Campaign Weeks 3-6 of /Users/agra/.claude/plans/lets-plan-to-move-splendid-pumpkin.md
land in one push: the bundling pipeline that used to live in
src/target.zig (createBundle, embedFramework, extractEntitlements,
buildInfoPlist, codesign) now lives in
library/modules/platform/bundle.sx and runs in the IR interpreter
after target.link() returns.
New language-side surface:
- library/modules/fs.sx — POSIX libc bindings (open/read/write/close,
mkdir/unlink/rmdir, chmod, rename, access, basename/dirname). Variadic
open() lowers to C's varargs via the new args: ..T form. Direct libc
calls bypass *File method dispatch so they work from the post-link
IR interpreter.
- library/modules/process.sx — popen-based run(cmd) returning
ProcessResult{ exit_code, stdout }, plus env() and find_executable().
- library/modules/std.sx — xml_escape(s) and variadic path_join(parts).
- library/modules/compiler.sx — BuildOptions grows
set_post_link_callback / set_post_link_module / binary_path
accessors; bundle_path/bundle_id/codesign_identity/provisioning_profile
setters + accessors; per-target predicates is_macos/is_ios/
is_ios_device/is_ios_simulator + target_triple; framework_count /
framework_at(i) / framework_path_count / framework_path_at(i);
add_asset_dir(src, dest) + asset_dir_count / src_at / dest_at.
Compiler-side wiring:
- src/ir/compiler_hooks.zig — BuildConfig now carries post_link_callback_fn,
post_link_module, binary_path, bundle_*, target_triple,
target_frameworks, target_framework_paths, asset_dirs. Hook registry
exposes every accessor; getters return "" / 0 for unset fields so
bundle.sx can treat absent values uniformly.
- src/ir/host_ffi.zig (new) — dlsym(RTLD_DEFAULT) + arity-switched cdecl
trampolines so #foreign("c") declarations resolve through the host
libc during #run / post-link interpretation.
- src/ir/interp.zig — callForeign dispatch; build_config pointer
injection so accessor hooks see live state during re-entry.
- src/core.zig — keeps the IR module alive past generateCode; exposes
invokeByName / invokeByFuncId so main.zig can re-enter the
interpreter after linking.
- src/main.zig — wires bundle/codesign/provisioning CLI flags +
target_triple + framework lists into BuildConfig; invokes the
post-link callback (by FuncId or by <module>.bundle_main lookup) once
target.link() returns. When --bundle is set but no callback is
registered, auto-falls-back to post_link_module = "platform.bundle"
so the legacy --bundle CLI keeps working for any program that imports
modules/platform/bundle.sx.
Apple .app bundler (library/modules/platform/bundle.sx):
- Single bundle_main entry covers macOS, iOS simulator, iOS device.
Per-target Info.plist switch keys off is_ios()/is_ios_simulator() —
iOS emits UIDeviceFamily / LSRequiresIPhoneOS /
UIApplicationSceneManifest / DTPlatformName (iPhoneOS or
iPhoneSimulator); macOS emits the minimal CFBundle* set.
- iOS-only steps:
- Provisioning embed: fs.read_file + fs.write_file to
<bundle>/embedded.mobileprovision.
- Framework embed: recursive cp -R per -F search path into
<bundle>/Frameworks/<Name>.framework/ (until fs.sx grows list_dir).
- Entitlements extraction: four process.run calls (security cms -D,
plutil -extract Entitlements xml1, plutil -extract
ApplicationIdentifierPrefix.0, plutil -replace application-identifier)
resolving the wildcard <TEAM>.* -> <TEAM>.<bundle_id>.
- Real codesign with --entitlements when present.
- Asset dirs (add_asset_dir): recursive cp -R src/. into <bundle>/dest/.
Missing src is treated as "nothing to do" so projects can register
add_asset_dir("assets", "assets") unconditionally.
Parser:
- parseStmt() now accepts #import \"path\"; and #framework \"Name\"; as
statement-position tokens. Needed for top-level
inline if OS == .android { #import \"modules/platform/android.sx\"; }
blocks (issue-0042 flatten pass surfaces them); chess's
inline-if-with-#import was rejected at parse time before this fix.
