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sx/examples/11-vector-math.sx
2026-02-24 17:37:52 +02:00

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#import "modules/std.sx";
math :: #import "modules/math";
dot :: (a: Vector(3,f32), b: Vector(3,f32)) -> f32 {
a.x*b.x + a.y*b.y + a.z*b.z;
}
cross :: (a: Vector(3,f32), b: Vector(3,f32)) -> Vector(3,f32) {
.[a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z, a.x*b.y - a.y*b.x];
}
length :: (v: Vector(3,f32)) -> f32 {
math.sqrt(dot(v, v));
}
normalize :: (v: Vector(3,f32)) -> Vector(3,f32) {
v / length(v);
}
vec3 :: (x:f32, y:f32, z:f32) -> Vector(3,f32) {
.[x, y, z];
}
main :: () {
a := vec3(1, 0, 0);
b := vec3(0, 1, 0);
// dot product
d := dot(a, b);
print("dot: {}\n", d);
// cross product
cr := cross(a, b);
print("cross: {}\n", cr);
// length
v := vec3(3, 4, 0);
len := length(v);
print("length: {}\n", len);
// normalize
n := normalize(v);
print("norm: {}\n", n);
}