The session-long set of changes that lay the groundwork for the
Jai-literal implicit-Context-parameter refactor. Lots of accumulated
work; the new arrival is the implicit-ctx foundation (steps 1+2 of
the plan in current/CHECKPOINT-MEM.md):
Step 1 — `CAllocator :: struct {}` stateless allocator in
library/modules/allocators.sx, delegating directly to
libc_malloc/libc_free. `ConstantValue` in src/ir/inst.zig gains a
`func_ref: FuncId` leaf so nested aggregates can carry function
pointers (the inline Allocator value's fn-ptr fields). Switch
sites updated in emit_llvm.zig, print.zig, interp.zig.
Step 2 — `emitDefaultContextGlobal` in src/ir/lower.zig synthesises
a static `__sx_default_context` global with a nested-aggregate
init_val pointing at the CAllocator → Allocator thunks. The
second-pass `initVtableGlobals` in emit_llvm.zig is generalised
to handle `.aggregate` init_vals (re-emits after func_map is
populated so func_ref leaves resolve to real symbols).
Also folded in from earlier work this session:
- Phase 1.1: `xx value` heap-copy in `buildProtocolValue` routes
through `context.allocator` via the new `allocViaContext` helper.
- interp.zig: `marshalForeignArg` double-offset bug fixed —
`heapSlice` already adds `hp.offset` to the slice ptr, so the
extra `+ hp.offset` was scribbling memcpy/memset into adjacent
heap state, corrupting `heap.items[0]`. Symptom: `build_format`
at comptime produced zero bytes, all `print` calls failed.
- Lazy lowering: `lazyLowerFunction` now declares foreign-body
functions as extern stubs in the local (comptime) module so
cross-module foreign calls resolve.
- Allocator API: all stdlib allocators on one-line `init() -> *T`
(CAllocator/GPA: libc-backed; Arena/TrackingAllocator: parent-
backed; BufAlloc: embeds state at head of user buffer).
- issues 0038 (transitive #import), 0039 (chess + stdlib migration
fallout), 0040 (generic struct method dot-dispatch), 0041
(pointer types as type-arg), 0042 (alias name resolution) — all
fixed; regression tests in examples/.
- Diagnostic: `emitError` now embeds the lowering's
`current_source_file` and enclosing function in the literal
message; SX_TRACE_UNRESOLVED=1 dumps a Zig stack trace at the
emit site so misattributed spans can't hide where the failure
is.
- tools/verify-step.sh (all-platforms gate) and tools/scratch.sh
(interp/codegen parity tester) added.
Test suite: 152 example tests pass; chess builds + screenshots on
macOS / iOS sim / Android.
189 lines
6.4 KiB
Plaintext
Executable File
189 lines
6.4 KiB
Plaintext
Executable File
#import "modules/std.sx";
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#import "modules/allocators.sx";
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#import "modules/opengl.sx";
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#import "modules/gpu/api.sx";
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#import "modules/ui/types.sx";
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#import "modules/ui/render.sx";
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#import "modules/ui/events.sx";
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#import "modules/ui/font.sx";
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#import "modules/ui/view.sx";
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#import "modules/ui/renderer.sx";
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UIPipeline :: struct {
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renderer: UIRenderer;
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render_tree: RenderTree;
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font: GlyphCache;
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screen_width: f32;
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screen_height: f32;
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root: ViewChild;
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has_root: bool;
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// Frame arena infrastructure. Both arenas are typed `*Arena`
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// pointers (per the init-returns-typed-pointer API in
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// allocators.sx). Cast to Allocator at use sites via `xx arena_a`.
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arena_a: *Arena;
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arena_b: *Arena;
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frame_index: s64;
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body: Closure() -> View;
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has_body: bool;
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parent_allocator: Allocator;
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// GPU protocol backend. When set, the pipeline propagates this to its
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// renderer + font, and skips the per-frame GL state setup in
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// commit_gpu (Metal bakes blend mode into the pipeline state).
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gpu: ?GPU = null;
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// Set the GPU dispatch BEFORE calling init() / init_font() so the
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// shaders + atlas land on the right backend.
