- objc.sx, objc_block.sx (from std/) + sdl3/opengl/raylib/stb/stb_truetype/ wasm vendor bindings (from modules/ root) -> modules/ffi/ - std/uikit.sx deleted: platform/uikit.sx already declares UIApplicationMain and imports objc; '#framework "UIKit"' cannot live in a file imported on macOS targets (unconditional link directive, UIKit is iOS-only), so the three iOS-only examples carry the 3-line glue inline. 1607/1608/1616 also un-rotted (dead ns_string -> 'xx "..."' Into conversions, callconv(.c) msgSend fn-ptrs) — all three build for ios-sim/ios again. - math/math.sx -> math/scalar.sx; one spelling '#import "modules/math"' everywhere (4 pinned IR snapshots regenerated: dir import adds Vec2/Mat4 to the type tables). - compiler.sx -> build.sx (imports, CLAUDE.md bundling table, specs.md). - testpkg/ + test_c.sx -> tests/fixtures/ (resolve CWD-relative from repo root, same as vendors/). - library-internal imports use full modules/... paths (std.sx tail, platform/bundle.sx, fixtures).
107 lines
2.4 KiB
Plaintext
107 lines
2.4 KiB
Plaintext
#import "modules/std.sx";
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#import "modules/math";
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#import "modules/build.sx";
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#import "modules/std/test.sx";
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pkg :: #import "tests/fixtures/testpkg";
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Perms :: enum flags { read; write; execute; }
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WindowFlags :: enum flags u32 { vsync :: 64; resizable :: 4; hidden :: 128; }
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// --- Top-level functions ---
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main :: () {
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// ========================================================
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// 9. FLAGS
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// ========================================================
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print("=== 9. Flags ===\n");
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// Combine flags
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perm : Perms = .read | .write;
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print("flags: {}\n", perm);
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// Test flag
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if perm & .read { print("has-read: yes\n"); }
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if perm & .execute { print("has-exec: yes\n"); }
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// Test flag negative
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pt : Perms = .write;
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if pt & .read {
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print("flags-neg: has-read\n");
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} else {
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print("flags-neg: no-read\n");
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}
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// Single flag
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ps : Perms = .execute;
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print("flags-single: {}\n", ps);
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// All flags
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pall : Perms = .read | .write | .execute;
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print("flags-all: {}\n", pall);
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// Cast to int
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print("flags-raw: {}\n", cast(s64) perm);
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// Flags with explicit values
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wf : WindowFlags = .vsync | .resizable;
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print("flags-explicit: {}\n", wf);
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print("flags-explicit-raw: {}\n", cast(s64) wf);
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// --- Multi-target assignment (swap) ---
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print("--- swap ---\n");
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// Variable swap
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{
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sa := 10;
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sb := 20;
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sa, sb = sb, sa;
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print("var swap: {} {}\n", sa, sb);
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}
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// Array element swap
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{
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sarr : [3]s64 = .[1, 2, 3];
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sarr[0], sarr[2] = sarr[2], sarr[0];
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print("arr swap: {} {}\n", sarr[0], sarr[2]);
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}
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// 3-way rotation
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{
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ra := 1;
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rb := 2;
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rc := 3;
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ra, rb, rc = rc, ra, rb;
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print("3-way: {} {} {}\n", ra, rb, rc);
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}
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// --- Tuple destructuring ---
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print("--- destructure ---\n");
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// Basic tuple destructuring
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{
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da, db := (10, 20);
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print("basic: {} {}\n", da, db);
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}
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// Destructure from function return
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{
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dswap :: (a: s64, b: s64) -> (s64, s64) { (b, a) }
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dx, dy := dswap(1, 2);
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print("fn: {} {}\n", dx, dy);
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}
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// Discard with _
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{
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_, dsecond := (100, 200);
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print("discard: {}\n", dsecond);
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}
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// Three elements
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{
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da3, db3, dc3 := (1, 2, 3);
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print("triple: {} {} {}\n", da3, db3, dc3);
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}
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}
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