- objc.sx, objc_block.sx (from std/) + sdl3/opengl/raylib/stb/stb_truetype/ wasm vendor bindings (from modules/ root) -> modules/ffi/ - std/uikit.sx deleted: platform/uikit.sx already declares UIApplicationMain and imports objc; '#framework "UIKit"' cannot live in a file imported on macOS targets (unconditional link directive, UIKit is iOS-only), so the three iOS-only examples carry the 3-line glue inline. 1607/1608/1616 also un-rotted (dead ns_string -> 'xx "..."' Into conversions, callconv(.c) msgSend fn-ptrs) — all three build for ios-sim/ios again. - math/math.sx -> math/scalar.sx; one spelling '#import "modules/math"' everywhere (4 pinned IR snapshots regenerated: dir import adds Vec2/Mat4 to the type tables). - compiler.sx -> build.sx (imports, CLAUDE.md bundling table, specs.md). - testpkg/ + test_c.sx -> tests/fixtures/ (resolve CWD-relative from repo root, same as vendors/). - library-internal imports use full modules/... paths (std.sx tail, platform/bundle.sx, fixtures).
37 lines
995 B
Plaintext
37 lines
995 B
Plaintext
#import "modules/std.sx";
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#import "modules/math";
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#import "modules/build.sx";
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#import "modules/std/test.sx";
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pkg :: #import "tests/fixtures/testpkg";
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add :: (a: s32, b: s32) -> s32 { a + b }
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main :: () {
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// ── Trailing commas ──────────────────────────────────────────
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print("=== Trailing Commas ===\n");
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{
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// Struct literal with trailing comma
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Vec4 :: struct { x: f64; y: f64; z: f64; w: f64; }
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v := Vec4.{
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x = 1.0,
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y = 2.0,
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z = 3.0,
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w = 4.0,
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};
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assert(v.x == 1.0);
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assert(v.w == 4.0);
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// Function call with trailing comma
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add :: (a: s64, b: s64) -> s64 { return a + b; }
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r := add(10, 20,);
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assert(r == 30);
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// Array literal with trailing comma
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arr := s64.[1, 2, 3,];
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assert(arr[2] == 3);
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print("trailing commas ok\n");
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}
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}
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