Files
sx/library/modules/ui/animation.sx
agra bdd0e96d78 feat(lang): block value requires no trailing ; (Rust-style)
A block's value is now its last statement ONLY when that statement is a
trailing expression with no `;`. A trailing `;` discards the value,
leaving the block void. This makes value-vs-statement explicit and lets
the compiler reject "this block was supposed to produce a value".

Compiler:
- Parser records `Block.produces_value` (last stmt is a no-`;` trailing
  expression) + `Block.discarded_semi` (the `;` that discarded a value),
  via `expectSemicolonAfter`. A trailing expression before `}` may now
  omit its `;` (previously a parse error). Match-arm and else-arm bodies
  are built value-producing regardless of the arm `;` (arms are exempt —
  the `;` is an arm terminator).
- Lowering: `lowerBlockValue` / the block-expr path / `inferExprType`
  respect `produces_value`. A value-position block that discards its value
  is a hard error (`lowerValueBody` for function bodies; the value-context
  `.block` path for if/else branches, `catch` bodies, value bindings,
  match arms). Pure-failable `-> !` bodies (value rides the error channel)
  and a value-if whose branches are void are handled without false errors.
- `defer`/`onfail` cleanup bodies lower as statements (void), so a
  trailing `;` there is fine.

Migration (behavior-preserving — output unchanged):
- stdlib + ~210 examples: dropped the trailing `;` on value-position last
  expressions. `format` now ends with an explicit `#insert "return
  result;"` (it relied on `#insert`-as-block-value, which `;` discards).
- Two `main :: () -> s32` examples that relied on the old silent
  default-return got an explicit trailing `0`.
- Rejection snapshots 0412 / 1013 regenerated (their quoted source lines
  lost a `;`); the diagnostics themselves are unchanged.

Docs/tests: specs.md "Block values" section; examples 0040 (rules) + 0041
(rejection); 3 parser unit tests. Filed issue 0066 (pre-existing
match-arm negated-literal phi-width quirk, surfaced not caused here).

Gates: zig build, zig build test, run_examples.sh -> 343 passed,
cross_compile.sh -> 7 passed (also refreshed its stale example names).
2026-06-02 09:23:50 +03:00

168 lines
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Executable File

#import "modules/std.sx";
#import "modules/math";
// --- Lerpable protocol (inline — static dispatch, no vtable) ---
Lerpable :: protocol #inline {
lerp :: (b: Self, t: f32) -> Self;
}
// --- Easing Functions ---
ease_linear :: (t: f32) -> f32 { t }
ease_in_quad :: (t: f32) -> f32 { t * t }
ease_out_quad :: (t: f32) -> f32 { t * (2.0 - t) }
ease_in_out_quad :: (t: f32) -> f32 {
if t < 0.5 then 2.0 * t * t
else -1.0 + (4.0 - 2.0 * t) * t
}
ease_out_cubic :: (t: f32) -> f32 { u := t - 1.0; u * u * u + 1.0 }
// --- AnimatedFloat — duration-based ---
AnimatedFloat :: struct {
current: f32;
from: f32;
to: f32;
elapsed: f32;
duration: f32;
easing: ?Closure(f32) -> f32;
active: bool;
make :: (value: f32) -> AnimatedFloat {
AnimatedFloat.{
current = value,
from = value,
to = value,
elapsed = 0.0,
duration = 0.0,
easing = null,
active = false
}
}
animate_to :: (self: *AnimatedFloat, target: f32, dur: f32, ease: Closure(f32) -> f32) {
self.from = self.current;
self.to = target;
self.elapsed = 0.0;
self.duration = dur;
self.easing = ease;
self.active = true;
}
tick :: (self: *AnimatedFloat, dt: f32) {
if !self.active { return; }
self.elapsed += dt;
t := clamp(self.elapsed / self.duration, 0.0, 1.0);
eased := if ease := self.easing { ease(t) } else { t };
self.current = self.from + (self.to - self.from) * eased;
if t >= 1.0 {
self.current = self.to;
self.active = false;
}
}
}
// --- SpringFloat — physics-based ---
SpringFloat :: struct {
current: f32;
velocity: f32;
target: f32;
stiffness: f32;
damping: f32;
mass: f32;
threshold: f32;
make :: (value: f32) -> SpringFloat {
SpringFloat.{
current = value,
velocity = 0.0,
target = value,
stiffness = 200.0,
damping = 20.0,
mass = 1.0,
threshold = 0.01
}
}
snappy :: (value: f32) -> SpringFloat {
SpringFloat.{
current = value,
velocity = 0.0,
target = value,
stiffness = 300.0,
damping = 25.0,
mass = 1.0,
threshold = 0.01
}
}
tick :: (self: *SpringFloat, dt: f32) {
if self.is_settled() { return; }
force := 0.0 - self.stiffness * (self.current - self.target);
damping_force := 0.0 - self.damping * self.velocity;
accel := (force + damping_force) / self.mass;
self.velocity += accel * dt;
self.current += self.velocity * dt;
}
is_settled :: (self: *SpringFloat) -> bool {
abs(self.current - self.target) < self.threshold
and abs(self.velocity) < self.threshold
}
}
// --- Animated(T) — generic duration-based animation for any Lerpable type ---
Animated :: struct ($T: Lerpable) {
current: T;
from: T;
to: T;
elapsed: f32;
duration: f32;
active: bool;
make :: (value: T) -> Animated(T) {
Animated(T).{
current = value,
from = value,
to = value,
elapsed = 0.0,
duration = 0.0,
active = false
}
}
// Jump immediately to value (no animation). Used to avoid animating from zero on first layout.
set_immediate :: (self: *Animated(T), value: T) {
self.current = value;
self.from = value;
self.to = value;
self.elapsed = 0.0;
self.active = false;
}
// Start animating towards target.
animate_to :: (self: *Animated(T), target: T, dur: f32) {
self.from = self.current;
self.to = target;
self.elapsed = 0.0;
self.duration = dur;
self.active = true;
}
tick :: (self: *Animated(T), dt: f32) {
if !self.active { return; }
self.elapsed += dt;
t := clamp(self.elapsed / self.duration, 0.0, 1.0);
self.current = self.from.lerp(self.to, t);
if t >= 1.0 {
self.current = self.to;
self.active = false;
}
}
is_animating :: (self: *Animated(T)) -> bool { self.active }
}