Removals from src/target.zig:
- createBundle, embedFramework, extractEntitlements, buildInfoPlist,
codesign (~210 lines). main.zig no longer calls createBundle after
link(); the sx callback is the single entry point.
Tests / regression markers (all run under sx run host JIT):
- examples/115-post-link-callback.sx — callback registration round-trip.
- examples/116-fs-roundtrip.sx — fs.write_file -> fs.read_file -> exists.
- examples/117-process-roundtrip.sx — process.run + env + find_executable.
- examples/118-macos-bundle.sx — macOS .app via bundle_main callback.
- examples/119-interp-cast-ptr-cmp.sx — cast(T) val under interpreter.
- examples/120-interp-variadic-any.sx — variadic ..Any indexing in IR
interpreter.
- examples/121-ios-sim-bundle.sx — iOS-sim cross-compile + .app with
iOS-shaped Info.plist (added to tests/cross_compile.sh as the
ios-sim tuple).
- examples/122-ios-device-bundle.sx — iOS device cross-compile +
full codesign pipeline (provisioning embed + entitlements
extraction + --entitlements codesign). Manually verified end-to-end:
installed via xcrun devicectl device install app + launched
successfully on iPhone 17 Pro.
- examples/123-inline-if-import-in-body.sx — locks in the parser fix.
zig build && zig build test && bash tests/run_examples.sh => 141 passed,
0 failed; bash tests/cross_compile.sh => 7 passed, 0 failed.
520 lines
18 KiB
Plaintext
520 lines
18 KiB
Plaintext
#import "../std.sx";
|
|
#import "../compiler.sx";
|
|
#import "../fs.sx";
|
|
#import "../process.sx";
|
|
|
|
// =====================================================================
|
|
// platform.bundle — sx-side Apple `.app` bundler.
|
|
//
|
|
// Covers all three Apple targets from a single `bundle_main` entry:
|
|
// macOS, iOS simulator, iOS device. Per-platform branching is keyed
|
|
// off `BuildOptions.is_macos()` / `is_ios_simulator()` / `is_ios_device()`
|
|
// so the bundle layout, Info.plist shape, framework embedding,
|
|
// provisioning, entitlements, and codesigning ceremony all match what
|
|
// the Zig `createBundle` used to produce.
|
|
//
|
|
// Wiring: users opt in by registering `bundle_main` as the post-link
|
|
// callback in their own `#run` block. Example:
|
|
//
|
|
// #run {
|
|
// opts := build_options();
|
|
// opts.set_bundle_path("MyApp.app");
|
|
// opts.set_bundle_id("co.example.myapp");
|
|
// opts.set_post_link_callback(platform.bundle.bundle_main);
|
|
// }
|
|
// =====================================================================
|
|
|
|
bundle_main :: () -> bool {
|
|
opts := build_options();
|
|
binary := opts.binary_path();
|
|
bundle := opts.bundle_path();
|
|
bid := opts.bundle_id();
|
|
|
|
if bundle.len == 0 {
|
|
// No bundle requested — nothing to do. Build succeeded.
|
|
return true;
|
|
}
|
|
if bid.len == 0 {
|
|
out("error: bundle requires bundle_id (set via set_bundle_id() or --bundle-id)\n");
|
|
return false;
|
|
}
|
|
if binary.len == 0 {
|
|
out("error: bundle: empty binary_path (compiler bug)\n");
|
|
return false;
|
|
}
|
|
|
|
// Device builds without a real identity will be rejected by the
|
|
// device, so fail fast with a clear hint — matches what the legacy
|
|
// Zig path did at the top of createBundle.
|
|
if opts.is_ios_device() {
|
|
if opts.codesign_identity().len == 0 {
|
|
out("error: --target ios requires --codesign-identity (e.g. \"Apple Development: ...\") and --provisioning-profile <path>\n");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bundle_z := str_to_cstr(bundle);
|
|
|
|
// Clean previous bundle. `rm -rf` via shell until fs.sx grows
|
|
// `delete_dir_all`.
