- objc.sx, objc_block.sx (from std/) + sdl3/opengl/raylib/stb/stb_truetype/ wasm vendor bindings (from modules/ root) -> modules/ffi/ - std/uikit.sx deleted: platform/uikit.sx already declares UIApplicationMain and imports objc; '#framework "UIKit"' cannot live in a file imported on macOS targets (unconditional link directive, UIKit is iOS-only), so the three iOS-only examples carry the 3-line glue inline. 1607/1608/1616 also un-rotted (dead ns_string -> 'xx "..."' Into conversions, callconv(.c) msgSend fn-ptrs) — all three build for ios-sim/ios again. - math/math.sx -> math/scalar.sx; one spelling '#import "modules/math"' everywhere (4 pinned IR snapshots regenerated: dir import adds Vec2/Mat4 to the type tables). - compiler.sx -> build.sx (imports, CLAUDE.md bundling table, specs.md). - testpkg/ + test_c.sx -> tests/fixtures/ (resolve CWD-relative from repo root, same as vendors/). - library-internal imports use full modules/... paths (std.sx tail, platform/bundle.sx, fixtures).
25 lines
624 B
Plaintext
25 lines
624 B
Plaintext
#import "modules/std.sx";
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#import "modules/math";
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#import "modules/build.sx";
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#import "modules/std/test.sx";
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pkg :: #import "tests/fixtures/testpkg";
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main :: () {
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// ========================================================
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// 16. COMPOUND ASSIGNMENT TYPE CONVERSION
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// ========================================================
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print("=== 16. Compound Assign ===\n");
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{
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ca_a : f64 = 10.0;
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ca_b : f32 = 3.0;
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ca_a += ca_b;
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print("f64+=f32: {}\n", ca_a);
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ca_c : s64 = 100;
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ca_d : s32 = 7;
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ca_c -= ca_d;
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print("s64-=s32: {}\n", ca_c);
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}
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}
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