- ios: --target ios/ios-sim shorthands, iOS SDK auto-discovery,
#framework directive + BuildOptions.add_framework hook,
.app bundle + Info.plist + codesign (ad-hoc and real),
--codesign-identity/--provisioning-profile/--entitlements flags,
modules/std/{objc,uikit}.sx, dynamic class registration,
typed objc_msgSend cast pattern, UIApplicationMain handoff,
UIWindow scene attach. Runs on iPhone hardware.
- ir: silent .s64 defaults → loud diagnostics,
resolveReturnType infers from body, sub-byte int sizes match LLVM,
tuple type interning includes names, compile errors exit 1
- issue-NNNN convention: resolved bugs rename to focused features
- 50 regression tests passing
21 lines
593 B
Plaintext
21 lines
593 B
Plaintext
// BuildOptions.add_framework registers an Apple framework at comptime,
|
|
// equivalent to a top-level `#framework "Name"` directive. The advantage:
|
|
// you can gate it with `inline if OS == .ios { ... }` or similar logic,
|
|
// keeping the framework off non-Apple builds.
|
|
|
|
#import "modules/std.sx";
|
|
#import "modules/compiler.sx";
|
|
|
|
configure_build :: () {
|
|
opts := build_options();
|
|
opts.add_framework("CoreFoundation");
|
|
}
|
|
#run configure_build();
|
|
|
|
CFAbsoluteTimeGetCurrent :: () -> f64 #foreign;
|
|
|
|
main :: () -> s32 {
|
|
t := CFAbsoluteTimeGetCurrent();
|
|
return if t > 0.0 then 0 else 1;
|
|
}
|