|
|
rm_cmd := concat("rm -rf ", bundle);
|
|
rm_z := str_to_cstr(rm_cmd);
|
|
if r := run(rm_z) {
|
|
if r.exit_code != 0 {
|
|
out("error: bundle: failed to clean ");
|
|
out(bundle);
|
|
out("\n");
|
|
return false;
|
|
}
|
|
}
|
|
if !create_dir_all(bundle_z) {
|
|
out("error: bundle: cannot create dir ");
|
|
out(bundle);
|
|
out("\n");
|
|
return false;
|
|
}
|
|
|
|
// Copy the linked binary into the bundle as `<exe_name>`. Flat
|
|
// layout (binary + Info.plist at bundle root) matches the legacy
|
|
// Zig path for every Apple target — the canonical macOS
|
|
// `Contents/MacOS/` layout is a follow-up.
|
|
exe_name := basename(binary);
|
|
binary_z := str_to_cstr(binary);
|
|
exe_dest := concat(bundle, "/");
|
|
exe_dest = concat(exe_dest, exe_name);
|
|
exe_dest_z := str_to_cstr(exe_dest);
|
|
if !copy_file(binary_z, exe_dest_z) {
|
|
out("error: bundle: copy binary failed\n");
|
|
return false;
|
|
}
|
|
set_mode(exe_dest_z, 493); // 0o755 = preserve executable bit
|
|
|
|
// Write Info.plist. Per-target shape — iOS needs UIDeviceFamily +
|
|
// UIApplicationSceneManifest + DTPlatformName, macOS doesn't.
|
|
plist := build_info_plist(opts, exe_name, bid);
|
|
plist_path := concat(bundle, "/Info.plist");
|
|
plist_path_z := str_to_cstr(plist_path);
|
|
if !write_file(plist_path_z, plist) {
|
|
out("error: bundle: write Info.plist failed\n");
|
|
return false;
|
|
}
|
|
|
|
// Embed the provisioning profile if supplied. Required for device
|
|
// installs; harmless (and usually omitted) elsewhere.
|
|
profile := opts.provisioning_profile();
|
|
if profile.len > 0 {
|
|
if !embed_provisioning_profile(profile, bundle) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Copy any user-registered asset directories into the bundle.
|
|
// Apple .app puts them at `<bundle>/<dest>/`. Android (Week 7) will
|
|
// zip them into the APK at the same relative path. Recursive copy
|
|
// shells out to `cp -R` until fs.sx grows `list_dir`.
|
|
asset_count := opts.asset_dir_count();
|
|
j : s64 = 0;
|
|
while j < asset_count {
|
|
src := opts.asset_dir_src_at(j);
|
|
dest := opts.asset_dir_dest_at(j);
|
|
if !copy_asset_dir(src, dest, bundle) {
|
|
out("error: bundle: failed to copy asset dir '");
|
|
out(src);
|
|
out("'\n");
|
|
return false;
|
|
}
|
|
j += 1;
|
|
}
|
|
|
|
// iOS apps load dynamic frameworks from
|
|
// `<bundle>.app/Frameworks/<Name>.framework/<Name>` via the
|
|
// `@executable_path/Frameworks` rpath set at link time. Recursive
|
|
// copy lives in `embed_framework` until fs.sx grows `list_dir`.
|
|
if opts.is_ios() {
|
|
fw_count := opts.framework_count();
|
|
if fw_count > 0 {
|
|
fw_dir := concat(bundle, "/Frameworks");
|
|
fw_dir_z := str_to_cstr(fw_dir);
|
|
if !create_dir_all(fw_dir_z) {
|
|
out("error: bundle: cannot create Frameworks dir\n");
|
|
return false;
|
|
}
|
|
i : s64 = 0;
|
|
while i < fw_count {
|
|
fw_name := opts.framework_at(i);
|
|
if !embed_framework(opts, fw_name, fw_dir) {
|
|
// embed_framework emits its own diagnostic; on
|
|
// failure we print a warning (matching the legacy
|
|
// Zig path) and continue — the link may still have
|
|
// resolved the framework against the SDK.
