Files
sx/library/modules/ui/gesture.sx
agra dc8529e3ea ui: port game UI framework into library/modules/ui
20 files (~3,830 lines): view protocol, layout, renderer, glyph cache,
fonts, gestures, animation, scroll, stacks, modifiers, etc.

Internal imports rewritten from "ui/..." to "modules/ui/...".
Consumers now `#import "modules/ui"` from any project; no symlink
hacks needed. Verified by compiling game/main.sx without its local
ui/ — resolves via the Phase 6 stdlib fallback.
2026-05-17 13:54:11 +03:00

129 lines
3.7 KiB
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Executable File

#import "modules/std.sx";
#import "modules/math";
#import "modules/ui/types.sx";
#import "modules/ui/events.sx";
GesturePhase :: enum {
possible;
began;
changed;
ended;
cancelled;
failed;
}
// --- TapGesture ---
TapValue :: struct {
location: Point;
count: s32;
}
TapGesture :: struct {
count: s32;
on_tap: ?Closure();
phase: GesturePhase;
tap_count: s32;
start_position: Point;
TAP_THRESHOLD :f32: 10.0;
handle_event :: (self: *TapGesture, event: *Event, frame: Frame) -> bool {
if event.* == {
case .mouse_down: (d) {
if frame.contains(d.position) {
self.phase = .began;
self.start_position = d.position;
return true;
}
}
case .mouse_moved: (d) {
if self.phase == .began {
if self.start_position.distance(d.position) > TapGesture.TAP_THRESHOLD {
self.phase = .failed;
}
}
}
case .mouse_up: (d) {
if self.phase == .began {
if frame.contains(d.position) {
self.tap_count += 1;
if self.tap_count >= self.count {
if handler := self.on_tap { handler(); }
self.tap_count = 0;
}
}
}
self.phase = .possible;
return true;
}
}
false;
}
}
// --- DragGesture ---
DragValue :: struct {
location: Point;
start_location: Point;
translation: Point;
}
DragGesture :: struct {
min_distance: f32;
on_changed: ?Closure(DragValue);
on_ended: ?Closure(DragValue);
phase: GesturePhase;
start_location: Point;
current_location: Point;
make_value :: (self: *DragGesture) -> DragValue {
DragValue.{
location = self.current_location,
start_location = self.start_location,
translation = self.current_location.sub(self.start_location)
};
}
handle_event :: (self: *DragGesture, event: *Event, frame: Frame) -> bool {
if event.* == {
case .mouse_down: (d) {
if frame.contains(d.position) {
self.phase = .possible;
self.start_location = d.position;
self.current_location = d.position;
return true;
}
}
case .mouse_moved: (d) {
if self.phase == .possible {
self.current_location = d.position;
if self.start_location.distance(d.position) >= self.min_distance {
self.phase = .began;
if handler := self.on_changed { handler(self.make_value()); }
}
return true;
}
if self.phase == .began or self.phase == .changed {
self.current_location = d.position;
self.phase = .changed;
if handler := self.on_changed { handler(self.make_value()); }
return true;
}
}
case .mouse_up: (d) {
if self.phase == .began or self.phase == .changed {
self.current_location = d.position;
self.phase = .ended;
if handler := self.on_ended { handler(self.make_value()); }
self.phase = .possible;
return true;
}
self.phase = .possible;
}
}
false;
}
}