- objc.sx, objc_block.sx (from std/) + sdl3/opengl/raylib/stb/stb_truetype/ wasm vendor bindings (from modules/ root) -> modules/ffi/ - std/uikit.sx deleted: platform/uikit.sx already declares UIApplicationMain and imports objc; '#framework "UIKit"' cannot live in a file imported on macOS targets (unconditional link directive, UIKit is iOS-only), so the three iOS-only examples carry the 3-line glue inline. 1607/1608/1616 also un-rotted (dead ns_string -> 'xx "..."' Into conversions, callconv(.c) msgSend fn-ptrs) — all three build for ios-sim/ios again. - math/math.sx -> math/scalar.sx; one spelling '#import "modules/math"' everywhere (4 pinned IR snapshots regenerated: dir import adds Vec2/Mat4 to the type tables). - compiler.sx -> build.sx (imports, CLAUDE.md bundling table, specs.md). - testpkg/ + test_c.sx -> tests/fixtures/ (resolve CWD-relative from repo root, same as vendors/). - library-internal imports use full modules/... paths (std.sx tail, platform/bundle.sx, fixtures).
17 lines
377 B
Plaintext
17 lines
377 B
Plaintext
#import "modules/std.sx";
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stb :: #import "modules/ffi/stb.sx";
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main :: () -> s32 {
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w: s32 = 0;
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h: s32 = 0;
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ch: s32 = 0;
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img := stb.stbi_load("test.png", @w, @h, @ch, 4);
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if xx img != 0 {
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print("loaded {}x{} ({} channels)\n", w, h, ch);
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stb.stbi_image_free(xx img);
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} else {
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print("no image (expected in test)\n");
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}
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0
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}
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