Verify-step uncovered three categories of regressions where sx code
calls into the platform's C ABI through fn-pointer types or as a
registered callback. Every site now declares the right convention.
C-side calls INTO sx → callconv(.c) on the sx function:
- platform/android.sx: sx_android_render_thread_entry is the start
routine pthread_create invokes — pthread treats it as a C function.
Also annotate the pthread_create signature so the start-routine fn-
pointer field rejects mismatching sx fns at compile time.
sx code calling typed fn-pointers cast from C symbols → callconv(.c)
on the fn-pointer type:
- opengl.sx: 55 GL fn-ptr globals + load_gl's proc-loader param. GL
trampolines are macOS/iOS/Android system code.
- std/objc.sx: the two typed `objc_msgSend` casts.
- gpu/metal.sx: ~40 typed `objc_msgSend` casts across Metal command
encoder / device / pipeline construction.
The block invoke trampolines (objc_block.sx) call back INTO sx (the
closure trampoline). The typed fn-ptr there stays default-conv so
ctx prepends correctly. Compiler change: a callconv(.c) sx function
now binds `current_ctx_ref` to `&__sx_default_context` at entry (used
to be gated by `isExportedEntryName`). C-callable sx callbacks like
the block invokes don't get their own __sx_ctx param but their bodies
still need a real Context to forward to the closure they delegate to.
Tests: 152/152 example suite + chess green on all 3 platforms.
Screenshots at /tmp/sx-game-{macos,iossim,android}.png.
76 lines
4.0 KiB
Plaintext
76 lines
4.0 KiB
Plaintext
// Obj-C runtime FFI primitives.
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//
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// `*void` stands in for the Obj-C `id`/`Class`/`SEL` types. There's no
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// sx-level type alias yet, so naming discipline at call sites is the only
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// thing keeping them apart.
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//
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// objc_msgSend has the standard ARM64 calling convention (no varargs path).
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// Each call site must invoke through a function pointer of the *exact*
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// argument and return shape. The idiom:
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//
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// msg_fn : (recv: *void, sel: *void, arg: [*]u8) -> *void = xx objc_msgSend;
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// result := msg_fn(receiver, selector, c_string);
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// On macOS libobjc is auto-loaded by libSystem; on iOS it isn't, so we
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// link it explicitly. Foundation registers NSString etc. with the runtime,
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// also auto-loaded on macOS and required as an explicit framework on iOS.
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objc :: #library "objc";
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#framework "Foundation";
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objc_getClass :: (name: [*]u8) -> *void #foreign objc;
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objc_lookUpClass :: (name: [*]u8) -> *void #foreign objc;
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sel_registerName :: (name: [*]u8) -> *void #foreign objc;
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class_createInstance :: (cls: *void, extra: usize) -> *void #foreign objc;
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object_getClass :: (obj: *void) -> *void #foreign objc;
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// Declared with the simplest non-variadic shape. Cast per call site.
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objc_msgSend :: (recv: *void, sel: *void) -> *void #foreign objc;
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// ─── Dynamic class registration ─────────────────────────────────────────
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// Define a new Obj-C class at runtime: allocate the pair, attach methods +
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// protocols, then finalize with `objc_registerClassPair`. The class is then
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// usable via `class_createInstance` and Obj-C dispatch.
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//
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// IMPs (method implementations) are function pointers with the implicit
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// Obj-C method shape: `(self: *void, _cmd: *void, ...args) -> ret` with
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// `callconv(.c)` so they land args in the standard C registers.
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//
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// Method type encoding strings follow Apple's runtime DSL:
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// v = void c = char/BOOL i = int l = long f = float d = double
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// @ = id (object) : = SEL # = Class
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// Return type comes first, then receiver (`@`), then `_cmd` (`:`), then args.
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// Examples:
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// "v@:" -> void method(id, SEL)
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// "c@:" -> BOOL method(id, SEL)
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// "@@:@" -> id method(id, SEL, id)
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// "B@:@@" -> BOOL method(id, SEL, id, id)
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objc_allocateClassPair :: (super: *void, name: [*]u8, extra: usize) -> *void #foreign objc;
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class_addMethod :: (cls: *void, sel: *void, imp: *void, types: [*]u8) -> bool #foreign objc;
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class_addProtocol :: (cls: *void, proto: *void) -> bool #foreign objc;
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objc_getProtocol :: (name: [*]u8) -> *void #foreign objc;
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objc_registerClassPair :: (cls: *void) -> void #foreign objc;
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// Foundation C-API helpers (Foundation is already linked above via #framework).
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// NSLog takes an NSString format; the variadic tail is not exposed here.
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NSLog :: (fmt: *void) #foreign;
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// ─── Convenience helpers ────────────────────────────────────────────────
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// These hide the typed-fn-pointer cast for the most common shapes. They
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// re-register selectors per call — if you're in a tight loop, cache the SEL.
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// Wrap a C string in an autoreleased NSString.
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ns_string :: (s: [*]u8) -> *void {
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cls := objc_getClass("NSString".ptr);
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sel := sel_registerName("stringWithUTF8String:".ptr);
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fn_ptr : (*void, *void, [*]u8) -> *void callconv(.c) = xx objc_msgSend;
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return fn_ptr(cls, sel, s);
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}
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// View an NSString's bytes as a C string. The returned pointer's lifetime is
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// tied to the NSString; don't free it.
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c_string :: (ns: *void) -> [*]u8 {
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sel := sel_registerName("UTF8String".ptr);
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fn_ptr : (*void, *void) -> [*]u8 callconv(.c) = xx objc_msgSend;
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return fn_ptr(ns, sel);
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}
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