    heap state, corrupting `heap.items[0]`. Symptom: `build_format`
    at comptime produced zero bytes, all `print` calls failed.
  - Lazy lowering: `lazyLowerFunction` now declares foreign-body
    functions as extern stubs in the local (comptime) module so
    cross-module foreign calls resolve.
  - Allocator API: all stdlib allocators on one-line `init() -> *T`
    (CAllocator/GPA: libc-backed; Arena/TrackingAllocator: parent-
    backed; BufAlloc: embeds state at head of user buffer).
  - issues 0038 (transitive #import), 0039 (chess + stdlib migration
    fallout), 0040 (generic struct method dot-dispatch), 0041
    (pointer types as type-arg), 0042 (alias name resolution) — all
    fixed; regression tests in examples/.
  - Diagnostic: `emitError` now embeds the lowering's
    `current_source_file` and enclosing function in the literal
    message; SX_TRACE_UNRESOLVED=1 dumps a Zig stack trace at the
    emit site so misattributed spans can't hide where the failure
    is.
  - tools/verify-step.sh (all-platforms gate) and tools/scratch.sh
    (interp/codegen parity tester) added.

Test suite: 152 example tests pass; chess builds + screenshots on
macOS / iOS sim / Android.
2026-05-24 22:59:20 +03:00

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#!/bin/bash
# tools/verify-step.sh
#
# Single-command verification gate run after every plan step.
# Per the mem.sx implementation plan, ~/projects/game must remain
# buildable + runnable on all 3 platforms (macOS host, iOS sim,
# Android device) at every step boundary.
#
# Exits 0 if all gates pass; non-zero on any failure.
# Screenshots saved to /tmp/sx-game-{macos,iossim,android}.png.
set -e
ROOT="/Users/agra/projects/sx"
GAME="/Users/agra/projects/game"
SX="$ROOT/zig-out/bin/sx"
cd "$ROOT"
echo "── 1/5 zig build ─────────────────────────────────────"
zig build
echo "── 2/5 zig build test ────────────────────────────────"
zig build test
echo "── 3/5 example regression suite ──────────────────────"
bash tests/run_examples.sh
echo "── 4/5 chess: cross-build for all 3 platforms ────────"
# Builds must be serial — sx writes to .sx-tmp/ which would race in parallel.
cd "$GAME"
"$SX" build main.sx > /tmp/sx-game-macos-build.log 2>&1 \
|| { echo "macOS build failed:"; cat /tmp/sx-game-macos-build.log; exit 1; }
echo " macOS OK"
"$SX" build --target ios-sim main.sx > /tmp/sx-game-iossim-build.log 2>&1 \
|| { echo "iOS sim build failed:"; cat /tmp/sx-game-iossim-build.log; exit 1; }
echo " iOS sim OK"
"$SX" build --target android main.sx > /tmp/sx-game-android-build.log 2>&1 \
|| { echo "Android build failed:"; cat /tmp/sx-game-android-build.log; exit 1; }
echo " Android OK"
echo "── 5/5 chess: launch + screenshot on each platform ───"
# macOS — direct binary launch
./sx-out/macos/SxChess > /tmp/sx-game-macos-run.log 2>&1 &
PID=$!
sleep 5
if ps -p $PID > /dev/null; then
screencapture -x /tmp/sx-game-macos.png
kill $PID 2>/dev/null
wait $PID 2>/dev/null
echo " macOS screenshot saved: /tmp/sx-game-macos.png"
else
echo " macOS process exited early; log:"
cat /tmp/sx-game-macos-run.log
exit 1
fi
# iOS sim — requires booted simulator
if xcrun simctl list devices booted 2>/dev/null | grep -q "Booted"; then
xcrun simctl install booted "$GAME/sx-out/ios/SxChess.app" > /dev/null 2>&1
xcrun simctl launch booted co.swipelab.sxchess > /dev/null 2>&1
sleep 5
xcrun simctl io booted screenshot /tmp/sx-game-iossim.png > /dev/null 2>&1
echo " iOS sim screenshot saved: /tmp/sx-game-iossim.png"
else
echo " iOS sim SKIPPED (no booted simulator)"
fi
# Android — requires connected device. Needs 6s+ for the side panel to render.
if adb devices 2>/dev/null | grep -q "device$"; then
adb install -r "$GAME/sx-out/android/sxchess.apk" > /dev/null 2>&1
adb shell am force-stop co.swipelab.sxchess > /dev/null 2>&1
adb shell am start -n co.swipelab.sxchess/.SxApp > /dev/null 2>&1
sleep 6
adb exec-out screencap -p > /tmp/sx-game-android.png 2>/dev/null
echo " Android screenshot saved: /tmp/sx-game-android.png"
else
echo " Android SKIPPED (no connected device)"
fi
cd "$ROOT"
echo ""
echo "═══ all gates pass ═════════════════════════════════════"
echo "screenshots: /tmp/sx-game-{macos,iossim,android}.png"