Files
sx/library/modules/ui/events.sx
agra dc8529e3ea ui: port game UI framework into library/modules/ui
20 files (~3,830 lines): view protocol, layout, renderer, glyph cache,
fonts, gestures, animation, scroll, stacks, modifiers, etc.

Internal imports rewritten from "ui/..." to "modules/ui/...".
Consumers now `#import "modules/ui"` from any project; no symlink
hacks needed. Verified by compiling game/main.sx without its local
ui/ — resolves via the Phase 6 stdlib fallback.
2026-05-17 13:54:11 +03:00

97 lines
2.7 KiB
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Executable File

#import "modules/std.sx";
#import "modules/sdl3.sx";
#import "modules/ui/types.sx";
MouseButton :: enum {
none;
left;
middle;
right;
}
MouseButtonData :: struct { position: Point; button: MouseButton; }
MouseMotionData :: struct { position: Point; delta: Point; }
MouseWheelData :: struct { position: Point; delta: Point; }
KeyData :: struct { key: u32; }
ResizeData :: struct { size: Size; }
Event :: enum {
none;
quit;
mouse_down: MouseButtonData;
mouse_up: MouseButtonData;
mouse_moved: MouseMotionData;
mouse_wheel: MouseWheelData;
key_down: KeyData;
key_up: KeyData;
text_input: string;
window_resize: ResizeData;
}
event_position :: (e: *Event) -> ?Point {
if e.* == {
case .mouse_down: (d) { return d.position; }
case .mouse_up: (d) { return d.position; }
case .mouse_moved: (d) { return d.position; }
case .mouse_wheel: (d) { return d.position; }
}
null;
}
// Translate SDL_Event → our Event type
translate_sdl_event :: (sdl: *SDL_Event) -> Event {
if sdl.* == {
case .quit: {
return .quit;
}
case .key_down: (data) {
return .key_down(.{ key = xx data.key });
}
case .key_up: (data) {
return .key_up(.{ key = xx data.key });
}
case .mouse_motion: (data) {
return .mouse_moved(.{
position = .{ x = data.x, y = data.y },
delta = .{ x = data.xrel, y = data.yrel }
});
}
case .mouse_button_down: (data) {
btn :MouseButton = if data.button == {
case 1: .left;
case 2: .middle;
case 3: .right;
else: .none;
};
return .mouse_down(.{
position = .{ x = data.x, y = data.y },
button = btn
});
}
case .mouse_button_up: (data) {
btn :MouseButton = if data.button == {
case 1: .left;
case 2: .middle;
case 3: .right;
else: .none;
};
return .mouse_up(.{
position = .{ x = data.x, y = data.y },
button = btn
});
}
case .mouse_wheel: (data) {
return .mouse_wheel(.{
position = .{ x = data.mouse_x, y = data.mouse_y },
delta = .{ x = data.x, y = data.y }
});
}
case .window_resized: (data) {
return .window_resize(.{
size = .{ width = xx data.data1, height = xx data.data2 }
});
}
}
.none;
}