|
|
out("warning: framework '");
|
|
out(fw_name);
|
|
out("' not embedded; runtime load may fail\n");
|
|
}
|
|
i += 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Codesign. Device builds need real identity + extracted
|
|
// entitlements; sim/macOS default to ad-hoc ("-").
|
|
identity := opts.codesign_identity();
|
|
if identity.len == 0 { identity = "-"; }
|
|
ent_path := "";
|
|
if opts.is_ios_device() {
|
|
if profile.len > 0 {
|
|
if e := extract_entitlements(profile, bid) {
|
|
ent_path = e;
|
|
} else {
|
|
out("error: bundle: failed to extract entitlements from provisioning profile\n");
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
if !codesign(bundle, identity, ent_path) {
|
|
return false;
|
|
}
|
|
|
|
out("bundled: ");
|
|
out(bundle);
|
|
out("\n");
|
|
true;
|
|
}
|
|
|
|
// ── Helpers ──────────────────────────────────────────────────────────
|
|
|
|
// Copy a sx string (slice) into a freshly-allocated null-terminated
|
|
// buffer for libc / `[:0]u8` callees. Allocated from
|
|
// `context.allocator` like the rest of the bundling stage.
|
|
str_to_cstr :: (s: string) -> [:0]u8 {
|
|
buf := cstring(s.len);
|
|
memcpy(buf.ptr, s.ptr, s.len);
|
|
buf;
|
|
}
|
|
|
|
// Minimum iOS version baked into the Info.plist — matches what the
|
|
// Zig path emitted for years. Lift to a setter when a real consumer
|
|
// needs a higher floor.
|
|
IOS_MIN_OS : string : "14.0";
|
|
|
|
// Build the Info.plist body for the current target. iOS-shaped plists
|
|
// carry the keys the iOS launcher needs (UIDeviceFamily,
|
|
// LSRequiresIPhoneOS, UIApplicationSceneManifest, DTPlatformName,
|
|
// MinimumOSVersion); macOS doesn't need any of those.
|
|
build_info_plist :: (opts: BuildOptions, exe_name: string, bundle_id: string) -> string {
|
|
if opts.is_ios() {
|
|
platform_key := if opts.is_ios_simulator() then "iPhoneSimulator" else "iPhoneOS";
|
|
return format(#string PLIST
|
|
<?xml version="1.0" encoding="UTF-8"?>
|
|
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
|
<plist version="1.0">
|
|
<dict>
|
|
<key>CFBundleIdentifier</key>
|
|
<string>{}</string>
|
|
<key>CFBundleName</key>
|
|
<string>{}</string>
|
|
<key>CFBundleExecutable</key>
|
|
<string>{}</string>
|
|
<key>CFBundlePackageType</key>
|
|
<string>APPL</string>
|
|
<key>CFBundleVersion</key>
|
|
<string>1</string>
|
|
<key>CFBundleShortVersionString</key>
|
|
<string>0.1</string>
|
|
<key>MinimumOSVersion</key>
|
|
<string>{}</string>
|
|
<key>UIDeviceFamily</key>
|
|
<array>
|
|
<integer>1</integer>
|
|
</array>
|
|
<key>LSRequiresIPhoneOS</key>
|
|
<true/>
|
|
<key>UILaunchScreen</key>
|
|
<dict/>
|
|
<key>UIApplicationSceneManifest</key>
|
|
<dict>
|
|
<key>UIApplicationSupportsMultipleScenes</key>
|
|
<false/>
|
|
<key>UISceneConfigurations</key>
|
|
<dict>
|
|
<key>UIWindowSceneSessionRoleApplication</key>
|
|
<array>
|
|
<dict>
|
|
<key>UISceneConfigurationName</key>
|
|
<string>Default Configuration</string>
|
|
<key>UISceneDelegateClassName</key>
|
|
<string>SxSceneDelegate</string>
|
|
</dict>
|
|
</array>
|
|
</dict>
|
|
</dict>
|
|
<key>DTPlatformName</key>
|
|
<string>{}</string>
|
|
</dict>
|
|
</plist>
|
|
PLIST, xml_escape(bundle_id), xml_escape(exe_name), xml_escape(exe_name), IOS_MIN_OS, platform_key);
|
|
}
|
|
|
|
// macOS (and any non-iOS Apple target) — the minimal plist both
|
|
// launchers will accept.
