Files
sx/library/modules/ui/image.sx
agra dc8529e3ea ui: port game UI framework into library/modules/ui
20 files (~3,830 lines): view protocol, layout, renderer, glyph cache,
fonts, gestures, animation, scroll, stacks, modifiers, etc.

Internal imports rewritten from "ui/..." to "modules/ui/...".
Consumers now `#import "modules/ui"` from any project; no symlink
hacks needed. Verified by compiling game/main.sx without its local
ui/ — resolves via the Phase 6 stdlib fallback.
2026-05-17 13:54:11 +03:00

37 lines
988 B
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Executable File

#import "modules/std.sx";
#import "modules/ui/types.sx";
#import "modules/ui/render.sx";
#import "modules/ui/events.sx";
#import "modules/ui/view.sx";
ImageView :: struct {
texture_id: u32;
width: f32;
height: f32;
tint: Color;
}
impl View for ImageView {
size_that_fits :: (self: *ImageView, proposal: ProposedSize) -> Size {
pw := proposal.width ?? self.width;
ph := proposal.height ?? self.height;
// Maintain aspect ratio: fit within proposal
aspect := self.width / self.height;
if pw / ph > aspect {
Size.{ width = ph * aspect, height = ph };
} else {
Size.{ width = pw, height = pw / aspect };
}
}
layout :: (self: *ImageView, bounds: Frame) {}
render :: (self: *ImageView, ctx: *RenderContext, frame: Frame) {
ctx.add_image(frame, self.texture_id);
}
handle_event :: (self: *ImageView, event: *Event, frame: Frame) -> bool {
false;
}
}