Files
sx/examples/1608-platform-uikit-window.sx
agra 12bf61a9fc std: restructure step 3 — ffi/ moves, build.sx, math dir spelling, fixtures
- objc.sx, objc_block.sx (from std/) + sdl3/opengl/raylib/stb/stb_truetype/
  wasm vendor bindings (from modules/ root) -> modules/ffi/
- std/uikit.sx deleted: platform/uikit.sx already declares UIApplicationMain
  and imports objc; '#framework "UIKit"' cannot live in a file imported on
  macOS targets (unconditional link directive, UIKit is iOS-only), so the
  three iOS-only examples carry the 3-line glue inline. 1607/1608/1616 also
  un-rotted (dead ns_string -> 'xx "..."' Into conversions, callconv(.c)
  msgSend fn-ptrs) — all three build for ios-sim/ios again.
- math/math.sx -> math/scalar.sx; one spelling '#import "modules/math"'
  everywhere (4 pinned IR snapshots regenerated: dir import adds Vec2/Mat4
  to the type tables).
- compiler.sx -> build.sx (imports, CLAUDE.md bundling table, specs.md).
- testpkg/ + test_c.sx -> tests/fixtures/ (resolve CWD-relative from repo
  root, same as vendors/).
- library-internal imports use full modules/... paths (std.sx tail,
  platform/bundle.sx, fixtures).
2026-06-11 08:37:22 +03:00

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// Show something on screen — a UIWindow with a colored UIViewController root.
//
// Builds on 5.7's AppDelegate. Inside `didFinishLaunching`, we:
// 1. [[UIWindow alloc] initWithFrame:CGRect]
// 2. [[UIViewController alloc] init]; set view.backgroundColor
// 3. window.rootViewController = vc
// 4. [window makeKeyAndVisible]
//
// We hardcode the frame to 1024×1024 to avoid the struct-return ABI of
// `[UIScreen mainScreen].bounds` for now — any frame bigger than the device
// covers the screen, modulo safe-area insets.
//
// `g_window` is a module-level global so the window outlives the IMP scope
// (no ARC; UIKit retains it as the key window anyway).
#import "modules/std.sx";
#import "modules/ffi/objc.sx";
#framework "UIKit";
UIApplicationMain :: (argc: s32, argv: *void, principal_class: *NSString, delegate_class: *NSString) -> s32 #foreign;
g_window : *void = ---;
// AppDelegate's `window` property. iOS queries this getter to discover the
// app's key window; without it, the legacy code path creates its own empty
// window and ignores anything we configure.
window_getter :: (self: *void, _cmd: *void) -> *void callconv(.c) {
return g_window;
}
window_setter :: (self: *void, _cmd: *void, w: *void) callconv(.c) {
g_window = w;
}
did_finish_launching :: (self: *void, _cmd: *void, app: *void, opts: *void) -> u8 callconv(.c) {
UIWindow := objc_getClass("UIWindow".ptr);
UIViewController := objc_getClass("UIViewController".ptr);
UIColor := objc_getClass("UIColor".ptr);
sel_alloc := sel_registerName("alloc".ptr);
sel_init := sel_registerName("init".ptr);
sel_init_with_scene := sel_registerName("initWithWindowScene:".ptr);
sel_view := sel_registerName("view".ptr);
sel_system_blue := sel_registerName("systemBlueColor".ptr);
sel_set_bg := sel_registerName("setBackgroundColor:".ptr);
sel_set_root_vc := sel_registerName("setRootViewController:".ptr);
sel_make_key_visible := sel_registerName("makeKeyAndVisible".ptr);
sel_connected_scenes := sel_registerName("connectedScenes".ptr);
sel_any_object := sel_registerName("anyObject".ptr);
msg_o : (*void, *void) -> *void callconv(.c) = xx objc_msgSend;
msg_v : (*void, *void) -> void callconv(.c) = xx objc_msgSend;
msg_oo : (*void, *void, *void) -> void callconv(.c) = xx objc_msgSend;
msg_ooo : (*void, *void, *void) -> *void callconv(.c) = xx objc_msgSend;
// Modern iOS path: get the connected windowScene, then construct the
// window via initWithWindowScene: so UIKit auto-sizes it and attaches
// it to the display in one step.
scenes := msg_o(app, sel_connected_scenes);
scene := msg_o(scenes, sel_any_object);
if scene == xx 0 { NSLog(xx "[sx] scene NULL\n"); return 1; }
NSLog(xx "[sx] scene: ok\n");
win_raw := msg_o(UIWindow, sel_alloc);
g_window = msg_ooo(win_raw, sel_init_with_scene, scene);
NSLog(xx "[sx] window: ok\n");
vc_raw := msg_o(UIViewController, sel_alloc);
vc := msg_o(vc_raw, sel_init);
msg_oo(g_window, sel_set_root_vc, vc);
blue := msg_o(UIColor, sel_system_blue);
view := msg_o(vc, sel_view);
msg_oo(view, sel_set_bg, blue);
msg_oo(g_window, sel_set_bg, blue);
msg_v(g_window, sel_make_key_visible);
NSLog(xx "[sx] makeKeyAndVisible done\n");
return 1;
}
main :: () -> s32 {
UIResponder := objc_getClass("UIResponder".ptr);
SxAppDelegate := objc_allocateClassPair(UIResponder, "SxAppDelegate".ptr, 0);
class_addMethod(SxAppDelegate,
sel_registerName("application:didFinishLaunchingWithOptions:".ptr),
xx did_finish_launching, "c@:@@".ptr);
class_addMethod(SxAppDelegate,
sel_registerName("window".ptr),
xx window_getter, "@@:".ptr);
class_addMethod(SxAppDelegate,
sel_registerName("setWindow:".ptr),
xx window_setter, "v@:@".ptr);
objc_registerClassPair(SxAppDelegate);
return UIApplicationMain(0, xx 0, xx 0, xx "SxAppDelegate");
}