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sx/examples/issue-0003.sx
2026-03-05 16:20:36 +02:00

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// issue-0003: Generic struct with protocol #inline constraint generates wrong LLVM types
//
// When `Animated($T: Lerpable)` is monomorphized with a struct type like `Size`,
// the LLVM IR generates `{}` (empty type) instead of the actual struct layout
// for the `T` parameter in methods like `set_immediate`, `animate_to`, and `lerp`.
//
// Error: "Call parameter type does not match function signature!"
// call void @Animated__0.set_immediate(ptr ..., { float, float } ...)
// expected {} but got { float, float }
#import "modules/std.sx";
#import "modules/math";
Lerpable :: protocol #inline {
lerp :: (b: Self, t: f32) -> Self;
}
Size :: struct {
width, height: f32;
zero :: () -> Size => .{ width = 0.0, height = 0.0 };
}
impl Lerpable for Size {
lerp :: (self: Size, b: Size, t: f32) -> Size {
Size.{ width = self.width + (b.width - self.width) * t,
height = self.height + (b.height - self.height) * t };
}
}
Animated :: struct ($T: Lerpable) {
current: T;
from: T;
to: T;
elapsed: f32;
duration: f32;
active: bool;
make :: (value: T) -> Animated(T) {
Animated(T).{
current = value, from = value, to = value,
elapsed = 0.0, duration = 0.0, active = false
};
}
set_immediate :: (self: *Animated(T), value: T) {
self.current = value;
self.from = value;
self.to = value;
self.active = false;
}
animate_to :: (self: *Animated(T), target: T, dur: f32) {
self.from = self.current;
self.to = target;
self.elapsed = 0.0;
self.duration = dur;
self.active = true;
}
tick :: (self: *Animated(T), dt: f32) {
if !self.active { return; }
self.elapsed += dt;
t := clamp(self.elapsed / self.duration, 0.0, 1.0);
self.current = self.from.lerp(self.to, t);
if t >= 1.0 {
self.current = self.to;
self.active = false;
}
}
}
main :: () -> void {
anim := Animated(Size).make(Size.zero());
anim.set_immediate(Size.{ width = 100.0, height = 50.0 });
print("after set: {}x{}\n", anim.current.width, anim.current.height);
anim.animate_to(Size.{ width = 200.0, height = 100.0 }, 1.0);
anim.tick(0.5);
print("mid anim: {}x{}\n", anim.current.width, anim.current.height);
anim.tick(0.5);
print("end anim: {}x{}\n", anim.current.width, anim.current.height);
}