|
|
format(#string PLIST
|
|
<?xml version="1.0" encoding="UTF-8"?>
|
|
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
|
<plist version="1.0">
|
|
<dict>
|
|
<key>CFBundleIdentifier</key>
|
|
<string>{}</string>
|
|
<key>CFBundleName</key>
|
|
<string>{}</string>
|
|
<key>CFBundleExecutable</key>
|
|
<string>{}</string>
|
|
<key>CFBundlePackageType</key>
|
|
<string>APPL</string>
|
|
<key>CFBundleVersion</key>
|
|
<string>1</string>
|
|
<key>CFBundleShortVersionString</key>
|
|
<string>0.1</string>
|
|
</dict>
|
|
</plist>
|
|
PLIST, xml_escape(bundle_id), xml_escape(exe_name), xml_escape(exe_name));
|
|
}
|
|
|
|
// Read a `.mobileprovision` and write it to
|
|
// `<bundle>/embedded.mobileprovision`. iOS device installer rejects
|
|
// the app without this file when a profile-bound identity is used.
|
|
embed_provisioning_profile :: (profile: string, bundle: string) -> bool {
|
|
profile_z := str_to_cstr(profile);
|
|
if data := read_file(profile_z) {
|
|
dest := concat(bundle, "/embedded.mobileprovision");
|
|
dest_z := str_to_cstr(dest);
|
|
if !write_file(dest_z, data) {
|
|
out("error: bundle: failed to write embedded.mobileprovision\n");
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
out("error: bundle: cannot read provisioning profile: ");
|
|
out(profile);
|
|
out("\n");
|
|
false;
|
|
}
|
|
|
|
// Recursive-copy `<src_dir>` (relative to the build CWD) into
|
|
// `<bundle>/<dest>/`. Creates intermediate dirs as needed. Returns
|
|
// true if `src_dir` doesn't exist (callers can register optional
|
|
// asset trees without failing the build). Shells out to `cp -R`
|
|
// because fs.sx Phase 1A doesn't expose `list_dir` / `walk` yet.
|
|
copy_asset_dir :: (src: string, dest: string, bundle: string) -> bool {
|
|
src_z := str_to_cstr(src);
|
|
if !exists(src_z) {
|
|
// Treating missing src as "nothing to do" lets a project
|
|
// register `add_asset_dir("assets", "assets")` unconditionally
|
|
// and only ship assets when the dir is present.
|
|
return true;
|
|
}
|
|
dest_full := concat(bundle, "/");
|
|
dest_full = concat(dest_full, dest);
|
|
// Parent of dest_full must exist for `cp -R src dest_full` to
|
|
// place src as dest_full's contents. We pre-create dest_full so cp
|
|
// works in "copy src contents into existing dir" mode by appending
|
|
// a trailing `/` to src.
|
|
dest_full_z := str_to_cstr(dest_full);
|
|
if !create_dir_all(dest_full_z) {
|
|
out("error: bundle: cannot create asset dest '");
|
|
out(dest_full);
|
|
out("'\n");
|
|
return false;
|
|
}
|
|
// `cp -R src/. dest/` copies the contents of src into dest. The
|
|
// `.` is critical: `cp -R src/ dest/` on macOS BSD cp places src
|
|
// *inside* dest as `dest/src/`, which is the wrong shape.
