Move OS / ARCH / POINTER_SIZE + the OperatingSystem / Architecture enums out of build.sx into a new std/target.sx that imports NOTHING, so low-level code can name the target enum types without dragging the build/std barrel (build.sx transitively pulls std + compiler + bundle, ~16k lines of IR). build.sx flat-imports target.sx so the decls stay registered in the standard import graph (build.sx is reachable from std.sx — dropping it would shift every std program's type table). This is not a re-export: flat import only splices into build.sx's own scope. Consumers are unaffected — the compiler resolves OS / ARCH / POINTER_SIZE by name (comptime constants), so `inline if OS`/value reads need no import; a module that names the enum type imports target.sx. No behavior change (full suite green, 817/0); the enum types stay in the same import graph, so no .ir snapshot drift.
156 lines
8.9 KiB
Plaintext
156 lines
8.9 KiB
Plaintext
// `List` (for the default build script) + the compiler-API build primitives
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// (`emit_object`/`link`/`c_object_paths`/…). The std↔build import cycle (std's
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// tail imports cli.sx which imports this file) is handled by the resolver.
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#import "modules/std.sx";
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#import "modules/compiler.sx";
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// The sx-side `.app`/`.apk` bundler. `default_pipeline` delegates to its
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// `bundle_main` when a bundle was requested. The bundler is `abi(.compiler)`
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// (comptime-only, never emitted into the binary), and the build↔bundle import
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// cycle resolves like the std↔build one.
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#import "modules/platform/bundle.sx";
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// The target facts — OS / ARCH / POINTER_SIZE + the OperatingSystem /
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// Architecture enums — live in a dependency-free module (std/target.sx) so
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// low-level code can name the enum TYPES without the build/std baggage.
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// build.sx imports it (flat) so those decls stay registered in the standard
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// import graph (build.sx is reachable from std.sx — dropping the import would
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// shift every std program's type table). This is NOT a re-export: flat import
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// only splices the names into build.sx's own scope, never into build.sx's
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// importers. Consumers need no import anyway — the compiler resolves OS / ARCH
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// / POINTER_SIZE by name (comptime constants, for both `inline if` and value
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// reads); a module that names OperatingSystem / Architecture imports
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// std/target.sx directly.
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#import "modules/std/target.sx";
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// An opaque compile-time build-configuration handle. `build_options()` hands one
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// back; its real state lives on the compiler's threaded `BuildConfig`. The handle
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// itself is a null-sentinel word (never dereferenced) — every accessor below takes
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// it as an ignored `self` and reads/writes the `BuildConfig` instead. The accessors
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// are free `abi(.compiler)` functions (resolved on `opt.method(...)` via UFCS) and
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// serviced by `comptime_vm.callCompilerFn` — migrated off the old `struct #compiler`
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// hook surface (Phase 5.5).
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BuildOptions :: struct { }
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build_options :: () -> BuildOptions abi(.compiler);
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// ── BuildOptions accessors (free `abi(.compiler)` functions, UFCS) ───────────
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add_link_flag :: ufcs (self: BuildOptions, flag: [:0]u8) abi(.compiler);
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add_framework :: ufcs (self: BuildOptions, name: [:0]u8) abi(.compiler);
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set_output_path :: ufcs (self: BuildOptions, path: [:0]u8) abi(.compiler);
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set_wasm_shell :: ufcs (self: BuildOptions, path: [:0]u8) abi(.compiler);
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// Register a directory of runtime assets to bundle alongside the
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// binary. `src` is the path on disk (relative to the CWD at build
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// time); `dest` is the relative location inside the bundle / APK.
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// Apple .app: copied to `<bundle>/<dest>/`. Android APK: zipped under
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// `<dest>/` at the APK root. Idiomatic form is
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// `opts.add_asset_dir("assets", "assets")`.
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add_asset_dir :: ufcs (self: BuildOptions, src: [:0]u8, dest: [:0]u8) abi(.compiler);
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asset_dir_count :: ufcs (self: BuildOptions) -> i64 abi(.compiler);
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asset_dir_src_at :: ufcs (self: BuildOptions, i: i64) -> string abi(.compiler);
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asset_dir_dest_at :: ufcs (self: BuildOptions, i: i64) -> string abi(.compiler);
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// Name-based alternative to `on_build`. The compiler resolves
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// `<module_name>.bundle_main` after linking.
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set_post_link_module :: ufcs (self: BuildOptions, module_name: [:0]u8) abi(.compiler);
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// Path of the freshly-linked binary, only meaningful while a
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// post-link callback is running. Returns "" before linking.
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binary_path :: ufcs (self: BuildOptions) -> string abi(.compiler);
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// Apple `.app` / Android `.apk` bundling parameters. Accessors
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// return "" when unset so the bundler can use a single string
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// type. macOS bundling needs `bundle_path` and `bundle_id`;
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// codesign / provisioning are iOS-device-only.
