Files
sx/examples/1031-errors-process-exit.sx
agra 59f0aa7716 std: restructure — std/ modules, namespace tail, std/xml.sx
allocators/fs/process/socket/log/trace/test move under modules/std/
(allocators.sx becomes std/mem.sx; the Allocator protocol moves into
the std.sx prelude, impls stay in mem.sx). New std/xml.sx holds
xml_escape as xml.escape. std.sx gains the carried namespace tail —
flat-importing std.sx now also provides mem./xml./log. — with the
remaining modules (fs/process/socket/json/cli/hash/test) deferred from
the tail until the global last-wins maps are fully own-wins (pulling
them into every closure collides bare names corpus-wide; they stay
direct imports: modules/std/fs.sx etc.). log.sx's internal emit
renamed log_emit (it clobbered consumer fns named emit program-wide).
bundle.sx uses xml.escape via the carried alias. Consumer import paths
swept mechanically; .ir snapshots recaptured for the larger std
closure. m3te + game build unchanged.
2026-06-11 06:10:59 +03:00

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// `process.exit` (ERR step E4.1): immediate process termination with an exit
// code. No `defer` / `onfail` cleanup runs and no error-trace frames are pushed
// — it's POSIX `_exit(2)`. Here a runtime call exits 42; the line after never
// runs. (sx `print` writes unbuffered via `write(2)`, so the "starting" line
// still appears despite `_exit` skipping the stdio flush.) Expected exit: 42.
#import "modules/std.sx";
proc :: #import "modules/std/process.sx";
main :: () -> s32 {
print("starting\n");
proc.exit(42);
print("unreachable\n");
return 0;
}