- objc.sx, objc_block.sx (from std/) + sdl3/opengl/raylib/stb/stb_truetype/ wasm vendor bindings (from modules/ root) -> modules/ffi/ - std/uikit.sx deleted: platform/uikit.sx already declares UIApplicationMain and imports objc; '#framework "UIKit"' cannot live in a file imported on macOS targets (unconditional link directive, UIKit is iOS-only), so the three iOS-only examples carry the 3-line glue inline. 1607/1608/1616 also un-rotted (dead ns_string -> 'xx "..."' Into conversions, callconv(.c) msgSend fn-ptrs) — all three build for ios-sim/ios again. - math/math.sx -> math/scalar.sx; one spelling '#import "modules/math"' everywhere (4 pinned IR snapshots regenerated: dir import adds Vec2/Mat4 to the type tables). - compiler.sx -> build.sx (imports, CLAUDE.md bundling table, specs.md). - testpkg/ + test_c.sx -> tests/fixtures/ (resolve CWD-relative from repo root, same as vendors/). - library-internal imports use full modules/... paths (std.sx tail, platform/bundle.sx, fixtures).
21 lines
726 B
Plaintext
21 lines
726 B
Plaintext
#import "modules/std.sx";
|
|
#import "modules/build.sx";
|
|
#import "modules/platform/bundle.sx";
|
|
|
|
// Cross-compile regression for the iOS-simulator branch of
|
|
// `platform.bundle`. On a host with the iPhoneSimulator SDK installed,
|
|
// `sx build --target ios-sim` writes a `.app` with the iOS-shaped
|
|
// Info.plist (UIDeviceFamily, LSRequiresIPhoneOS,
|
|
// UIApplicationSceneManifest, DTPlatformName=iPhoneSimulator). Ad-hoc
|
|
// codesign; no provisioning embed needed for the simulator.
|
|
|
|
configure :: () {
|
|
opts := build_options();
|
|
opts.set_bundle_path("IosSimApp.app");
|
|
opts.set_bundle_id("co.example.iossim");
|
|
opts.set_post_link_callback(bundle_main);
|
|
}
|
|
#run configure();
|
|
|
|
main :: () { print("ios-sim runtime main\n"); }
|