|
|
cmd := concat("cp -R \"", src);
|
|
cmd = concat(cmd, "/.\" \"");
|
|
cmd = concat(cmd, dest_full);
|
|
cmd = concat(cmd, "\" 2>&1");
|
|
cmd_z := str_to_cstr(cmd);
|
|
if r := run(cmd_z) {
|
|
if r.exit_code != 0 {
|
|
out("error: cp -R failed:\n");
|
|
out(r.stdout);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
out("error: cp -R spawn failed\n");
|
|
false;
|
|
}
|
|
|
|
// Recursive-copy `<name>.framework` from one of the user's `-F` search
|
|
// paths into `<dest_dir>`. Walks the framework paths in order; first
|
|
// hit wins. Falls back to a `cp -R` subprocess because fs.sx Phase 1A
|
|
// doesn't expose `list_dir` / `walk` yet.
|
|
embed_framework :: (opts: BuildOptions, name: string, dest_dir: string) -> bool {
|
|
subdir := concat(name, ".framework");
|
|
path_count := opts.framework_path_count();
|
|
i : s64 = 0;
|
|
while i < path_count {
|
|
base := opts.framework_path_at(i);
|
|
candidate := concat(base, "/");
|
|
candidate = concat(candidate, subdir);
|
|
candidate_z := str_to_cstr(candidate);
|
|
if exists(candidate_z) {
|
|
dest := concat(dest_dir, "/");
|
|
dest = concat(dest, subdir);
|
|
// Shell-quoting is conservative — paths may contain
|
|
// spaces (e.g. user's home dir on macOS). Wrap each path
|
|
// in double quotes; we trust them not to contain `"`.
|
|
cmd := concat("cp -R \"", candidate);
|
|
cmd = concat(cmd, "\" \"");
|
|
cmd = concat(cmd, dest);
|
|
cmd = concat(cmd, "\"");
|
|
cmd_z := str_to_cstr(cmd);
|
|
if r := run(cmd_z) {
|
|
if r.exit_code != 0 {
|
|
out("error: cp -R ");
|
|
out(candidate);
|
|
out(" -> ");
|
|
out(dest);
|
|
out(" failed\n");
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
out("error: cp -R failed to spawn\n");
|
|
return false;
|
|
}
|
|
i += 1;
|
|
}
|
|
false;
|
|
}
|
|
|
|
// Extract entitlements XML from a `.mobileprovision` and resolve the
|
|
// `application-identifier` wildcard (`<TEAM>.*`) to the concrete
|
|
// bundle ID. Required for iOS device installs — without this
|
|
// substitution the device installer rejects the app with
|
|
// `MIInstallerErrorDomain error 13` / `0xe8008015`.
|
|
// Writes the resolved entitlements to `.sx-tmp/entitlements.plist`
|
|
// and returns that path on success.
|
|
extract_entitlements :: (profile: string, bundle_id: string) -> ?string {
|
|
sx_tmp := str_to_cstr(".sx-tmp");
|
|
create_dir_all(sx_tmp);
|
|
|
|
profile_plist := ".sx-tmp/profile.plist";
|
|
ent_path := ".sx-tmp/entitlements.plist";
|
|
|
|
// 1. security cms -D -i <profile> -o profile.plist
|
|
cmd1 := concat("security cms -D -i \"", profile);
|
|
cmd1 = concat(cmd1, "\" -o \"");
|
|
cmd1 = concat(cmd1, profile_plist);
|
|
cmd1 = concat(cmd1, "\" 2>&1");
|
|
cmd1_z := str_to_cstr(cmd1);
|
|
if r := run(cmd1_z) {
|
|
if r.exit_code != 0 {
|
|
out("error: failed to decode provisioning profile:\n");
|
|
out(r.stdout);
|
|
return null;
|
|
}
|
|
} else {
|
|
out("error: security cms spawn failed\n");
|
|
return null;
|
|
}
|
|
|
|
// 2. plutil -extract Entitlements xml1 -o entitlements.plist profile.plist
|
|
cmd2 := concat("plutil -extract Entitlements xml1 -o \"", ent_path);
|
|
cmd2 = concat(cmd2, "\" \"");
|
|
cmd2 = concat(cmd2, profile_plist);
|
|
cmd2 = concat(cmd2, "\" 2>&1");
|
|
cmd2_z := str_to_cstr(cmd2);
|
|
if r := run(cmd2_z) {
|
|
if r.exit_code != 0 {
|
|
out("error: failed to extract entitlements:\n");
|
|
out(r.stdout);
|
|
return null;
|
|
}
|
|
} else {
|
|
out("error: plutil extract spawn failed\n");
|
|
return null;
|
|
}
|
|
|
|
// 3. Read the team identifier from
|
|
// `ApplicationIdentifierPrefix.0`. Using
|
|
// `com.apple.developer.team-identifier` would confuse plutil —
|
|
// dots in plutil paths are interpreted as path separators.
