Files
sx/library/modules/std/objc_block.sx
agra d4a342d0c1 mem: implicit-Context platform fixes — chess green on macOS/iOS/Android
Verify-step uncovered three categories of regressions where sx code
calls into the platform's C ABI through fn-pointer types or as a
registered callback. Every site now declares the right convention.

C-side calls INTO sx → callconv(.c) on the sx function:
- platform/android.sx: sx_android_render_thread_entry is the start
  routine pthread_create invokes — pthread treats it as a C function.
  Also annotate the pthread_create signature so the start-routine fn-
  pointer field rejects mismatching sx fns at compile time.

sx code calling typed fn-pointers cast from C symbols → callconv(.c)
on the fn-pointer type:
- opengl.sx: 55 GL fn-ptr globals + load_gl's proc-loader param. GL
  trampolines are macOS/iOS/Android system code.
- std/objc.sx: the two typed `objc_msgSend` casts.
- gpu/metal.sx: ~40 typed `objc_msgSend` casts across Metal command
  encoder / device / pipeline construction.

The block invoke trampolines (objc_block.sx) call back INTO sx (the
closure trampoline). The typed fn-ptr there stays default-conv so
ctx prepends correctly. Compiler change: a callconv(.c) sx function
now binds `current_ctx_ref` to `&__sx_default_context` at entry (used
to be gated by `isExportedEntryName`). C-callable sx callbacks like
the block invokes don't get their own __sx_ctx param but their bodies
still need a real Context to forward to the closure they delegate to.

Tests: 152/152 example suite + chess green on all 3 platforms.
Screenshots at /tmp/sx-game-{macos,iossim,android}.png.
2026-05-25 09:35:15 +03:00

104 lines
4.0 KiB
Plaintext

// Obj-C blocks bridged to sx closures.
//
// Apple's block ABI (clang's "Block Implementation Specification"): a block
// pointer is a struct whose first five fields are { isa, flags, reserved,
// invoke, descriptor } followed by per-block captured state. When an API
// like `[UIView animateWithDuration:animations:]` receives a block, the
// runtime reads `invoke` and calls it with the block pointer as the first
// argument. UIKit / Foundation callers always `_Block_copy` synchronously
// before returning, so a stack-allocated block is safe to pass directly.
//
// We layer the sx closure onto Apple's layout by appending two pointer
// fields to the standard 32-byte header: `sx_env` (the closure's captured
// environment pointer) and `sx_fn` (the closure trampoline). The per-
// signature `__block_invoke_*` C-ABI fn knows the offsets and calls
// through to `sx_fn(sx_env, args...)`.
//
// ── Lifetime contract ───────────────────────────────────────────────────
// `xx <closure> : *Block` returns a pointer into the surrounding sx
// function's stack frame. Same rule as `&local_var`: pass it directly to
// a callee that consumes it immediately or `_Block_copy`s internally
// (UIKit/Foundation always do). Don't store the pointer to use after the
// caller returns. If you need that, ship a `Block_copy`-backed sibling
// API and use it instead.
// Standard 32-byte block header plus two trailing slots for the sx closure
// it wraps. Total = 48 bytes.
Block :: struct {
isa: *void;
flags: s32;
reserved: s32;
invoke: *void;
descriptor: *void;
sx_env: *void;
sx_fn: *void;
}
// Per-block-shape metadata. The runtime reads `size` when copying the
// block to the heap, so it must equal the actual instance size.
BlockDescriptor :: struct {
reserved: u64;
size: u64;
}
// libSystem isa pointer for stack-allocated blocks. Resolved at link time
// (auto-linked on every Apple target via libSystem).
_NSConcreteStackBlock : *void #foreign;
// Shared descriptor for the 48-byte sx-block layout. All Into impls below
// point their `descriptor` field at this.
__sx_block_descriptor : BlockDescriptor = .{
reserved = 0,
size = 48,
};
// Per-signature invoke trampolines. Each one reads sx_env + sx_fn from
// its block_self argument and tail-calls the closure through a typed
// fn-ptr cast. One per Apple block signature we support.
//
// Signature: `void (^)(void)` — no args, no return. The single most
// common Apple block shape (UIView animation bodies, dispatch_async, etc).
__block_invoke_void :: (block_self: *Block) callconv(.c) {
// `sx_fn` is the closure trampoline — an sx-side function with the
// implicit __sx_ctx at slot 0 and env at slot 1. We're a callconv(.c)
// entry, so the call site needs ctx prepended; the typed fn-pointer
// type stays default-conv to enable that.
typed_fn : (*void) -> void = xx block_self.sx_fn;
typed_fn(block_self.sx_env);
}
impl Into(Block) for Closure() -> void {
convert :: (self: Closure() -> void) -> Block {
.{
isa = @_NSConcreteStackBlock,
flags = 0,
reserved = 0,
invoke = xx @__block_invoke_void,
descriptor = xx @__sx_block_descriptor,
sx_env = self.env,
sx_fn = self.fn_ptr,
};
}
}
// Signature: `void (^)(BOOL)` — UIView animation completion handlers and
// similar one-arg-bool callbacks.
__block_invoke_bool :: (block_self: *Block, arg0: bool) callconv(.c) {
typed_fn : (*void, bool) -> void = xx block_self.sx_fn;
typed_fn(block_self.sx_env, arg0);
}
impl Into(Block) for Closure(bool) -> void {
convert :: (self: Closure(bool) -> void) -> Block {
.{
isa = @_NSConcreteStackBlock,
flags = 0,
reserved = 0,
invoke = xx @__block_invoke_bool,
descriptor = xx @__sx_block_descriptor,
sx_env = self.env,
sx_fn = self.fn_ptr,
};
}
}