Files
sx/examples/1609-platform-add-framework.sx
agra 12bf61a9fc std: restructure step 3 — ffi/ moves, build.sx, math dir spelling, fixtures
- objc.sx, objc_block.sx (from std/) + sdl3/opengl/raylib/stb/stb_truetype/
  wasm vendor bindings (from modules/ root) -> modules/ffi/
- std/uikit.sx deleted: platform/uikit.sx already declares UIApplicationMain
  and imports objc; '#framework "UIKit"' cannot live in a file imported on
  macOS targets (unconditional link directive, UIKit is iOS-only), so the
  three iOS-only examples carry the 3-line glue inline. 1607/1608/1616 also
  un-rotted (dead ns_string -> 'xx "..."' Into conversions, callconv(.c)
  msgSend fn-ptrs) — all three build for ios-sim/ios again.
- math/math.sx -> math/scalar.sx; one spelling '#import "modules/math"'
  everywhere (4 pinned IR snapshots regenerated: dir import adds Vec2/Mat4
  to the type tables).
- compiler.sx -> build.sx (imports, CLAUDE.md bundling table, specs.md).
- testpkg/ + test_c.sx -> tests/fixtures/ (resolve CWD-relative from repo
  root, same as vendors/).
- library-internal imports use full modules/... paths (std.sx tail,
  platform/bundle.sx, fixtures).
2026-06-11 08:37:22 +03:00

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// BuildOptions.add_framework registers an Apple framework at comptime,
// equivalent to a top-level `#framework "Name"` directive. The advantage:
// you can gate it with `inline if OS == .ios { ... }` or similar logic,
// keeping the framework off non-Apple builds.
#import "modules/std.sx";
#import "modules/build.sx";
configure_build :: () {
opts := build_options();
opts.add_framework("CoreFoundation");
}
#run configure_build();
CFAbsoluteTimeGetCurrent :: () -> f64 #foreign;
main :: () -> s32 {
t := CFAbsoluteTimeGetCurrent();
return if t > 0.0 then 0 else 1;
}