|
|
cmd3 := concat("plutil -extract ApplicationIdentifierPrefix.0 raw -o - \"", profile_plist);
|
|
cmd3 = concat(cmd3, "\"");
|
|
cmd3_z := str_to_cstr(cmd3);
|
|
team := "";
|
|
if r := run(cmd3_z) {
|
|
if r.exit_code != 0 {
|
|
out("error: profile missing ApplicationIdentifierPrefix:\n");
|
|
out(r.stdout);
|
|
return null;
|
|
}
|
|
team = r.stdout;
|
|
// Strip trailing whitespace.
|
|
while team.len > 0 {
|
|
last := team[team.len - 1];
|
|
if last == 10 { team = substr(team, 0, team.len - 1); }
|
|
else if last == 13 { team = substr(team, 0, team.len - 1); }
|
|
else if last == 32 { team = substr(team, 0, team.len - 1); }
|
|
else if last == 9 { team = substr(team, 0, team.len - 1); }
|
|
else { break; }
|
|
}
|
|
} else {
|
|
out("error: plutil ApplicationIdentifierPrefix spawn failed\n");
|
|
return null;
|
|
}
|
|
if team.len == 0 {
|
|
out("error: provisioning profile has empty ApplicationIdentifierPrefix\n");
|
|
return null;
|
|
}
|
|
|
|
// 4. plutil -replace application-identifier -string "<team>.<bundle_id>" entitlements.plist
|
|
resolved_app_id := concat(team, ".");
|
|
resolved_app_id = concat(resolved_app_id, bundle_id);
|
|
cmd4 := concat("plutil -replace application-identifier -string \"", resolved_app_id);
|
|
cmd4 = concat(cmd4, "\" \"");
|
|
cmd4 = concat(cmd4, ent_path);
|
|
cmd4 = concat(cmd4, "\" 2>&1");
|
|
cmd4_z := str_to_cstr(cmd4);
|
|
if r := run(cmd4_z) {
|
|
if r.exit_code != 0 {
|
|
out("error: failed to resolve application-identifier:\n");
|
|
out(r.stdout);
|
|
return null;
|
|
}
|
|
} else {
|
|
out("error: plutil replace spawn failed\n");
|
|
return null;
|
|
}
|
|
|
|
ent_path;
|
|
}
|
|
|
|
// Codesign the bundle. Empty `ent_path` means no `--entitlements`
|
|
// flag (macOS / iOS-sim / ad-hoc). Folds stderr into stdout so a
|
|
// failing run hands the user a useful diagnostic.
|
|
codesign :: (bundle: string, identity: string, ent_path: string) -> bool {
|
|
cmd := concat("codesign --force --sign \"", identity);
|
|
cmd = concat(cmd, "\" --timestamp=none");
|
|
if ent_path.len > 0 {
|
|
cmd = concat(cmd, " --entitlements \"");
|
|
cmd = concat(cmd, ent_path);
|
|
cmd = concat(cmd, "\"");
|
|
}
|
|
cmd = concat(cmd, " \"");
|
|
cmd = concat(cmd, bundle);
|
|
cmd = concat(cmd, "\" 2>&1");
|
|
cmd_z := str_to_cstr(cmd);
|
|
if r := run(cmd_z) {
|
|
if r.exit_code != 0 {
|
|
out("error: codesign failed:\n");
|
|
out(r.stdout);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
out("error: codesign spawn failed\n");
|
|
false;
|
|
}
|