- objc.sx, objc_block.sx (from std/) + sdl3/opengl/raylib/stb/stb_truetype/ wasm vendor bindings (from modules/ root) -> modules/ffi/ - std/uikit.sx deleted: platform/uikit.sx already declares UIApplicationMain and imports objc; '#framework "UIKit"' cannot live in a file imported on macOS targets (unconditional link directive, UIKit is iOS-only), so the three iOS-only examples carry the 3-line glue inline. 1607/1608/1616 also un-rotted (dead ns_string -> 'xx "..."' Into conversions, callconv(.c) msgSend fn-ptrs) — all three build for ios-sim/ios again. - math/math.sx -> math/scalar.sx; one spelling '#import "modules/math"' everywhere (4 pinned IR snapshots regenerated: dir import adds Vec2/Mat4 to the type tables). - compiler.sx -> build.sx (imports, CLAUDE.md bundling table, specs.md). - testpkg/ + test_c.sx -> tests/fixtures/ (resolve CWD-relative from repo root, same as vendors/). - library-internal imports use full modules/... paths (std.sx tail, platform/bundle.sx, fixtures).
48 lines
1.5 KiB
Plaintext
48 lines
1.5 KiB
Plaintext
#import "modules/std.sx";
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#import "modules/math";
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#import "modules/build.sx";
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#import "modules/std/test.sx";
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pkg :: #import "tests/fixtures/testpkg";
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main :: () {
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// === 26. #using struct composition ===
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print("=== 26. #using ===\n");
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{
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UBase :: struct { x: s32; y: s32; }
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UExt :: struct { #using UBase; z: s32; }
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e := UExt.{ x = 1, y = 2, z = 3 };
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print("using-x: {}\n", e.x);
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print("using-y: {}\n", e.y);
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print("using-z: {}\n", e.z);
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// #using in middle position
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UHeader :: struct { version: s32; }
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UPacket :: struct { id: s32; #using UHeader; payload: s32; }
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p := UPacket.{ id = 10, version = 42, payload = 99 };
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print("pkt-id: {}\n", p.id);
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print("pkt-ver: {}\n", p.version);
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print("pkt-pay: {}\n", p.payload);
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// Multiple #using
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UPos :: struct { px: s32; py: s32; }
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UCol :: struct { r: s32; g: s32; }
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USprite :: struct { #using UPos; #using UCol; scale: s32; }
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s := USprite.{ px = 10, py = 20, r = 255, g = 128, scale = 1 };
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print("sprite-px: {}\n", s.px);
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print("sprite-r: {}\n", s.r);
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print("sprite-scale: {}\n", s.scale);
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}
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// --- Comptime format ---
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{
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ct_body :: "hello";
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ct_msg :: format("say: {} (len={})", ct_body, ct_body.len);
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print("{}\n", ct_msg);
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ct_num :: 42;
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ct_num_msg :: format("n={}", ct_num);
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print("{}\n", ct_num_msg);
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}
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}
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