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set_bundle_path :: ufcs (self: BuildOptions, path: [:0]u8) abi(.compiler);
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set_bundle_id :: ufcs (self: BuildOptions, id: [:0]u8) abi(.compiler);
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set_codesign_identity :: ufcs (self: BuildOptions, identity: [:0]u8) abi(.compiler);
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set_provisioning_profile :: ufcs (self: BuildOptions, path: [:0]u8) abi(.compiler);
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bundle_path :: ufcs (self: BuildOptions) -> string abi(.compiler);
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bundle_id :: ufcs (self: BuildOptions) -> string abi(.compiler);
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codesign_identity :: ufcs (self: BuildOptions) -> string abi(.compiler);
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provisioning_profile :: ufcs (self: BuildOptions) -> string abi(.compiler);
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// Target accessors. Empty triple before linking; predicates mirror
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// TargetConfig.is{MacOS,IOS,IOSDevice,IOSSimulator}() on the Zig
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// side. Used by the sx bundler to switch Info.plist shape and
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// codesigning ceremony per platform.
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target_triple :: ufcs (self: BuildOptions) -> string abi(.compiler);
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is_macos :: ufcs (self: BuildOptions) -> bool abi(.compiler);
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is_ios :: ufcs (self: BuildOptions) -> bool abi(.compiler);
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is_ios_device :: ufcs (self: BuildOptions) -> bool abi(.compiler);
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is_ios_simulator :: ufcs (self: BuildOptions) -> bool abi(.compiler);
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is_android :: ufcs (self: BuildOptions) -> bool abi(.compiler);
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// Framework list accessors. The bundler walks `framework_count() *
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// framework_at(i)` to find each `-framework` name and recursively
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// copies its `<Name>.framework` directory from one of
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// `framework_path_at(0..framework_path_count())` into
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// `<bundle>/Frameworks/`. Indexed form (slice returns are expressible
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// now via `List`, but the bundler still walks these by index).
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framework_count :: ufcs (self: BuildOptions) -> i64 abi(.compiler);
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framework_at :: ufcs (self: BuildOptions, i: i64) -> string abi(.compiler);
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framework_path_count :: ufcs (self: BuildOptions) -> i64 abi(.compiler);
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framework_path_at :: ufcs (self: BuildOptions, i: i64) -> string abi(.compiler);
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// Android APK bundling parameters. `manifest_path` overrides the
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// bundler's auto-generated AndroidManifest.xml; `keystore_path`
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// overrides the default `$HOME/.android/debug.keystore`. Accessors
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// return "" when unset.
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set_manifest_path :: ufcs (self: BuildOptions, path: [:0]u8) abi(.compiler);
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set_keystore_path :: ufcs (self: BuildOptions, path: [:0]u8) abi(.compiler);
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manifest_path :: ufcs (self: BuildOptions) -> string abi(.compiler);
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keystore_path :: ufcs (self: BuildOptions) -> string abi(.compiler);
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// `#jni_main #jni_class("path") { ... }` decls collected during
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// lowering. The Android bundler walks `0..jni_main_count()` and
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// for each entry writes a `.java` file at
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// `<stage>/java/<runtime_path>.java`, compiles via javac + d8, and
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// bundles the resulting classes.dex into the APK.
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jni_main_count :: ufcs (self: BuildOptions) -> i64 abi(.compiler);
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jni_main_runtime_path_at :: ufcs (self: BuildOptions, i: i64) -> string abi(.compiler);
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jni_main_java_source_at :: ufcs (self: BuildOptions, i: i64) -> string abi(.compiler);
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// The build callback registrar (Phase 5). Registers the sx function that drives
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// the build — the compiler invokes it after codegen with the `BuildOptions`
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// handle. `#run on_build(build);` (from inside a `#run` block) is the override
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// form, where `build :: (opt: BuildOptions) -> bool abi(.compiler) { … }`; the
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// last registration wins. With no override the compiler auto-invokes the stdlib
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// `default_pipeline` (below). This is the sole post-build callback mechanism.
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on_build :: (cb: (opt: BuildOptions) -> bool abi(.compiler)) abi(.compiler);
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// ── The default build script ────────────────────────────────────────────────
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//
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// `emit_and_link` is the build CORE: emit the sx object, gather the C companion
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// objects, and link them into the output with the build's libraries / frameworks /
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// flags / target. Shared by `default_pipeline` AND `platform.bundle.bundle_main`
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// (which wraps it with the per-target `.app` / `.apk` bundling) so a bundler
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// override doesn't re-implement emit+link.
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emit_and_link :: (opt: BuildOptions) -> bool abi(.compiler) {
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obj := emit_object();
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objs := c_object_paths();
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objs.append(obj);
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link(objs, build_output(), link_libraries(), build_frameworks(), build_flags(), build_target());
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return true;
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}
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// `default_pipeline` is the stdlib build driver: the compiler invokes it after
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// codegen (everything is sx-driven — there is no auto-emit/auto-link). It emits +
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// links the program via `emit_and_link`. A user overrides the whole pipeline with
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// their own `#run on_build(custom);` in main.sx (last-wins) — e.g. bundling is
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// `#import "modules/platform/bundle.sx"; #run on_build(bundle_main);`, where
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// `bundle_main` runs `emit_and_link` then wraps the binary into a `.app` / `.apk`.
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// The compiler FORCE-LOWERS this well-known name and auto-invokes it after codegen
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// when no `on_build` override was registered (no library `#run` needed).
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//
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// When a bundle was requested (`--bundle`/`--apk` or `set_bundle_path`), delegate
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// to the per-target bundler (`bundle_main` runs the emit+link core then wraps the
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// `.app`/`.apk`); otherwise just emit + link.
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default_pipeline :: (opt: BuildOptions) -> bool abi(.compiler) {
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if opt.bundle_path().len > 0 {
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return bundle_main(opt);
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}
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return emit_and_link(opt);
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}
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