- ios: --target ios/ios-sim shorthands, iOS SDK auto-discovery,
#framework directive + BuildOptions.add_framework hook,
.app bundle + Info.plist + codesign (ad-hoc and real),
--codesign-identity/--provisioning-profile/--entitlements flags,
modules/std/{objc,uikit}.sx, dynamic class registration,
typed objc_msgSend cast pattern, UIApplicationMain handoff,
UIWindow scene attach. Runs on iPhone hardware.
- ir: silent .s64 defaults → loud diagnostics,
resolveReturnType infers from body, sub-byte int sizes match LLVM,
tuple type interning includes names, compile errors exit 1
- issue-NNNN convention: resolved bugs rename to focused features
- 50 regression tests passing
86 lines
2.8 KiB
Plaintext
86 lines
2.8 KiB
Plaintext
// Match expression with both `null` arms and concrete struct value arms
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// produces an optional type (?T) and correctly wraps non-null values.
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#import "modules/std.sx";
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HAlignment :: enum { leading; center; trailing; }
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VAlignment :: enum { top; center; bottom; }
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Alignment :: struct { h: HAlignment; v: VAlignment; }
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ALIGN_CENTER :: Alignment.{ h = .center, v = .center };
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ALIGN_TOP :: Alignment.{ h = .center, v = .top };
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ALIGN_BOTTOM :: Alignment.{ h = .center, v = .bottom };
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ALIGN_LEADING :: Alignment.{ h = .leading, v = .center };
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ALIGN_TRAILING :: Alignment.{ h = .trailing, v = .center };
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ALIGN_TOP_LEADING :: Alignment.{ h = .leading, v = .top };
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ALIGN_TOP_TRAILING :: Alignment.{ h = .trailing, v = .top };
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ALIGN_BOTTOM_LEADING :: Alignment.{ h = .leading, v = .bottom };
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ALIGN_BOTTOM_TRAILING :: Alignment.{ h = .trailing, v = .bottom };
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Zone :: enum {
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floating;
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fill;
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center;
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top;
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bottom;
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left;
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right;
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top_left;
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top_right;
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bottom_left;
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bottom_right;
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}
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// Match expression as implicit return with mixed null/concrete arms
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zone_to_alignment :: (zone: Zone) -> ?Alignment {
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if zone == {
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case .floating: null;
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case .fill: ALIGN_CENTER;
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case .center: ALIGN_CENTER;
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case .top: ALIGN_TOP;
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case .bottom: ALIGN_BOTTOM;
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case .left: ALIGN_LEADING;
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case .right: ALIGN_TRAILING;
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case .top_left: ALIGN_TOP_LEADING;
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case .top_right: ALIGN_TOP_TRAILING;
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case .bottom_left: ALIGN_BOTTOM_LEADING;
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case .bottom_right: ALIGN_BOTTOM_TRAILING;
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}
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}
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// Side-effect match inside a function returning bool — must NOT be
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// affected by optional inference (no null arms here)
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NodeType :: enum { rect; text; image; }
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process_node :: (t: NodeType) -> bool {
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if t == {
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case .rect: { out("rect\n"); }
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case .text: { out("text\n"); }
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case .image: { out("image\n"); }
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}
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true;
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}
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main :: () -> void {
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// Test null arm
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r0 := zone_to_alignment(.floating);
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if a := r0 { print("BUG: floating should be null, got h={}\n", xx a.h); }
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else { out("ok: floating is null\n"); }
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// Test concrete arms
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r1 := zone_to_alignment(.left);
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if a := r1 { print("ok: left h={}\n", xx a.h); }
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else { out("BUG: left returned null\n"); }
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r2 := zone_to_alignment(.center);
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if a := r2 { print("ok: center h={}\n", xx a.h); }
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else { out("BUG: center returned null\n"); }
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r3 := zone_to_alignment(.top_right);
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if a := r3 { print("ok: top_right h={} v={}\n", xx a.h, xx a.v); }
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else { out("BUG: top_right returned null\n"); }
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// Test side-effect match (no null arms) still works
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process_node(.rect);
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process_node(.text);
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}
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