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set_gpu :: (self: *UIPipeline, gpu: GPU) {
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self.gpu = xx gpu;
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self.renderer.gpu = xx gpu;
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self.font.gpu = xx gpu;
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}
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init :: (self: *UIPipeline, width: f32, height: f32) {
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self.render_tree = RenderTree.init();
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self.renderer.init();
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self.screen_width = width;
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self.screen_height = height;
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self.has_root = false;
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self.has_body = false;
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self.frame_index = 0;
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}
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init_font :: (self: *UIPipeline, path: [:0]u8, size: f32, dpi_scale: f32) {
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self.font.init(path, size);
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self.font.set_dpi_scale(dpi_scale);
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self.renderer.dpi_scale = dpi_scale;
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set_global_font(@self.font);
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}
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set_root :: (self: *UIPipeline, view: View) {
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self.root = .{ view = view };
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self.has_root = true;
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}
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set_body :: (self: *UIPipeline, body_fn: Closure() -> View) {
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self.body = body_fn;
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self.has_body = true;
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self.parent_allocator = context.allocator;
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// Initialize both arenas (256KB initial, grows automatically)
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self.arena_a = Arena.init(self.parent_allocator, 262144);
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self.arena_b = Arena.init(self.parent_allocator, 262144);
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self.frame_index = 0;
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}
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resize :: (self: *UIPipeline, width: f32, height: f32) {
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self.screen_width = width;
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self.screen_height = height;
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}
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// Re-layout and re-render the existing view tree at current screen size.
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// Does NOT rebuild from body — safe to call from C callbacks (no arena/context needed).
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tick_relayout :: (self: *UIPipeline) {
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if self.has_root == false { return; }
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proposal := ProposedSize.fixed(self.screen_width, self.screen_height);
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self.root.view.size_that_fits(proposal);
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self.root.computed_frame = Frame.{
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origin = Point.zero(),
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size = Size.{ width = self.screen_width, height = self.screen_height }
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};
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self.root.view.layout(self.root.computed_frame);
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self.render_tree.clear();
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ctx := RenderContext.init(@self.render_tree);
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self.root.view.render(@ctx, self.root.computed_frame);
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self.commit_gpu();
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}
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// Process a single event through the view tree
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dispatch_event :: (self: *UIPipeline, event: *Event) -> bool {
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if self.has_root == false { return false; }
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self.root.view.handle_event(event, self.root.computed_frame);
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}
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// Run one frame: layout → render → commit
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tick :: (self: *UIPipeline) {
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if self.has_body {
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self.tick_with_body();
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return;
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}
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if self.has_root == false { return; }
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proposal := ProposedSize.fixed(self.screen_width, self.screen_height);
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// Layout
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self.root.view.size_that_fits(proposal);
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self.root.computed_frame = Frame.{
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origin = Point.zero(),
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size = Size.{ width = self.screen_width, height = self.screen_height }
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};
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self.root.view.layout(self.root.computed_frame);
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// Render to tree
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self.render_tree.clear();
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ctx := RenderContext.init(@self.render_tree);
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self.root.view.render(@ctx, self.root.computed_frame);
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// Commit to GPU
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self.commit_gpu();
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}
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tick_with_body :: (self: *UIPipeline) {
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build_arena : *Arena = if self.frame_index & 1 == 0 then self.arena_a else self.arena_b;
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build_arena.reset();
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// Reset render_tree nodes (backing is stale after arena reset)
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self.render_tree.nodes.items = null;
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self.render_tree.nodes.len = 0;
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self.render_tree.nodes.cap = 0;
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push Context.{ allocator = xx build_arena, data = context.data } {
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// Workaround: self.body() crashes through struct field (issue-0010)
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body_fn := self.body;
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root_view := body_fn();
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self.root = .{ view = root_view };
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self.has_root = true;
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proposal := ProposedSize.fixed(self.screen_width, self.screen_height);
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self.root.view.size_that_fits(proposal);
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self.root.computed_frame = Frame.{
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origin = Point.zero(),
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size = Size.{ width = self.screen_width, height = self.screen_height }
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};
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self.root.view.layout(self.root.computed_frame);
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self.render_tree.clear();
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ctx := RenderContext.init(@self.render_tree);
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self.root.view.render(@ctx, self.root.computed_frame);
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self.commit_gpu();
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}
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self.frame_index += 1;
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}
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commit_gpu :: (self: *UIPipeline) {
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if self.gpu == null {
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDisable(GL_DEPTH_TEST);
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}
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self.renderer.begin(self.screen_width, self.screen_height, self.font.texture_id);
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self.renderer.process(@self.render_tree);
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// Push any glyphs rasterized during process() to the GPU atlas BEFORE
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// the final draw is recorded. On Metal we deferred per-render_text
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// uploads so this is the single point where the atlas reaches the
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// GPU. On the GL path it's a no-op (uploads already happened inline).
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self.font.upload_atlas_to_gpu();
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self.renderer.flush();
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if self.gpu == null {
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glDisable(GL_BLEND);
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}
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}
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}
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